Atelerd Level 1 of the Dungeon (2, 11, D:1) 6 stones (4, 12, D:1) 7 stones (10, -20, D:1) a +0 robe (13, -20, D:1) a +0 club (13, 3, D:1) a +0 dagger (13, 34, D:1) a +0 whip 2 stones (18, -11, D:1) a flux talisman (22, 21, D:1) a +0 great sword (25, 1, D:1) a +0 robe (53, 23, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 13, D:2) 2 darts of dispersal (5, 18, D:2) a +0 short sword (7, 16, D:2) a +0 dagger (8, 15, D:2) a +0 dagger (11, -10, D:2) a +2 spear of venom (11, 6, D:2) the +3 ring mail of Sloth {Str+3} Str+3: It affects your strength (+3). (11, 14, D:2) a +0 club (11, 19, D:2) a +0 whip (12, -9, D:2) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. (25, 5, D:2) a +0 leather armour (31, 20, D:2) a staff of alchemy (33, -2, D:2) a +0 dagger (42, 11, D:2) a +0 club (45, 10, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a quokka skeleton (6, 36, D:3) a stone (7, 25, D:3) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (11, 22, D:3) a +0 short sword 12 stones (12, 3, D:3) 5 javelins (12, 21, D:3) a hobgoblin corpse (skeletalised by now) (19, -2, D:3) a +0 halberd (25, 1, D:3) a +0 robe (39, 17, D:3) a +0 leather armour (50, 21, D:3) 5 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a scroll of identify