Atelerd the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a book of Transmutation (59, 37, D) the +4 rapier of Hepliaklqana's Scorn {elec, rF+ rC++ rN+ Str-3} (still there?) Str-3: It affects your strength (-3). rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. a hell hog corpse (still there?) (60, 36, D) a staff of cold (unseen) (60, 37, D) a ring of wizardry (61, 0, D) a +0 heavy shortbow (unseen) (61, 8, D) a +5 spear of venom (unseen) (61, 16, D) a +3 shortbow of flaming (unseen) (61, 36, D) a scroll of brand weapon (61, 37, D) a staff of alchemy (unseen) (61, 40, D) a +1 great sword of flaming (still there?) a +2 great sword of flaming (still there?) a salamander corpse (still there?) a fire giant corpse (still there?) (61, 41, D) a salamander corpse a hell hog corpse (62, 1, D) a staff of air (62, 8, D) a staff of earth (62, 9, D) a +1 leather armour of positive energy (62, 16, D) a +2 mace of holy wrath (unseen) (62, 17, D) a +3 mace of holy wrath (unseen) (62, 27, D) a staff of fire (unseen) (62, 36, D) a +2 falchion of distortion (unseen) (62, 37, D) a wand of charming (4) (63, 2, D) a yak corpse (skeletalised by now) (63, 8, D) a +4 halberd of venom (unseen) (63, 16, D) a scroll of brand weapon (63, 17, D) a +2 orcbow of electrocution (63, 36, D) a wand of charming (5) (63, 37, D) a wand of light (3) (64, 16, D) the staff of the Original Sin {^Fragile Fly rN+ Stlth+ Necro Air} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 17, D) a book of Storms (64, 26, D) a +2 robe (unseen) (65, 26, D) a +3 chain mail of cold resistance (unseen) (67, 0, D) a +4 rapier (unseen) (69, 36, D) a staff of conjuration (unseen) (70, 8, D) a +1 scimitar of electrocution (unseen) (70, 9, D) a +0 dagger (still there?) a +0 robe (still there?) the +9 flail of the New World {drain, rPois rN+ SInv Stlth+} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. an orc corpse (skeletalised by now) (still there?) (70, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 29, D) a bullfrog corpse (skeletalised by now) (70, 36, D) a +3 flail of protection (unseen) (70, 37, D) a +1 pair of boots of rampaging (unseen) (71, 8, D) a +2 vampiric hand axe (unseen) (71, 9, D) a +0 whip a +0 leather armour (71, 16, D) a +4 dagger of draining (71, 20, D) a swamp drake corpse (skeletalised by now) (71, 27, D) a staff of fire (unseen) (71, 36, D) a +1 plate armour of positive energy (71, 37, D) the +0 robe "Sona" {Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (72, 9, D) a +0 mace (still there?) an orb of wrath (still there?) an orc corpse (skeletalised by now) (still there?) (72, 10, D) a +0 dagger (still there?) a +2 robe of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (72, 20, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (72, 26, D) an amulet of regeneration (72, 30, D) an iguana corpse (skeletalised by now) (73, 1, D) a +1 flail of protection (unseen) (73, 27, D) a staff of cold (unseen) (73, 30, D) a river rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (73, 36, D) a +0 rapier of flaming (unseen) (75, 1, D) a staff of air (unseen)