Atelerd the Dungeon (2, 16, D) a ring of wizardry (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) a wand of iceblast (8) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +1 shortbow of draining (unseen) (5, 16, D) a wand of acid (4) (6, 16, D) an amulet of magic regeneration (7, 16, D) a wand of acid (3) (8, 16, D) the +14 plate armour of Muth {Harm rPois Will- Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will-: It decreases your willpower. Harm: It increases damage dealt and taken. (unseen) (9, 16, D) a wand of paralysis (2) (9, 19, D) a caustic shrike corpse (10, 0, D) a +0 buckler a +0 scale mail the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 16, D) a wand of iceblast (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 16, D) the Monograph on Cold Spells Type Level a - Ozocubu's Armour Ice 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (19, 0, D) a staff of fire (unseen) (19, 16, D) a +2 chain mail of cold resistance (unseen) (19, 17, D) a There-And-Back Book (19, 32, D) the +3 rapier of a Labyrinth {drain, ^Drain rElec Int+4 Stlth+} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (unseen) (20, 1, D) a +2 falchion of protection (unseen) (20, 16, D) a +5 rapier of electrocution (unseen) (20, 17, D) a +1 chain mail of fire resistance (20, 33, D) a +0 short sword (21, 0, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (21, 1, D) a staff of conjuration (21, 16, D) a +2 giant club (21, 17, D) a +3 heavy great mace (21, 19, D) a ghoul skeleton (21, 32, D) a +0 short sword (21, 33, D) a +0 short sword (21, 34, D) a +0 flail the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (22, 0, D) a staff of conjuration (22, 1, D) the +0 plate armour of Zuddorud {rC+ rN++ Slay-5} Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (22, 17, D) the +2 mace of Wrath {venom, Will+} Will+: It increases your willpower. (22, 22, D) 3 large rocks a tainted leviathan skeleton (22, 32, D) a staff of conjuration (unseen) (22, 33, D) a +0 short sword (22, 37, D) a +0 mace a white draconian skeleton (22, 40, D) a purple draconian corpse (skeletalised by now) (23, 0, D) a staff of earth (23, 1, D) a +1 quarterstaff of draining (unseen) (23, 17, D) an amulet of reflection (23, 18, D) a +1 falchion of protection (23, 34, D) a +3 chain mail of cold resistance (unseen) (23, 38, D) a +0 halberd (23, 39, D) a +0 long sword a +0 cloak a +0 long sword a ring of wizardry (23, 42, D) a +0 battleaxe (24, 0, D) a +0 heavy hand cannon (24, 16, D) the +0 hand axe of Bodily Harmony {freeze, rC- rN+++ SInv Stlth-} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (24, 32, D) a +0 pair of boots of stealth (24, 33, D) a +0 flail (24, 37, D) a +0 scimitar a +0 cloak a +0 dire flail a white draconian skeleton a black draconian skeleton (24, 38, D) a +0 dire flail a yellow draconian skeleton (24, 40, D) a +2 great sword of holy wrath (still there?) a +0 cloak (still there?) a +0 halberd (still there?) a staff of conjuration (still there?) a +1 quarterstaff of draining (still there?) a +0 cloak (still there?) a purple draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) (24, 42, D) a +1 cloak (still there?) a +2 rapier of draining (still there?) (25, 0, D) a staff of alchemy (25, 17, D) a staff of earth (25, 32, D) a There-And-Back Book (25, 37, D) a +5 spear of freezing (still there?) a +1 scimitar of electrocution (still there?) a yellow draconian skeleton (still there?) (25, 38, D) a +0 long sword a +0 cloak the ring of Wishful Thinking {rPois rN+ Dex+6 Stlth-} [ring of positive energy] Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. a white draconian skeleton (25, 40, D) the +7 hand axe of Jiofoano {freeze, rPois Str+4} (still there?) Str+4: It affects your strength (+4). rPois: It protects you from poison. a yellow draconian corpse (skeletalised by now) (still there?) (25, 41, D) a green draconian corpse (skeletalised by now) (25, 42, D) a staff of conjuration (unseen) (26, 0, D) a staff of alchemy (26, 1, D) the staff "Worm's Wrath" {rF+ rC+ rN+ Dex+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (26, 16, D) a ring of poison resistance (26, 17, D) +0 shadow dragon scales a shadow dragon skeleton (26, 18, D) 6 large rocks (26, 20, D) 5 large rocks a tainted leviathan skeleton (26, 32, D) a +0 long sword (26, 33, D) the staff of the Eternal Void {rPois Str+3 Stlth+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (26, 38, D) a +0 battleaxe (26, 39, D) a +0 scimitar a green draconian skeleton (26, 40, D) a +1 cloak of stealth (still there?) a green draconian corpse (skeletalised by now) (still there?) (26, 41, D) a +0 trident a +0 cloak a +0 hand axe a green draconian corpse (skeletalised by now) (27, 16, D) a dragon-blood talisman (27, 17, D) 3 large rocks a staff of conjuration (27, 32, D) a +0 dire flail (27, 33, D) a book of Minor Magic (27, 34, D) a +0 scimitar (still there?) the +1 robe of Buboy {Regen+ rCorr Int+4} (still there?) Int+4: It affects your intelligence (+4). Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. a white draconian skeleton (still there?) (27, 37, D) a +0 glaive a yellow draconian skeleton (27, 38, D) a +0 long sword (28, 16, D) the staff of the Evening {*Corrode rElec Str+6 Stlth- Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Stlth-: It makes you less stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (28, 32, D) a +0 long sword (29, 16, D) the +5 battleaxe "Ceroli" {antimagic, rN+ Str-3 Dex+3} Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (29, 17, D) a staff of air (unseen) (35, 0, D) a +2 halberd of flaming (unseen) (35, 1, D) a ring of protection from fire a +0 war axe a +5 ring of evasion (35, 14, D) a +1 long sword (unseen) (35, 15, D) the staff "Demonbane" {^Contam *Corrode rElec rC+ Hexes Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (35, 29, D) a staff of earth (unseen) (36, 14, D) a staff of fire (unseen) (36, 19, D) a +0 great sword a +0 chain mail (36, 28, D) a ring of see invisible (37, 29, D) an amulet of reflection (38, 0, D) a ring of flight (38, 1, D) a +4 glaive of venom (unseen) (38, 15, D) a +0 arbalest of flaming (unseen) (38, 19, D) a +1 glaive (still there?) a +0 plate armour (still there?) (38, 20, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) 2 large rocks (still there?) a +1 great sword of holy wrath (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (38, 21, D) the +5 dagger of Jiegg {freeze, *Rage rElec Stlth+} rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. a +0 plate armour of cold resistance a +0 tower shield a +0 long sword a +0 plate armour a +0 war axe a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (38, 28, D) a staff of air (38, 29, D) a scroll of brand weapon (39, 0, D) a +3 chain mail of cold resistance (39, 1, D) a +2 chain mail of fire resistance (39, 15, D) a +4 glaive of protection (unseen) (39, 19, D) 4 large rocks (39, 20, D) a +0 great sword a +0 chain mail 8 large rocks a +0 great mace of protection a +0 plate armour a stone giant corpse (skeletalised by now) (39, 28, D) the +10 chain mail of Daisch {rC+ Will+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Will+: It increases your willpower. (39, 29, D) a +1 plate armour of positive energy (unseen) (40, 0, D) the +8 flail of Makhleb {drain, rPois Str+3 SInv} Str+3: It affects your strength (+3). rPois: It protects you from poison. SInv: It lets you see invisible. (40, 1, D) the +4 rapier "Grim Tooth" {flame, rF+ rC- Str+2 Stlth+} Str+2: It affects your strength (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (40, 14, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (40, 18, D) a +0 great sword a +0 plate armour (40, 20, D) a +1 heavy great sword (still there?) a +0 chain mail (still there?) (40, 21, D) a +3 dire flail of venom (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (41, 0, D) a staff of death (41, 1, D) a +1 short sword of holy wrath (41, 15, D) a staff of earth (41, 18, D) a +0 great mace a +0 plate armour 4 large rocks a stone giant corpse (skeletalised by now) (42, 0, D) a +2 plate armour of cold resistance (unseen) (42, 1, D) a +2 vampiric trident (unseen) (42, 15, D) a staff of alchemy (unseen) (42, 29, D) an amulet of magic regeneration (43, 28, D) a +1 scale mail of cold resistance (43, 29, D) a +0 plate armour of cold resistance a +5 ring of evasion a ring of ice an amulet of faith a ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (49, 0, D) a +3 dagger of pain (49, 12, D) a +3 halberd of flaming (unseen) (49, 36, D) the +10 whip "Laloeb" {spect, Fly} Fly: It grants you flight. (49, 37, D) the +6 plate armour of Uskayaw's Vengeance {rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (50, 0, D) a +3 hand axe of venom (unseen) (50, 12, D) a +0 bardiche of freezing (unseen) (50, 36, D) a staff of fire (51, 1, D) the +0 plate armour of Negation {Harm} Harm: It increases damage dealt and taken. (unseen) (51, 29, D) a +0 robe a +6 ring of intelligence (52, 1, D) a staff of fire (unseen) (52, 12, D) a +5 quarterstaff of holy wrath (52, 13, D) a staff of fire (unseen) (52, 25, D) a staff of alchemy (52, 29, D) a +0 robe a +0 robe a komodo dragon corpse (skeletalised by now) (52, 36, D) a +2 pair of gloves of dexterity (52, 40, D) a +1 halberd of venom (still there?) a +0 plate armour (still there?) a +0 halberd (still there?) a +0 robe (still there?) (53, 0, D) a staff of death (53, 25, D) a +2 rapier of draining (unseen) (53, 29, D) a +0 hand axe a +0 animal