Atelerd the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a +2 plate armour of fire resistance (unseen) (19, 16, D) a book of Misfortune (19, 17, D) a +1 robe (unseen) (19, 23, D) a doom hound corpse (19, 24, D) a shadow dragon corpse (19, 32, D) the ring of Waelisuo {+Blink Will+ EV+5} [ring of evasion] EV+5: It affects your evasion (+5). Will+: It increases your willpower. +Blink: It lets you blink. (unseen) (19, 33, D) a book of Lightning (20, 0, D) a +4 triple crossbow of freezing (20, 16, D) a ring of poison resistance (20, 17, D) a +2 spectral giant spiked club (20, 23, D) a ghoul corpse (20, 32, D) a book of the Senses (20, 33, D) a serpent talisman (21, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (21, 1, D) a staff of death (unseen) (21, 16, D) a +0 robe of positive energy (21, 23, D) +0 shadow dragon scales a shadow dragon corpse (21, 24, D) 4 large rocks a tainted leviathan corpse (21, 26, D) a +4 scythe of protection (still there?) a +2 scythe of freezing (still there?) (21, 32, D) a wand of charming (5) (21, 33, D) a book of the Wilderness (21, 34, D) a +5 spectral lajatang (unseen) (22, 1, D) the +1 arbalest of Wounding {heavy, rN+ Will+ Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (22, 17, D) a staff of cold (unseen) (22, 32, D) a +2 heavy falchion (unseen) (22, 33, D) a wand of flame (9) (22, 34, D) a +6 ring of strength (23, 1, D) a +0 scale mail of willpower (unseen) (23, 17, D) a +1 hand axe of venom (unseen) (23, 32, D) an amulet of magic regeneration (23, 33, D) a staff of death (unseen) (23, 34, D) a +1 falchion of holy wrath (unseen) (24, 0, D) a +2 robe of willpower (24, 16, D) a +2 leather armour of poison resistance (24, 17, D) a wand of charming (5) (24, 18, D) a book of Maladies (24, 32, D) a book of Air (24, 33, D) a +2 scimitar of freezing (unseen) (24, 34, D) a staff of death (unseen) (25, 0, D) a box of beasts (25, 1, D) a +4 mace of protection (unseen) (25, 17, D) an amulet of guardian spirit (25, 32, D) the +6 sling "Qudohuit" {chaos, Str+3} Str+3: It affects your strength (+3). (unseen) (25, 33, D) a +2 pair of gloves of stealth (unseen) (25, 34, D) a +5 ring of evasion (26, 1, D) a +1 spear of venom (unseen) (26, 3, D) a +0 buckler a +0 scale mail (26, 16, D) an amulet of guardian spirit (26, 17, D) an amulet of regeneration (26, 32, D) a scroll of brand weapon (26, 33, D) a staff of conjuration (unseen) (26, 34, D) a +3 sling of electrocution (unseen) (27, 1, D) a +0 battleaxe of freezing (27, 16, D) a +1 scale mail of cold resistance (27, 32, D) a staff of air (unseen) (27, 33, D) a +0 pair of boots of flying (unseen) (27, 34, D) the +12 longbow "Jero" {chaos, rPois rCorr Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (28, 0, D) a book of Unlife (28, 1, D) the +2 flail "Udomeilu" {pain, rC+ rN+ SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (28, 17, D) a +1 morningstar of protection (unseen) (28, 32, D) a +1 scale mail of fire resistance (unseen) (28, 33, D) Xuss's Grimoire of the Grisly Fair Folk Spells Type Level a - Jinxbite Hexes 2 b - Cause Fear Hexes 4 c - Death Channel Necromancy 6 d - Infestation Necromancy 8 (unseen) (29, 0, D) a +2 halberd of venom (unseen) (29, 1, D) the serpent talisman of Tafous {rElec rC- MP+7 Int-2} [serpent talisman] Int-2: It affects your intelligence (-2). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). (unseen) (29, 16, D) a +2 orcbow of freezing (unseen) (29, 17, D) a +3 spear of venom (unseen) (29, 32, D) a +6 long sword of holy wrath (unseen) (29, 33, D) a +2 glaive of protection (unseen) (34, 28, D) a +2 morningstar of holy wrath (unseen) (35, 0, D) a +0 plate armour of cold resistance (unseen) (35, 19, D) a yak corpse (skeletalised by now) (36, 0, D) a +1 long sword of holy wrath (unseen) (36, 14, D) an amulet of the acrobat (36, 19, D) a cane toad corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (36, 20, D) a blink frog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (36, 28, D) a staff of fire (unseen) (36, 