Atelerd the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (36, 1, D) a lightning rod (4/4) (37, 1, D) Ozocubu's Autobiography (38, 1, D) a +1 battleaxe of freezing (39, 1, D) the +5 hunting sling of Fozxa {speed, Fly Will- Str+8} Attacks with this weapon are significantly faster. Str: It affects your strength (+8). Fly: It grants you flight. Will: It decreases your willpower. (40, 1, D) a +5 flail of holy wrath (41, 1, D) a staff of conjuration (42, 1, D) a +0 pair of boots of rampaging (49, 1, D) a book of Frost (49, 12, D) a +6 shortbow of freezing (49, 24, D) a +0 battleaxe (49, 36, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (49, 37, D) a +6 ring of dexterity (50, 0, D) a staff of death (50, 1, D) the +1 leather armour "Tiwnephe" {Harm Str+4} Str: It affects your strength (+4). Harm: It increases damage dealt and taken. (50, 12, D) a ring of flight (50, 13, D) the +11 shortbow of the Other Side {freeze, Int+3 Dex-4} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). (50, 24, D) a book of Power (50, 25, D) the +9 spear "Ahomodgh" {vorpal, rN+ Will+ rCorr Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (50, 29, D) 15 bolts (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) a +5 rapier of venom (still there?) a yaktaur skeleton (still there?) (50, 36, D) a +2 great sword of electrocution (51, 0, D) a staff of conjuration (51, 6, D) a water moccasin corpse (still there?) a bullfrog corpse (still there?) (51, 7, D) a water moccasin corpse (still there?) a basilisk corpse (still there?) (51, 12, D) a book of Chaos (51, 13, D) a +1 buckler of protection (51, 18, D) a +1 scimitar of flaming (51, 25, D) a piece from Xom's chessboard (15/15) (51, 28, D) a +0 plate armour (still there?) a +0 battleaxe (still there?) (51, 29, D) a +0 plate armour a +0 battleaxe a +0 chain mail a +0 great sword a +3 hand axe (51, 30, D) the +3 broad axe "Ruoneejeir" {vorpal, Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). (51, 36, D) a box of beasts (51, 37, D) a staff of fire (51, 42, D) a +3 long sword of flaming (52, 0, D) a staff of air (52, 4, D) a blink frog corpse (52, 7, D) a +5 antimagic hand axe (52, 13, D) a +2 trident of venom (52, 18, D) +0 fire dragon scales a fire dragon corpse (52, 19, D) a +1 rapier a hell hog corpse a hell hound corpse (52, 24, D) a +3 ring mail of poison resistance (52, 25, D) the +6 mace "Grim Tooth" {flame, Fragile Dex+5} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+5). Fragile: It will be destroyed if unequipped. (52, 28, D) a +0 chain mail a +0 battleaxe (52, 30, D) a +0 chain mail a +0 war axe a +3 plate armour a +0 dire flail (52, 31, D) a +0 chain mail a +1 great mace of protection a human skeleton (52, 36, D) a box of beasts (52, 37, D) a staff of poison (53, 0, D) the +12 chain mail of Madipob {Str+2 Int+7} Str: It affects your strength (+2). Int: It affects your intelligence (+7). (53, 1, D) a piece from Xom's chessboard (15/15) (53, 6, D) a scorpion corpse (53, 7, D) a wolf corpse (53, 12, D) a box of beasts (53, 13, D) a +6 dagger of speed (53, 19, D) a +3 scimitar of flaming (53, 25, D) a +2 vorpal scimitar (53, 28, D) a +0 chain mail (still there?) a +2 vorpal glaive (still there?) (53, 36, D) a book of Sloth (53, 37, D) a +2 fustibalus of flaming (54, 0, D) a staff of air (54, 1, D) the +10 hunting sling "Mevih" {freeze, *Corrode rElec rC- Dex+6} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (54, 12, D) a +1 dagger of venom (54, 13, D) a +0 robe of fire resistance (54, 24, D) a +2 spectral quarterstaff (54, 36, D) a +0 plate armour of cold resistance (55, 0, D) a +0 robe of fire resistance (55, 1, D) a piece from Xom's chessboard (15/15) (55, 12, D) Jalivel's Catalogue of Stolen Souls Spells Type Level Known a - Pain Necromancy 1 no b - Dispel Undead Necromancy 4 no c - Infestation Necromancy 8 no Trog disapproves of the use of such an item. (55, 13, D) the Catalogue of Transformation and the Glacier Spells Type Level Known a - Wereblood Transmutation 2 no b - Hailstorm Conjuration/Ice 4 no c - Irradiate Conjuration/Transmutation 5 no Trog disapproves of the use of such an item. (55, 24, D) a book of the Sky (59, 36, D) a +2 plate armour of cold resistance (59, 37, D) a +0 vorpal quarterstaff (59, 41, D) a +0 dagger (still there?) a +0 robe (still there?) (60, 36, D) a +0 dagger (60, 37, D) a piece from Xom's chessboard (15/15) (60, 41, D) a +0 vorpal quarterstaff (still there?) a +0 robe (still there?) (61, 8, D) a condenser