skin a polar bear corpse (skeletalised by now) a yak corpse (skeletalised by now) (53, 36, D) a ring of flight (53, 37, D) a book of the Hunter (54, 0, D) a +0 dagger of venom (54, 12, D) a +4 heavy war axe (unseen) (54, 13, D) a staff of alchemy (unseen) (54, 25, D) the staff of the Holding Visionary {rC- Will++ Necro Tloc Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 36, D) a +2 falchion of protection (unseen) (55, 12, D) a staff of conjuration (unseen) (55, 13, D) the +5 robe of Watchfulness {Will+} Will+: It increases your willpower. (unseen) (58, 39, D) a +0 plate armour a +0 halberd (59, 36, D) a staff of cold (unseen) (59, 39, D) a +0 plate armour a +0 bardiche a human skeleton (59, 40, D) a +0 plate armour a +3 long sword 4 large rocks a human skeleton (60, 40, D) a +0 plate armour a +1 vampiric long sword a +0 tower shield a +0 plate armour a +0 long sword a human skeleton a human skeleton (61, 0, D) a +1 plate armour of cold resistance (unseen) (61, 8, D) a +1 scale mail of poison resistance (unseen) (61, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 10, D) a +0 shortbow (61, 16, D) a +0 dagger of venom (unseen) (61, 26, D) a staff of alchemy (61, 30, D) a +0 short sword (61, 36, D) a +2 leather armour of fire resistance (61, 37, D) a +2 spectral quarterstaff (61, 40, D) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) a +2 war axe of electrocution (still there?) the +5 shortbow of Vuthruxt {heavy, Will+ rCorr Dex-5} (still there?) Dex-5: It affects your dexterity (-5). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a human skeleton (still there?) a yaktaur skeleton (still there?) (62, 1, D) a +2 sling of freezing (62, 8, D) a staff of alchemy (62, 9, D) a +0 orcbow +0 ice dragon scales (62, 19, D) a +2 falchion a +0 robe (62, 26, D) a +1 chain mail of willpower (62, 27, D) the staff of Resourcefulness {rPois Conj Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 36, D) an orb of guile (unseen) (62, 40, D) a +0 plate armour a +0 great sword (63, 0, D) a +1 robe of willpower (unseen) (63, 9, D) a +0 arbalest (63, 16, D) a +0 ring mail of fire resistance (63, 17, D) the +2 scale mail of the Vestibule of Hell {rElec rF+ Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (63, 26, D) the +5 ring mail of Usmuteme {+Blink Regen+} +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. (63, 27, D) the +8 quarterstaff of Ifig {spect, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (63, 30, D) a +0 long sword a +0 longbow an elf corpse (skeletalised by now) (63, 36, D) a +0 kite shield (64, 16, D) the +0 ring mail "Uhylis" {rElec rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (64, 17, D) a +1 plate armour of cold resistance (unseen) (64, 19, D) a +0 dire flail a +0 robe (64, 27, D) the +1 shortbow of Ascent {freeze, rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (64, 30, D) a +0 rapier a +0 leather armour a +2 heavy dire flail (65, 26, D) a +6 triple crossbow of electrocution (65, 30, D) a +0 long sword a +0 buckler a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (65, 32, D) a +0 long sword a +0 chain mail (67, 0, D) a +4 plate armour of poison resistance (unseen) (67, 2, D) a +0 falchion (68, 0, D) a +5 battleaxe of distortion (unseen) (68, 2, D) a +0 short sword (69, 2, D) a +4 dagger of venom (still there?) a +0 leather armour (still there?) (69, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 11, D) a +4 halberd of venom (unseen) (70, 30, D) a river rat corpse (skeletalised by now) (70, 36, D) a +3 leather armour of cold resistance (70, 37, D) a +3 chain mail of fire resistance (70, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +5 war axe of distortion (71, 12, D) a +0 long sword a +0 leather armour a +0 buckler (71, 30, D) a yak corpse (skeletalised by now) (71, 36, D) a staff of fire (71, 37, D) a +0 shortbow a wand of digging (5) (71, 38, D) 6 large rocks a cyclops corpse (skeletalised by now) (71, 39, D) a +0 trident a boomerang (72, 8, D) a staff of death (unseen) (72, 12, D) a +0 short sword a +0 longbow a +0 leather armour (72, 13, D) a +0 long sword (72, 27, D) a +1 heavy trident (unseen) (72, 30, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 36, D) a +2 orcbow of electrocution (72, 37, D) a +0 orcbow a wand of flame (11) (72, 39, D) a wind drake corpse (skeletalised by now) (73, 2, D) a +0 trident (73, 26, D) a +2 robe of resistance (unseen) (73, 27, D) a +2 antimagic quarterstaff (unseen) (73, 30, D) a cane toad corpse (skeletalised by now) (73, 38, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 39, D) a +3 shortbow (unseen) (74, 2, D) a +0 trident 3 boomerangs (75, 1, D) the +2 war axe of the Globe {elec, Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2).