29, D) a ring of magical power (37, 1, D) a +2 robe of cold resistance (37, 19, D) a basilisk corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (37, 28, D) a +0 arbalest of freezing (unseen) (38, 7, D) a guardian serpent corpse (skeletalised by now) (38, 14, D) a book of Cantrips (38, 15, D) a +1 heavy shortbow (38, 19, D) a basilisk corpse (skeletalised by now) a wyvern corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (38, 28, D) a +0 sling of electrocution (38, 29, D) the ring "Jadus" {rPois MP+9 Dex+2} [ring of magical power] Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). (39, 1, D) a +4 broad axe of electrocution (39, 8, D) a +2 rapier of draining (unseen) (39, 15, D) the +6 rapier "Qyirgh" {elec, Str+3} Str+3: It affects your strength (+3). (39, 29, D) a +6 ring of intelligence (40, 0, D) a staff of fire (unseen) (40, 1, D) a +2 morningstar of flaming (40, 14, D) a staff of cold (unseen) (40, 15, D) a staff of air (unseen) (40, 28, D) a blade talisman (40, 29, D) a staff of alchemy (unseen) (41, 1, D) a staff of conjuration (41, 14, D) a +6 quarterstaff of draining (unseen) (41, 15, D) a book of Hexes (41, 28, D) a staff of earth (41, 29, D) a staff of conjuration (unseen) (42, 0, D) the staff "Eviscerator" {rC+ Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (42, 1, D) a staff of earth (unseen) (42, 14, D) a +3 leather armour of positive energy (unseen) (42, 15, D) the +4 sling "Xizomy" {heavy, rElec Will+ Int+4 Stlth+} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (42, 28, D) a storm talisman (42, 29, D) a book of Storms (43, 14, D) the +5 shortbow of Voninnu {elec, ^Contam ^Drain Will+++ Int+4 Stlth+} Int+4: It affects your intelligence (+4). Will+++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (unseen) (43, 15, D) a Grand Grimoire (43, 29, D) Comuakei's Commentary on the Maleficium Spells Type Level a - Slow Hexes 1 b - Confusing Touch Hexes 3 c - Cause Fear Hexes 4 d - Silence Hexes/Air 5 (49, 1, D) a +1 orcbow of flaming (unseen) (49, 12, D) a staff of cold (unseen) (49, 24, D) a +2 sling of flaming (49, 37, D) the +5 falchion "Fabref" {flame, rN+ Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. (50, 12, D) the +7 chain mail of the Horehound {rF++ Will-} rF++: It greatly protects you from fire. Will-: It decreases your willpower. (unseen) (50, 13, D) a +2 heavy falchion (unseen) (50, 15, D) a +0 glaive (still there?) a +2 shortbow of freezing (still there?) a +0 robe (still there?) (50, 17, D) an adder corpse (skeletalised by now) (50, 36, D) a +3 heavy dire flail (50, 37, D) the storm talisman "Zun Noxe" {rN+ Will+ MP+5} [storm talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). (50, 41, D) an ugly thing corpse (skeletalised by now) (51, 0, D) a +0 arbalest of draining (51, 1, D) a +1 heavy mace (unseen) (51, 13, D) a staff of alchemy (unseen) (51, 15, D) a +0 battleaxe a naga corpse (skeletalised by now) (51, 16, D) a +0 club a +0 robe a ring of fire (51, 17, D) a black mamba corpse (skeletalised by now) (51, 25, D) a +3 ring mail of fire resistance (51, 36, D) a ring of resist corrosion (51, 37, D) a +2 cloak of willpower (51, 41, D) an ugly thing corpse (skeletalised by now) (51, 43, D) a shapeshifter corpse (skeletalised by now) (52, 1, D) a +0 scimitar of draining (52, 12, D) the Anthology of Accompaniment Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Mana Viper Hexes/Summoning 5 c - Haunt Necromancy/Summoning 7 (52, 13, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (52, 18, D) an adder corpse (skeletalised by now) (52, 24, D) a +1 rapier of venom (52, 25, D) a +1 mace of pain (52, 28, D) a +0 halberd (52, 29, D) a +0 glaive a yellow draconian corpse (skeletalised by now) (52, 30, D) a +0 flail a red draconian corpse (skeletalised by now) (52, 31, D) a +0 dire flail (52, 36, D) a ring of resist corrosion (52, 37, D) the +3 dagger of the Hierophant {holy, rPois Will+ Dex-4} Dex-4: It affects your dexterity (-4). rPois: It protects you from poison. Will+: It