Atelerd the Dungeon (0, 50, D) a +2 war axe of flaming (unseen) (0, 51, D) a ring of magical power a ring of protection from fire a ring of protection from fire (0, 52, D) a staff of death (1, 34, D) a +4 vampiric battleaxe (unseen) (1, 50, D) a book of Spontaneous Combustion (1, 51, D) a ring of ice (1, 52, D) a +5 battleaxe of venom (2, 15, D) a staff of conjuration (unseen) (2, 16, D) the staff of Excruciating Pain {rElec rC- rN+ Str+2 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (2, 32, D) a +3 broad axe of flaming (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +1 great mace of venom (3, 19, D) a komodo dragon corpse (skeletalised by now) (3, 34, D) a +6 short sword of speed (unseen) (3, 36, D) a cane toad corpse (skeletalised by now) (3, 50, D) a book of the Warp (3, 52, D) a +1 spectral quarterstaff (unseen) (3, 59, D) a +2 arbalest of freezing (still there?) a ring of fire (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 robe of cold resistance (unseen) (4, 15, D) a staff of air (4, 32, D) a book of Armaments (4, 33, D) a +3 plate armour of cold resistance (unseen) (4, 34, D) the +1 leather armour of the Pit {Int+2} Int+2: It affects your intelligence (+2). (4, 39, D) a black mamba corpse (skeletalised by now) (4, 52, D) a staff of earth (unseen) (5, 14, D) a +2 heavy double sword (unseen) (5, 17, D) a cane toad corpse (skeletalised by now) (5, 32, D) the Handbook of Frostbite and the Mirage Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Martyr's Knell Necromancy/Summoning 4 c - Malign Gateway Summoning/Translocation 7 (5, 33, D) a talisman of death (5, 34, D) the Catalogue of Polar Glamour Spells Type Level a - Slow Hexes 1 b - Inner Flame Hexes/Fire 3 c - Summon Ice Beast Ice/Summoning 3 d - Yara's Violent Unravelling Hexes/Alchemy 5 e - Rimeblight Ice/Necromancy 7 (5, 39, D) a hydra corpse (skeletalised by now) (5, 40, D) a death yak corpse (skeletalised by now) (5, 41, D) a hydra corpse (skeletalised by now) (5, 50, D) a +2 plate armour of poison resistance (5, 52, D) a +2 falchion of venom (unseen) (5, 57, D) a blink frog corpse (skeletalised by now) (6, 14, D) a +4 vampiric spear (6, 15, D) a staff of death (6, 16, D) the +12 rapier "Faurobb" {freeze, rPois rC- Int+4} Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (6, 20, D) a basilisk corpse (skeletalised by now) (6, 22, D) a black mamba corpse (skeletalised by now) (6, 32, D) a +0 scale mail of fire resistance (still there?) a rime drake corpse (skeletalised by now) (still there?) (6, 37, D) a cane toad corpse (skeletalised by now) (6, 39, D) a hydra corpse (skeletalised by now) (6, 50, D) a +2 heavy scimitar (6, 52, D) a +0 dagger of holy wrath (unseen) (6, 57, D) a ring of poison resistance a hell hound corpse (skeletalised by now) (7, 16, D) a Grand Grimoire (7, 18, D) a cane toad corpse (skeletalised by now) (7, 21, D) a cane toad corpse (skeletalised by now) (7, 22, D) a black mamba corpse (skeletalised by now) (7, 23, D) a catoblepas corpse (skeletalised by now) an elephant corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (7, 33, D) an amulet of faith (7, 34, D) a book of the Earth (7, 40, D) an elephant corpse (skeletalised by now) an elephant corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (7, 50, D) a staff of alchemy (7, 51, D) a +0 halberd of flaming (7, 52, D) a +1 broad axe of electrocution (unseen) (8, 14, D) a +5 ring of evasion a +2 cloak of stealth a ring of magical power the +4 demon trident of Ytiown {venom, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a box of beasts the +7 broad axe of Patience {heavy, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (8, 16, D) a +5 mace of protection (8, 19, D) a lindwurm corpse (skeletalised by now) (8, 20, D) a hydra corpse (skeletalised by now) (8, 32, D) a book of Transmutation (8, 34, D) the +8 dagger of Ragnarok {venom, rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (8, 39, D) a komodo dragon corpse (skeletalised by now) (8, 51, D) a +3 longbow of flaming (8, 52, D) a +4 heavy hand axe (unseen) (9, 14, D) a +2 whip of