Atelerd the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a +6 orcbow of draining (unseen) (19, 1, D) a +2 arbalest of draining (unseen) (20, 0, D) a +4 war axe of draining (unseen) (20, 1, D) a staff of alchemy (20, 3, D) +0 acid dragon scales an acid dragon corpse (21, 0, D) a +0 heavy sling (21, 1, D) an amulet of faith a +2 morningstar of draining (21, 24, D) a +0 antimagic demon whip (unseen) (22, 0, D) a staff of earth (22, 6, D) a swamp drake corpse a fire dragon corpse (22, 21, D) a +0 demon whip of freezing (unseen) (22, 24, D) a +2 great sword of flaming (still there?) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) a fire giant corpse (still there?) (23, 0, D) a staff of death (23, 1, D) a talisman of death (23, 18, D) a talisman of death (23, 24, D) a +0 demon whip of flaming (unseen) (24, 0, D) a +3 lajatang of pain (24, 1, D) a +3 spectral lajatang (24, 4, D) a swamp drake corpse (24, 5, D) a death drake corpse a wyvern corpse (24, 18, D) a ring of willpower (24, 24, D) a +2 great sword of flaming (unseen) (25, 0, D) a +2 sling of electrocution (unseen) (25, 1, D) a +0 trident of venom (25, 5, D) a rime drake corpse (25, 18, D) a +2 hand axe of electrocution (unseen) (26, 0, D) a +2 eveningstar of flaming (unseen) (26, 1, D) the +1 kite shield of the Other World {Regen+ Str-5 Int+3 Dex+3} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Regen+: It increases your rate of health regeneration. (27, 0, D) a +4 ring of protection a ring of wizardry a ring of protection from cold the ring "Viwut" {^Contam rF+ Str+2 Int+3} [ring of protection from fire] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. ^Contam: It causes magical contamination when unequipped. a ring of protection from cold a ring of ice a ring of protection from cold a ring of protection from cold (27, 21, D) a salamander corpse (28, 0, D) a +2 sling of draining (28, 1, D) a staff of cold (35, 0, D) a +2 arbalest of electrocution (35, 14, D) the +4 scale mail of the Akabeko {rElec rCorr Str+4 Int-5} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (35, 28, D) a staff of cold (36, 0, D) a staff of alchemy (36, 1, D) a +2 robe of willpower (36, 4, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (36, 5, D) a +2 hand axe of venom (still there?) a +0 war axe (still there?) a +0 long sword (still there?) a red draconian corpse (skeletalised by now) (still there?) (36, 28, D) a +6 ring of strength (36, 29, D) a +2 arbalest of electrocution (unseen) (37, 0, D) a +0 mace (37, 1, D) a +2 dire flail of protection (37, 4, D) a +0 short sword a golden dragon corpse (skeletalised by now) (37, 14, D) the staff "Zieho" {rElec rN+ Fire Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (38, 1, D) a staff of cold (38, 4, D) a +0 short sword a +0 glaive a green draconian corpse (skeletalised by now) (38, 5, D) a +0 war axe a ring of see invisible a +0 scimitar a red draconian corpse (skeletalised by now) (38, 6, D) a +0 dire flail a yellow draconian corpse (skeletalised by now) (38, 28, D) a +1 rapier of speed (38, 29, D) a +4 war axe of venom (39, 1, D) a +2 hat (39, 14, D) a +3 mace of protection (39, 28, D) a +2 falchion of protection (39, 29, D) a +0 buckler of protection (40, 1, D) a staff of earth (40, 15, D) the +6 mace of Hoafukh {drain, rElec Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (40, 29, D) the ring of the Empty Page {Ice rN+ Dex-3 SInv Stlth+} [ring of ice] Ice: It enhances your ice magic. Dex-3: It affects your dexterity (-3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (41, 1, D) a +5 heavy sling (41, 28, D) a staff of cold (41, 29, D) a ring of protection from cold (42, 0, D) a +0 hand axe (42, 28, D) a +1 scale mail of fire resistance (42, 29, D) a +2 leather armour of willpower (43, 15, D) the amulet "Rowota" {Faith Will+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. (43, 28, D) a ring of positive energy (44, 28, D) a +3 morningstar of holy wrath (unseen) (49, 1, D) a ring of willpower a ring of positive energy an amulet of guardian spirit a ring of protection from fire a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 12, D) a +1 helmet of see invisible a +0 buckler a +0 scale mail a +0 war axe (49, 24, D) a staff of air (unseen) (49, 37, D) a book of Weapons (49, 39, D) a +0 spear (49, 40, D) a harpy corpse (skeletalised by now) (49, 41, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (50, 1, D) +0 ice dragon scales (50, 12, D) a +4 ring mail of poison resistance (50, 36, D) the staff of Analysis {+Blink rPois Will+ Dex+3 Stlth- Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will+: It increases your willpower. +Blink: It lets you blink. Stlth-: It makes you less stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 37, D) a staff of conjuration (50, 38, D) a snapping turtle