Atelerd the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a +2 short sword of electrocution (unseen) (19, 1, D) the +12 great sword "Zufuomagg" {flame, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (20, 0, D) the amulet of the Louse {rElec RegenMP+ Str+3 Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. RegenMP+: It increases your rate of magic regeneration. (unseen) (20, 1, D) a wand of roots (7) (20, 7, D) a +0 mace (21, 0, D) a phantom mirror (21, 1, D) a +2 vampiric war axe (unseen) (22, 0, D) a +2 pair of gloves of stealth (unseen) (22, 1, D) a +4 ring of slaying (22, 7, D) quicksilver dragon scales a quicksilver dragon corpse (23, 0, D) a +3 heavy orcbow (unseen) (23, 1, D) a staff of death (unseen) (24, 0, D) the +8 morningstar of Offence {holy, Fly Dex+3} Dex+3: It affects your dexterity (+3). Fly: It grants you flight. (unseen) (24, 1, D) a staff of air (unseen) (25, 0, D) a condenser vane (25, 1, D) a +4 heavy spear (unseen) (26, 0, D) a book of Cantrips (26, 1, D) a staff of fire (unseen) (27, 0, D) a scroll of brand weapon (27, 1, D) a +1 heavy falchion (unseen) (28, 0, D) the +0 robe of Context {rElec Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (unseen) (28, 1, D) a +2 war axe of draining (unseen) (34, 28, D) a +0 short sword (34, 33, D) a +1 heavy morningstar (still there?) a +1 sling of flaming (still there?) a +0 ring mail (still there?) (35, 14, D) a +2 leather armour of fire resistance (unseen) (35, 33, D) a +2 long sword of holy wrath a +0 chain mail a +0 kite shield of reflection the human corpse of Donald (35, 34, D) the +6 short sword of Triumph {flame, rPois Will+ Dex-4} Dex-4: It affects your dexterity (-4). rPois: It protects you from poison. Will+: It increases your willpower. a +0 scale mail (35, 35, D) a staff of earth a +0 robe (36, 0, D) a staff of alchemy (36, 1, D) the +3 rapier of Weoh {vamp, *Slow rCorr Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (36, 2, D) a +0 halberd a +0 plate armour (36, 14, D) a +0 arbalest of draining (36, 28, D) a talisman of death (36, 29, D) a dragon-blood talisman (36, 33, D) 10 large rocks a +0 dire flail a +1 chain mail of fire resistance the cyclops corpse of Polyphemus (37, 1, D) a staff of conjuration (37, 2, D) a +0 scimitar (37, 14, D) the +6 dire flail of Disintegration {freeze, rF+ rCorr Stlth+} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (37, 15, D) a +1 mace of protection (unseen) (37, 16, D) a +1 battleaxe of freezing (unseen) (37, 17, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (still there?) (37, 28, D) a +0 club (37, 29, D) a +5 antimagic dagger (37, 32, D) a +1 hat (37, 33, D) a +0 halberd a +0 scale mail the human corpse of Harold (37, 34, D) a +2 great sword of holy wrath (still there?) a +2 chain mail of poison resistance (still there?) a +2 dagger of distortion (still there?) a +0 robe (still there?) (37, 36, D) a +2 trident of pain a +0 plate armour a +0 tower shield the human corpse of Louise (38, 0, D) +1 pearl dragon scales (38, 2, D) the staff of Qisaton {*Corrode rElec rPois Will++ Alchemy} (still there?) [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 robe (still there?) (38, 3, D) a +3 broad axe of flaming (still there?) a +0 robe (still there?) (38, 15, D) the staff "Bicsoik" {rElec rF+ rC+ rCorr Dex+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (38, 16, D) a rime drake corpse (38, 28, D) a +2 scale mail of poison resistance (unseen) (38, 29, D) a staff of death (38, 32, D) a +1 antimagic lajatang (still there?) a +0 robe (still there?) (39, 0, D) a +0 dagger (39, 3, D) a +2 scimitar (still there?) a +0 robe (still there?) (39, 14, D) a staff of conjuration (39, 15, D) a +3 halberd of protection (39, 28, D) a +2 spear of freezing (40, 0, D) a staff of earth (40, 3, D) a +0 short sword (40, 15, D) a +3 dagger of freezing (40, 17, D) a rime drake corpse (40, 28, D) a +0 quarterstaff (40, 29, D) a blade talisman (40, 32, D) a +0 short sword of venom (still there?) 2 curare-tipped darts (still there?) the kobold corpse of Sonja (still there?) (41, 0, D) a +0 dagger (41, 1, D) a +2 sling of freezing (41, 14, D) the staff of Nommisk {rPois SInv Tloc Fire Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (41, 15, D) a +1 antimagic longbow (41, 28, D) the +2 flail of the Powerful God {vamp, *Noise rN+ Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. (42, 0, D) a +1 helmet of intelligence (42, 15, D) the +1 flail of the Singing Tiger {venom, Will+ MP+8 Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). (42, 28, D) a +0 antimagic bardiche (42, 29, D) the +4 broad axe of Arbitration {flame, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (42, 31, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) a wand of flame (16) (still there?) the gnoll corpse of Crazy Yiuf (still there?) (43, 14, D) an amulet of reflection (43, 28, D) a staff of earth (43, 29, D) a staff of fire (unseen) (49, 1, D) a +2 sling of electrocution (unseen) (49, 4, D) a +0 dagger (still there?) a +0 robe (still there?) the amulet "Aklonk" {Faith Rampage rF+} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. (49, 36, D) +2 steam dragon scales (unseen) (49, 37, D) the +5 mace "Kacenusm" {pain, Int+2} Int+2: It affects your intelligence (+2). (49, 39, D) a +2 scimitar of flaming (unseen) (50, 1, D) the staff of the Scorpion {^Fragile rElec rPois rF+ rC++ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 4, D) a +0 war axe (50, 5, D) a +0 dagger a +0 robe (50, 12, D) a +0 heavy falchion (50, 18, D) a +1 demon whip of venom a hell hog corpse (skeletalised by now) (50, 25, D) a +0 short sword of draining (50, 39, D) a +0 dagger a +0 robe a wand of light (6) (51, 1, D) a +4 morningstar of holy wrath (51, 3, D) the staff of Xonynos {rElec Conj Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 robe (51, 12, D) a staff of earth (51, 17, D) a +0 demon whip of pain (51, 25, D) a +5 hand axe of venom (51, 40, D) a hell hound corpse (skeletalised by now) (52, 1, D) a staff of cold (52, 3, D) the staff of the Lumpy People {rPois rN+ Str+3 Dex+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 4, D) a +0 robe (52, 12, D) a +1 antimagic demon whip (52, 13, D) a +0 eveningstar of draining (52, 18, D) a +0 great sword of flaming a +2 great sword of flaming a fire giant corpse (skeletalised by now) a hellephant corpse (skeletalised by now) (52, 25, D) a staff of death (52, 37, D) the +1 robe of Eternal Winter {rElec Regen+ rCorr} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (53, 1, D) a +0 vampiric falchion (53, 13, D) a +2 heavy spear (53, 19, D) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (53, 25, D) a +1 ring mail of cold resistance (53, 36, D) a +1 arbalest of freezing (unseen) (54, 1, D) the staff of Havoc {Str+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 13, D) a staff of conjuration (54, 36, D) a +5 whip (unseen) (55, 13, D) a +1 war axe of draining (unseen) (59, 41, D) a water moccasin corpse (skeletalised by now) (60, 37, D) a +1 heavy arbalest (unseen) (60, 40, D) a yak corpse (skeletalised by now) (61, 8, D) a +2 vampiric falchion (unseen) (61, 26, D) a +0 pair of boots of stealth (unseen) (61, 36, D) a ring of see invisible (61, 37, D) the +0 battleaxe of Conformity {freeze, *Corrode rF+ Int+8} Int+8: It affects your intelligence (+8). rF+: It protects you from fire. *Corrode: It may corrode you when you take damage. (62, 1, D) a +0 long sword of holy wrath (62, 2, D) a ball python corpse (skeletalised by now) (62, 3, D) a ball python corpse (skeletalised by now) (62, 9, D) a +0 club a +0 leather armour the scarf "Mypliase" {harm, rElec Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. an orc corpse (skeletalised by now) (62, 10, D) a +0 short sword a +0 hand axe (62, 26, D) the +7 dagger "Uteomm" {freeze, *Rage ^Fragile rF+++ Int+2} Int+2: It affects your intelligence (+2). rF+++: It renders you almost immune to fire. *Rage: It berserks you when you make melee attacks (+20% chance). ^Fragile: It will be destroyed if unequipped. (62, 27, D) a +2 shortbow of draining (unseen) (62, 40, D) a water moccasin corpse (skeletalised by now) (63, 8, D) a +7 sling (unseen) (63, 9, D) a +0 club a +0 leather armour (63, 26, D) a +3 leather armour of positive energy (63, 32, D) a wind drake corpse (skeletalised by now) (63, 37, D) a staff of alchemy (unseen) (63, 40, D) a bullfrog corpse (skeletalised by now) (64, 16, D) a +1 quarterstaff of speed (unseen) (64, 21, D) a +0 trident a merfolk corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (64, 26, D) a +2 long sword of electrocution (65, 20, D) a wind drake corpse (skeletalised by now) (65, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 32, D) a wind drake corpse (skeletalised by now) (67, 22, D) a +0 trident (69, 0, D) a +1 quarterstaff of draining (unseen) (69, 38, D) 5 large rocks a +0 giant spiked club a cyclops corpse (skeletalised by now) (70, 9, D) a +2 scale mail of willpower (70, 12, D) a +0 heavy hand axe (unseen) (70, 13, D) a +0 dagger a +0 hand axe a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (70, 36, D) the +0 chain mail of Greed {Fly Regen+ Str+2} Str+2: It affects your strength (+2). Fly: It grants you flight. Regen+: It increases your rate of health regeneration. (70, 38, D) a +0 giant spiked club a +0 giant spiked club (71, 12, D) a +0 whip (71, 17, D) a +3 short sword of venom (unseen) (71, 26, D) a +4 ring mail of cold resistance (unseen) (71, 27, D) a +1 rapier of venom (unseen) (71, 36, D) a +2 chain mail of poison resistance (71, 37, D) 5 large rocks a +3 broad axe of draining (71, 38, D) a +0 giant club an ogre corpse (skeletalised by now) (71, 39, D) a +0 troll leather armour a troll corpse (skeletalised by now) (72, 8, D) a +1 leather armour of fire resistance (72, 9, D) a staff of air (72, 12, D) a +0 short sword a draconian corpse (skeletalised by now) (72, 17, D) the +9 plate armour of the Forest {-Cast Str+3 Dex+9} Str+3: It affects your strength (+3). Dex+9: It affects your dexterity (+9). -Cast: It prevents spellcasting. (72, 27, D) a +2 rapier of speed (unseen) (72, 38, D) 3 large rocks (72, 39, D) 4 large rocks (73, 1, D) a staff of cold (unseen) (73, 17, D) a +0 helmet of intelligence (unseen) (73, 26, D) a +0 leather armour of poison resistance (unseen) (73, 36, D) a staff of air (73, 37, D) a staff of cold (73, 38, D) 6 large rocks (74, 3, D) a +0 war axe a +0 buckler a +0 scale mail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (75, 1, D) a +2 sling of freezing