distortion (9, 15, D) a staff of death (unseen) (9, 16, D) a dream sheep corpse (skeletalised by now) (9, 19, D) a cane toad corpse (skeletalised by now) (9, 33, D) a +2 cloak of stealth (9, 50, D) a +1 vampiric great sword (unseen) (9, 52, D) a +1 short sword of venom (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a +4 sling (unseen) (10, 16, D) a +1 leather armour of cold resistance (10, 32, D) a +0 mace of draining (unseen) (10, 33, D) Sif Muna's Collected Works on the Sarcophagus and the Retinue Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 3 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Malign Gateway Summoning/Translocation 7 (10, 36, D) a basilisk corpse (skeletalised by now) (10, 50, D) the staff "Ysmeff" {rPois rF+ Str+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rF+: It protects you from fire. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a +1 chain mail of cold resistance (unseen) (11, 15, D) a staff of fire (11, 17, D) a water moccasin corpse (skeletalised by now) (11, 33, D) the +4 rapier of Brawling {antimagic, Str+3 Int+3 Dex+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (11, 34, D) a book of Dangerous Friends (11, 36, D) a yak corpse (skeletalised by now) (11, 39, D) a basilisk corpse (skeletalised by now) (11, 52, D) a staff of earth (12, 14, D) the +11 sling of Raisaf {drain, rElec rC+++ Int-2 Stlth-} Int-2: It affects your intelligence (-2). rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (unseen) (12, 15, D) a +1 antimagic war axe (unseen) (12, 16, D) the staff of Ciweal {rN+ Int+4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (12, 32, D) a staff of earth (12, 33, D) a book of Sloth (12, 34, D) a +2 spear of freezing (unseen) (12, 35, D) a hell rat corpse (skeletalised by now) (12, 50, D) a +7 war axe of venom (unseen) (12, 51, D) a +0 cloak of preservation (unseen) (13, 32, D) an amulet of the acrobat (13, 33, D) a staff of death (unseen) (13, 34, D) a +2 spear of distortion (unseen) (13, 50, D) the +0 robe of Mysticism {Regen+ Int+3 Dex-5} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Regen+: It increases your rate of health regeneration. (unseen) (13, 51, D) a staff of cold (unseen) (13, 52, D) the +5 great sword of Woe {elec, rPois Str+3 Int-2} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). rPois: It protects you from poison. (14, 50, D) a +2 halberd of venom (unseen) (14, 51, D) a staff of air (unseen) (14, 52, D) the +0 scale mail of Diplanut {rN+} rN+: It protects you from negative energy. (unseen) (18, 48, D) the +2 chain mail "Wegyebb" {rC+ Will- Str+6} Str+6: It affects your strength (+6). rC+: It protects you from cold. Will-: It decreases your willpower. (unseen) (18, 49, D) a +0 scimitar (19, 0, D) a +1 helmet of intelligence (19, 1, D) a staff of fire (unseen) (19, 16, D) a +0 dire flail of draining (unseen) (19, 17, D) a ring of protection from fire (19, 32, D) the staff of Eternal Vigilance {rPois Will- Stlth+ Conj Air} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (19, 48, D) a staff of fire (19, 49, D) a +2 ring mail of positive energy (unseen) (19, 50, D) the ring "Cokkec" {Ice *Slow rCorr Str+3 SInv} [ring of ice] Ice: It enhances your ice magic. Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (20, 1, D) a +6 ring of dexterity (20, 16, D) a +0 hand axe of flaming (unseen) (20, 17, D) a +1 triple crossbow of draining (20, 32, D) a +0 flail of protection (unseen) (20, 33, D) a book of Sloth (20, 49, D) a +1 buckler of cold resistance (unseen) (21, 0, D) a +0 pair of boots of stealth (21, 1, D) a +4 broad axe of flaming (21, 16, D) a +2 leather armour of fire resistance (unseen) (21, 20, D) 5 large rocks a cyclops corpse (skeletalised by now) (21, 32, D) a +3 scale mail of fire resistance (unseen) (21, 33, D) a ring of resist corrosion (21, 34, D) a +6 ring of intelligence a +6 ring of strength the ring "Olucoak" {rC+ rN+ Dex+4} [ring of protection from cold] Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. a +6 ring of strength (21, 48, D) a Young Poisoner's Handbook (21, 49, D) a +2 