increases your willpower. (52, 41, D) a very ugly thing corpse (skeletalised by now) (53, 1, D) the +2 leather armour of Intuxt {Str+4 Int+5} Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). (53, 13, D) a staff of earth (53, 15, D) a +0 broad axe a naga corpse (skeletalised by now) (53, 16, D) the +1 rapier "Kidem" {antimagic, ^Fragile rF- rN+++ rCorr} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (unseen) (53, 29, D) a +0 long sword a +1 cloak of stealth a +0 long sword a +0 scimitar a +0 long sword a +0 cloak a yellow draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (53, 31, D) a +0 mace (53, 36, D) a staff of air (53, 37, D) the +1 scale mail of the Northern Lights {rPois rF- SInv} rF-: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (54, 1, D) a +1 ring mail of fire resistance (54, 12, D) a +0 helmet of intelligence (unseen) (54, 13, D) an orb of mayhem (54, 29, D) a +0 flail a white draconian corpse (skeletalised by now) (54, 30, D) a +0 war axe a red draconian corpse (skeletalised by now) (55, 1, D) a +4 plate armour of willpower (unseen) (55, 12, D) a +0 spear (55, 13, D) a +2 war axe of freezing (unseen) (55, 24, D) a staff of fire (unseen) (55, 28, D) a +0 glaive (59, 37, D) a +2 heavy halberd (60, 9, D) a +0 short sword (60, 37, D) a +2 scimitar of holy wrath (unseen) (61, 8, D) the +9 morningstar "Dummutt" {freeze, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (61, 9, D) a +3 war axe a draconian corpse (skeletalised by now) (61, 11, D) a +0 dagger (61, 26, D) a staff of conjuration (unseen) (61, 36, D) the +1 quarterstaff of Sulphur {flame, ^Fragile Int+6} Int+6: It affects your intelligence (+6). ^Fragile: It will be destroyed if unequipped. (61, 37, D) a wand of polymorph (5) (62, 0, D) a +2 sling of electrocution (62, 8, D) a maw talisman (62, 9, D) a +2 robe of positive energy (62, 17, D) a staff of earth (unseen) (62, 37, D) a book of Conjurations (63, 16, D) a book of Cantrips (63, 21, D) a shapeshifter corpse (skeletalised by now) (63, 27, D) a +2 war axe of venom (63, 31, D) a +0 club (63, 32, D) a +0 dagger a +2 mace of holy wrath a draconian corpse (skeletalised by now) (63, 36, D) a +3 leather armour of fire resistance (unseen) (64, 16, D) a +0 leather armour of cold resistance (64, 21, D) a shapeshifter corpse (skeletalised by now) (64, 27, D) a staff of conjuration (unseen) (64, 31, D) a +0 war axe a +0 short sword a green draconian corpse (skeletalised by now) (65, 21, D) a shapeshifter corpse (skeletalised by now) (65, 30, D) a +0 glaive a black draconian corpse (skeletalised by now) (65, 31, D) a +0 falchion (65, 32, D) a +0 long sword (67, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 2, D) a +0 trident (69, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 36, D) a +1 war axe of distortion (unseen) (70, 8, D) a book of Hexes (70, 9, D) a staff of earth (70, 36, D) a +3 leather armour of fire resistance (unseen) (70, 37, D) a ring of flight (70, 39, D) a +0 whip a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (70, 40, D) a black mamba corpse (skeletalised by now) (71, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 26, D) a +3 trident of pain (unseen) (71, 40, D) a +0 scimitar a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, 8, D) a +1 flail of protection (72, 9, D) a staff of cold (72, 16, D) a +5 sling (72, 22, D) 3 large rocks (72, 26, D) a +0 spectral quarterstaff (72, 27, D) a staff of earth (unseen) (72, 36, D) a +2 heavy flail (unseen) (72, 39, D) a +0 scimitar a naga corpse (skeletalised by now) (73, 2, D) a +0 trident (73, 17, D) a staff of alchemy (unseen) (73, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 27, D) a +4 chain mail of poison resistance (unseen) (73, 36, D) a +3 dagger of speed (unseen) (73, 37, D) the +0 ring mail of Regg {Will++ Str+4 Dex-2} Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). Will++: It greatly increases your willpower. (unseen) (73, 39, D) an adder corpse (skeletalised by now) (74, 2, D) a +0 trident