Atelerd the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) a +2 great mace of holy wrath (unseen) (50, 1, D) an amulet of the acrobat (50, 12, D) a staff of fire (50, 24, D) a +1 broad axe of venom (50, 25, D) a +2 plate armour of poison resistance (50, 36, D) the +0 leather armour "Migu" {rElec Will+ Str-5 Int+2} Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. (50, 37, D) a +0 kite shield of poison resistance (50, 42, D) a quicksilver dragon skeleton (51, 1, D) a staff of earth (unseen) (51, 12, D) a staff of death (51, 13, D) a +3 shortbow of flaming (51, 17, D) a +0 long sword a +0 chain mail (51, 24, D) a +2 robe of positive energy (51, 25, D) a +0 heavy morningstar (51, 31, D) a hell hog corpse (skeletalised by now) (51, 36, D) a staff of fire (51, 37, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (51, 41, D) an iron dragon skeleton (52, 1, D) a +1 scimitar of flaming (unseen) (52, 12, D) a +0 dagger (52, 13, D) the +9 quarterstaff "Jevu" {flame, Str+3} Str+3: It affects your strength (+3). (52, 17, D) a staff of fire a +0 robe a +0 troll leather armour a +0 giant club a +1 short sword of speed a +0 chain mail an orc corpse a troll corpse an orc corpse a warg corpse (52, 24, D) a staff of death (52, 25, D) a +2 long sword of electrocution (52, 30, D) a +1 demon whip of pain a +2 great sword of flaming a +1 great sword of flaming a fire giant skeleton (52, 37, D) the orb of Dizom {guile, Int+5} Int+5: It affects your intelligence (+5). (53, 1, D) a book of Dreams (53, 12, D) a +1 dire flail (53, 13, D) a +2 arbalest of flaming (unseen) (53, 16, D) a +0 giant spiked club (53, 17, D) the +10 rapier of the Grinning Gods {speed, rN++ Int+3 Dex+5} (still there?) Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). rN++: It greatly protects you from negative energy. a +0 plate armour (still there?) (53, 18, D) a +3 long sword of protection (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (53, 24, D) a staff of fire (53, 25, D) a +5 mace of protection (unseen) (53, 32, D) a +1 great sword of flaming (unseen) (53, 37, D) the +7 quarterstaff of Kiroracy {pain, rC+ rCorr Int+6 Dex-3} Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (54, 1, D) a +3 vampiric war axe (unseen) (54, 16, D) a +0 mace a +0 chain mail an orc corpse (54, 17, D) a +2 war axe (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (54, 25, D) a staff of air (unseen) (54, 32, D) a salamander corpse (skeletalised by now) (54, 36, D) a staff of fire (55, 1, D) the +6 shortbow "Hiug" {flame, rElec Str+2 Int-4} Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. (unseen) (55, 12, D) a +0 hand axe (55, 13, D) the staff of Dried Tears {rPois Str-3 Dex-5 Fire Earth Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (59, 36, D) the +6 dagger of Jaipn {vamp, Stlth+} Stlth+: It makes you more stealthy. (60, 42, D) a +2 great sword of flaming (still there?) a +0 great sword of flaming (still there?) (61, 10, D) a +4 dire flail (still there?) a +0 robe (still there?) (61, 17, D) a +0 shortbow a +0 short sword a +0 leather armour an elf skeleton (61, 19, D) a +0 shortbow a +0 dagger a +0 leather armour (61, 21, D) a +0 dagger a +0 shortbow a +0 leather armour (61, 26, D) a staff of fire (unseen) (61, 37, D) a +0 troll leather armour (61, 42, D) a +0 great sword of flaming a +3 demon whip of electrocution a fire giant corpse (skeletalised by now) (62, 18, D) a +0 short sword (62, 36, D) the +5 hand axe "Ariragheagh" {venom, rElec Str+2 Stlth+} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (62, 37, D) a staff of air (62, 42, D) a hellephant corpse (skeletalised by now) (63, 17, D) a +2 scale mail of cold resistance (63, 20, D) a +0 dagger an elf skeleton (63, 23, D) a +0 rapier (63, 26, D) a +3 leather armour of poison resistance (unseen) (63, 27, D) a +3 short sword of electrocution (63, 37, D) the staff of Annihilation {rElec rC+ Stlth+ Conj Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 17, D) a +3 shortbow of flaming (unseen) (65, 26, D) a +2 long sword of electrocution (unseen) (66, 23, D) a +0 short sword (67, 0, D) a +1 vampiric trident (unseen) (68, 2, D) a +0 trident a +0 robe (69, 0, D) a staff of cold (unseen) (69, 36, D) a +1 halberd of flaming (unseen) (70, 36, D) a +2 quarterstaff of distortion (unseen) (71, 8, D) a staff of fire (71, 17, D) a +2 short sword of venom (unseen) (71, 26, D) the +4 hand axe "Piorph" {drain, rPois Str+4 Dex+2 SInv} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. SInv: It lets you see invisible. (71, 30, D) a +0 rapier a +0 robe (71, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 16, D) a +2 kite shield of poison resistance (72, 26, D) the +3 orcbow of Righteous Anger {antimagic, Str+7} Str+7: It affects your strength (+7). (72, 27, D) a talisman of death (72, 30, D) a wolf corpse (skeletalised by now) (73, 1, D) a staff of cold (73, 30, D) a wolf corpse (skeletalised by now) (73, 37, D) a staff of conjuration (unseen) (75, 1, D) a +2 longbow of electrocution (unseen)