corpse (skeletalised by now) (50, 39, D) a +0 trident a +3 heavy trident a +0 robe (50, 40, D) a +0 rapier a +0 robe (51, 0, D) the +4 morningstar of Larrugata {heavy, Str+4} Str+4: It affects your strength (+4). (51, 1, D) a +0 halberd of freezing (unseen) (51, 12, D) a staff of conjuration (51, 13, D) a +5 glaive of pain (51, 25, D) a +3 antimagic hand axe (unseen) (51, 36, D) a +1 short sword of venom (51, 39, D) a +4 rapier of protection (unseen) (51, 41, D) a sea snake corpse (skeletalised by now) (52, 1, D) a +0 plate armour of fire resistance (52, 12, D) a +3 morningstar of protection (52, 24, D) a +2 orcbow of freezing (52, 37, D) a staff of alchemy (52, 40, D) a +0 trident an amulet of faith (53, 1, D) a maw talisman (53, 25, D) a staff of air (53, 36, D) a +0 spear (54, 0, D) a +2 sling of flaming (54, 1, D) a +0 rapier of venom (unseen) (54, 12, D) the +9 mace of Precise Incision {drain, rN+} rN+: It protects you from negative energy. (54, 13, D) the +4 halberd of Zauntody {spect, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (54, 24, D) a +1 dagger of speed (54, 25, D) a +6 war axe of electrocution (unseen) (55, 1, D) a +2 vampiric great sword (unseen) (55, 13, D) a staff of alchemy (unseen) (59, 37, D) a +1 morningstar of protection (unseen) (60, 36, D) the Handbook of the Louse Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Bombard Conjuration/Earth 6 c - Permafrost Eruption Ice/Earth 6 (61, 0, D) the +1 ring mail of Qirchih {rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. (unseen) (61, 2, D) a jackal corpse (skeletalised by now) (61, 8, D) a +2 flail of draining (unseen) (61, 36, D) a +3 leather armour of willpower a +0 heavy battleaxe (61, 40, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (62, 0, D) +2 steam dragon scales (62, 1, D) a book of Dreams (62, 8, D) a staff of alchemy (62, 9, D) a +2 heavy hand axe (62, 16, D) a +2 war axe of draining (62, 17, D) a staff of cold (unseen) (62, 20, D) a bullfrog corpse (skeletalised by now) (62, 21, D) a jackal corpse (skeletalised by now) (62, 27, D) a staff of alchemy (62, 31, D) a +3 quarterstaff of chaos a +2 cloak of stealth a +0 rapier a +0 leather armour a +0 club a +0 robe the gnoll skeleton of Crazy Yiuf the human skeleton of Jessica (62, 36, D) an orb of wrath (62, 40, D) a glowing shapeshifter corpse (skeletalised by now) (63, 3, D) a river rat corpse (skeletalised by now) (63, 8, D) a +0 flail of protection (unseen) (63, 16, D) a staff of death (63, 18, D) a river rat corpse (skeletalised by now) (63, 20, D) a basilisk corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (63, 27, D) a +1 leather armour of willpower (63, 28, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (63, 30, D) a -2 spear a +0 animal skin the gnoll skeleton of Grum (63, 31, D) a +1 dire flail of venom a +0 ring mail (64, 28, D) a +0 giant spiked club a +2 robe of cold resistance (64, 29, D) a +2 hat of see invisible (67, 2, D) a +0 short sword an orc corpse (skeletalised by now) (68, 0, D) a +1 long sword of electrocution (68, 2, D) a +0 hand axe (69, 0, D) a +1 ring mail of cold resistance (unseen) (69, 2, D) a +0 dagger a +0 robe (69, 36, D) a staff of death (unseen) (70, 8, D) a maw talisman (70, 11, D) a +0 mace (70, 12, D) a +1 flail of protection (unseen) (70, 38, D) a +0 trident (70, 39, D) a +0 battleaxe a naga corpse (skeletalised by now) (71, 11, D) a +0 war axe (71, 17, D) the +4 spear of the Charmed God {holy, Str+2} Str+2: It affects your strength (+2). (71, 18, D) a wind drake corpse (skeletalised by now) (71, 26, D) a +2 plate armour of fire resistance (71, 27, D) a +2 broad axe of electrocution (71, 37, D) a +0 troll leather armour (71, 39, D) a +0 broad axe (71, 40, D) an adder corpse (skeletalised by now) (72, 11, D) a +0 mace a draconian corpse (skeletalised by now) (72, 12, D) a +0 club a draconian corpse (skeletalised by now) (72, 16, D) the +8 trident of the Dwarven Hall {flame, Str+3 Int-2 Dex+2} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (72, 17, D) the +9 orcbow of Solemn Integrity {heavy, rCorr MP+5 Str+3 Dex-3} Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). MP+5: It affects your magic capacity (+5). rCorr: It protects you from acid and corrosion. (unseen) (72, 18, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 20, D) a +0 trident (72, 26, D) +1 steam dragon scales (72, 30, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, 37, D) a staff of alchemy (unseen) (72, 39, D) an adder corpse (skeletalised by now) (72, 40, D) a ball python corpse (skeletalised by now) (73, 16, D) a +2 great sword of freezing (73, 19, D) 3 large rocks a +0 trident 2 boomerangs a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (73, 26, D) a staff of death (73, 27, D) a +3 mace of protection (74, 32, D) a +0 long sword