Atelerd Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) a +0 dagger (16, -26, D:1) a +0 ring mail (22, 9, D:1) 8 bolts Level 2 of the Dungeon (4, 19, D:2) a +0 dagger (10, 20, D:2) a +0 short sword (11, -13, D:2) a +0 short sword (12, 20, D:2) 11 arrows (35, -22, D:2) 20 bolts (49, -12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (12, -11, D:3) a +0 dagger a +1 scale mail of cold resistance a +0 short sword a +0 ring mail (14, -9, D:3) a +0 club (15, -9, D:3) a +0 dagger (22, -37, D:3) 21 arrows (27, 1, D:3) 13 gold pieces (27, 2, D:3) a +0 dagger (27, 3, D:3) 4 gold pieces (29, 3, D:3) a +0 leather armour (39, -1, D:3) a +0 dagger (48, -13, D:3) a +0 club Level 4 of the Dungeon (5, 12, D:4) a +0 club (7, 12, D:4) a +0 ring mail a +0 whip a +0 war axe 5 boomerangs (8, 11, D:4) a +0 club a +0 dagger (10, 36, D:4) a +0 dagger (17, 29, D:4) a +0 scale mail (19, -11, D:4) a +0 leather armour (20, 21, D:4) 17 gold pieces (still there?) a ring of fire (still there?) a +0 morningstar (still there?) (22, 4, D:4) the +6 hunting sling "Muf Tiri" {flame, rPois} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. (24, 24, D:4) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (26, 31, D:4) 6 boomerangs (28, 10, D:4) a +0 robe (29, 8, D:4) a +0 dagger (29, 40, D:4) a +0 trident a +0 club a +0 leather armour a +0 short sword (30, 39, D:4) a +0 whip a +0 ring mail (33, 3, D:4) a +0 rapier (46, -11, D:4) a +0 mace (46, 21, D:4) a +0 hand axe a +0 chain mail a +0 short sword a +0 club (49, 19, D:4) a +0 flail (50, 11, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Leaxem's Assorted Antiques a scroll of immolation (94 gold) a +0 trident (94 gold) a +0 flail of holy wrath (224 gold) the +8 glaive of the Guard {elec, spectral, AC+5} (2273 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). a scroll of vulnerability (202 gold) (0, 22, D:5) a +0 dagger (8, 11, D:5) a +0 kite shield (9, -5, D:5) the +1 scale mail of the Ferocious Salmon {Harm rF- rN++ Will-} rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. Will: It decreases your willpower. (25, 13, D:5) a +0 scale mail a +0 hand axe (47, 18, D:5) 10 bolts (59, 3, D:5) a +0 short sword a +0 whip 8 poisoned darts (59, 4, D:5) a +0 dagger (59, 8, D:5) a +0 leather armour (60, 6, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (13, 12, D:6) 3 boomerangs (22, 13, D:6) a +0 short sword 5 poisoned darts (32, -14, D:6) a +0 club (33, -6, D:6) a +0 war axe a +0 leather armour (39, 10, D:6) a +0 hunting sling Level 7 of the Dungeon (4, 14, D:7) a +0 chain mail (9, -1, D:7) a scroll of identify (11, 13, D:7) 4 gold pieces the Ecumenical Temple