Atelerd the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) the ring of Naorrax {rElec rPois rF+ Str+2} [ring of poison resistance] Str+2: It affects your strength (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (49, 36, D) the +8 arbalest "Nasm" {freeze, rN+ Str+6 Dex-5} Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). rN+: It protects you from negative energy. (50, 24, D) a scroll of fog (50, 25, D) a staff of death (unseen) (51, 24, D) a +0 long sword of holy wrath (unseen) (51, 25, D) a +0 trident of flaming (unseen) (51, 36, D) a +0 chain mail of fire resistance (52, 24, D) a wand of flame (8) (52, 25, D) a manual of Long Blades (52, 36, D) a +1 great sword of freezing (52, 37, D) a staff of cold (unseen) (53, 24, D) the +11 chain mail "Ucay" {Harm rC- rCorr Str-4} Str-4: It affects your strength (-4). rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (unseen) (53, 25, D) a staff of fire (unseen) (53, 37, D) a staff of cold (unseen) (54, 24, D) a +2 halberd of distortion (unseen) (54, 25, D) a staff of conjuration (unseen) (54, 36, D) a staff of conjuration (unseen) (55, 24, D) a ring of positive energy (59, 11, D) a +0 dagger an elf corpse (skeletalised by now) (59, 36, D) a +2 robe of positive energy (unseen) (60, 11, D) a +0 short sword a +0 long sword a +0 long sword of holy wrath an elf corpse (skeletalised by now) (60, 37, D) a +2 great sword of flaming (60, 40, D) a +7 rapier of draining (still there?) a ghoul skeleton (still there?) (61, 0, D) a staff of cold (61, 16, D) a +1 battleaxe of distortion (unseen) (61, 36, D) a +0 battleaxe (61, 40, D) a +0 great sword a +0 plate armour (62, 8, D) a staff of conjuration (62, 9, D) a +2 shortbow of draining (62, 16, D) a +3 scale mail of fire resistance (62, 26, D) a +0 long sword of flaming (62, 37, D) a +1 heavy shortbow (63, 17, D) a +0 short sword a +0 robe (63, 18, D) a black bear corpse (skeletalised by now) (63, 19, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (63, 20, D) a +0 rapier a +0 robe (63, 26, D) a +2 dire flail of holy wrath (63, 27, D) a staff of earth (63, 37, D) the staff of Cudyacw {Fly rCorr Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 17, D) a staff of fire (64, 19, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (65, 29, D) a +0 morningstar (67, 0, D) a +5 heavy sling (unseen) (67, 2, D) a +0 trident an orc corpse (skeletalised by now) (68, 2, D) a +0 flail a +0 leather armour (69, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 9, D) a +2 buckler of protection (70, 10, D) a +0 glaive a +0 robe (70, 30, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (70, 40, D) a +0 long sword a naga corpse (skeletalised by now) (71, 10, D) a +0 trident (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a staff of death (71, 26, D) a +5 shortbow of flaming (71, 30, D) 3 large rocks a +0 trident a cyclops corpse (skeletalised by now) (71, 36, D) a +5 glaive of venom (71, 39, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) (71, 40, D) a +0 club an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 8, D) a maw talisman (72, 11, D) a ball python corpse (skeletalised by now) (72, 16, D) a +2 great sword of electrocution (72, 17, D) a +0 vampiric halberd (72, 21, D) a wolf corpse (skeletalised by now) (72, 26, D) a +6 halberd of protection (72, 27, D) a +1 heavy battleaxe (unseen) (72, 30, D) a +0 orcbow (still there?) a +0 trident of venom (still there?) a centaur corpse (skeletalised by now) (still there?) (72, 36, D) a +1 falchion of holy wrath (72, 40, D) a +0 short sword (73, 30, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (73, 36, D) the +9 quarterstaff of the Charming Damselfly {flame, Will+ Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (73, 37, D) a +5 long sword of protection (75, 1, D) a +7 orcbow of draining (unseen)