vane (61, 16, D) a condenser vane (61, 41, D) a +0 dire flail (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) (61, 42, D) a +3 hand axe of flaming a +1 vorpal war axe a +0 dagger a +0 robe (62, 0, D) a lightning rod (4/4) (62, 1, D) the +9 great sword "Vadwuid" {protect, rF+ Int-2 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (-2). rF: It protects you from fire. SInv: It lets you see invisible. (62, 8, D) the +5 hunting sling of Okawaru's Esteem {vorpal, rC+ Int-5 Dex+5} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+5). rC: It protects you from cold. (62, 26, D) a staff of conjuration (62, 27, D) a +0 vorpal hand crossbow (62, 36, D) a +0 dagger (62, 42, D) the +7 war axe "Berosott" {drain, Str+4 Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). a +0 robe (63, 0, D) a staff of conjuration (63, 8, D) a staff of death (63, 17, D) a staff of fire (63, 26, D) a phantom mirror (63, 27, D) a book of Beasts (63, 32, D) a +5 scimitar (63, 36, D) a book of Misfortune (63, 37, D) a +2 vampiric lajatang (64, 16, D) a phial of floods (64, 17, D) a +0 triple sword of holy wrath (64, 26, D) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. Trog disapproves of the use of such an item. (64, 27, D) the Handbook of Poisoning Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Alistair's Intoxication Transmutation/Poison 5 no Trog disapproves of the use of such an item. (65, 26, D) a staff of air (67, 3, D) a +0 battleaxe a +0 plate armour (68, 0, D) a staff of fire (68, 43, D) a +0 dagger (still there?) a +0 shortbow (still there?) 8 arrows (still there?) a +0 leather armour (still there?) (69, 0, D) a +8 giant club (69, 3, D) a +0 falchion a +0 arbalest 20 bolts a +0 ring mail (69, 36, D) the Tome of Companions and Bewitchment Spells Type Level Known a - Confusing Touch Hexes 3 no b - Call Canine Familiar Summoning 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Cause Fear Hexes 4 no Trog disapproves of the use of such an item. (70, 9, D) the Grimoire of the Glacier and Flames Spells Type Level Known a - Scorch Fire 2 no b - Frozen Ramparts Ice 3 no c - Sticky Flame Conjuration/Fire 4 no d - Simulacrum Ice/Necromancy 6 no Trog disapproves of the use of such an item. (70, 19, D) a +0 hand axe (70, 31, D) a +0 trident (70, 36, D) a manual of Spellcasting (70, 37, D) the +4 scale mail of Ampach {Will- Str+8 SInv} Str: It affects your strength (+8). SInv: It lets you see invisible. Will: It decreases your willpower. (70, 41, D) a +1 short sword of protection (71, 8, D) the Incunabulum of the Sinister Mountains Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Iron Shot Conjuration/Earth 6 no c - Borgnjor's Revivification Necromancy 8 no Trog disapproves of the use of such an item. (71, 16, D) a +1 plate armour of cold resistance (71, 19, D) a +0 halberd (71, 20, D) the +7 hand axe "Umaecam" {flame, rPois rF+ Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). rF: It protects you from fire. rPois: It protects you from poison. (71, 26, D) a +1 vorpal triple crossbow (71, 27, D) the +1 robe of Beyond {+Inv Str-3 SInv} Str: It affects your strength (-3). SInv: It lets you see invisible. +Inv: It lets you turn invisible. (71, 36, D) a condenser vane (71, 37, D) a box of beasts (71, 39, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 shortbow (still there?) a +0 dagger (still there?) 24 arrows (still there?) a +0 leather armour (still there?) (71, 40, D) a +1 eveningstar (71, 41, D) a +0 vorpal morningstar a +1 vorpal scimitar (72, 8, D) a staff of death (72, 9, D) a book of Misfortune (72, 17, D) a +4 dagger of speed (72, 18, D) a +0 trident (72, 19, D) a +0 trident (72, 20, D) a +0 dire flail (72, 21, D) a +0 flail (72, 26, D) a +1 quarterstaff of distortion (72, 27, D) a +0 double sword of protection (72, 36, D) a phial of floods (72, 37, D) the +10 short sword "Jim Sape" {venom, rPois Will+ MP+9 Dex+2} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). rPois: It protects you from poison. MP: It affects your magic capacity (+9). Will: It increases your willpower. (72, 40, D) a +0 dagger (still there?) a +0 leather armour (still there?) (73, 1, D) a book of Rime (73, 17, D) a +2 demon whip of draining (73, 27, D) a box of beasts (73, 36, D) the +1 leather armour of Untruth {Drain +Inv rF- rCorr} rF: It makes you vulnerable to fire. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (73, 37, D) a +5 spear of freezing (74, 43, D) a +0 long sword (75, 1, D) a book of Beasts