cloak of poison resistance (unseen) (21, 50, D) the ring of Kerar {rN+ Str+6} [ring of strength] Str+6: It affects your strength (+6). rN+: It protects you from negative energy. (21, 51, D) a +2 hand axe (still there?) a +0 robe (still there?) (21, 52, D) a +0 dagger a +0 robe (21, 53, D) a +0 dagger a +0 robe a ring of protection from cold (22, 0, D) a +0 long sword (22, 1, D) a staff of earth (22, 3, D) a ball python corpse (skeletalised by now) (22, 4, D) an adder corpse (skeletalised by now) (22, 5, D) a +0 halberd a +0 robe (22, 7, D) a water moccasin corpse (skeletalised by now) (22, 16, D) a +1 robe of resistance (unseen) (22, 17, D) a +4 chain mail of willpower (22, 23, D) 4 large rocks (22, 32, D) the +3 ring mail "Ymets" {rC+ Will+ Regen+ Stlth+} rC+: It protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (22, 33, D) a staff of cold (22, 34, D) a staff of air (22, 35, D) a raiju corpse (skeletalised by now) (22, 48, D) a +0 dagger (22, 49, D) a +2 eveningstar of draining (unseen) (22, 51, D) the +9 spear "Qyit" {speed, Fly Will+ Stlth+} Will+: It increases your willpower. Fly: It grants you flight. Stlth+: It makes you more stealthy. (22, 54, D) a +2 hand axe (still there?) a +0 robe (still there?) (23, 0, D) a +3 hand axe of venom (23, 1, D) a +0 heavy arbalest (23, 7, D) the +9 morningstar "Waucoefe" {drain, *Noise rPois rF- rCorr Int+8} Int+8: It affects your intelligence (+8). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (unseen) (23, 8, D) a +0 spear (23, 16, D) a book of Dangerous Friends (23, 19, D) 4 large rocks a cyclops corpse (skeletalised by now) (23, 21, D) a +0 dire flail a +0 dire flail (23, 22, D) a +1 great sword of flaming (still there?) a titan corpse (skeletalised by now) (still there?) (23, 23, D) a +0 great sword of flaming (still there?) 9 large rocks (still there?) (23, 32, D) the +0 demon whip "Xeudyott" {flame, rCorr Dex-4 Stlth+} Dex-4: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (23, 33, D) a +0 mace of venom (23, 34, D) a +2 scimitar of freezing (unseen) (23, 50, D) a +2 robe of resistance (unseen) (23, 52, D) the +8 dagger of Ash {distort, rElec Will- rCorr Str+3} (still there?) Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. a +0 robe (still there?) (24, 0, D) a +2 mace of distortion (24, 1, D) a +2 heavy mace (24, 3, D) an adder corpse (skeletalised by now) (24, 4, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (24, 6, D) a +4 falchion of holy wrath (still there?) a +0 short sword (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) a guardian serpent corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (24, 8, D) a +0 club a naga corpse (skeletalised by now) (24, 17, D) a +3 leather armour of positive energy (24, 20, D) 3 large rocks a cyclops corpse (skeletalised by now) (24, 22, D) 4 large rocks (still there?) a +0 great sword of flaming (still there?) a titan corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (24, 23, D) 6 large rocks a +0 dire flail a +0 dire flail a stone giant corpse (skeletalised by now) (24, 33, D) a scarf of shadows (24, 37, D) a +0 robe a +3 mace of freezing (24, 40, D) a raiju corpse (skeletalised by now) (24, 50, D) the +1 falchion of Strategic Superiority {freeze, rElec rPois rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 robe a staff of death (24, 52, D) a +0 robe (25, 0, D) a staff of fire (unseen) (25, 1, D) a +0 trident a staff of earth a naga corpse (skeletalised by now) (25, 6, D) a +0 flail a black mamba corpse (skeletalised by now) (25, 7, D) a +0 flail a +0 robe a guardian serpent corpse (skeletalised by now) (25, 8, D) a +0 flail a +0 robe a ring of fire (25, 16, D) a staff of fire (25, 17, D) a staff of air (25, 18, D) a book of Spectacle (25, 21, D) 5 large rocks a stone giant corpse (skeletalised by now) (25, 22, D) a +4 battleaxe of freezing a +1 great sword of flaming the +8 quarterstaff "Grim" {freeze, rF+ Will++} rF+: It protects you from fire. Will++: It greatly increases your willpower. a frost giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (25, 23, D) 4 large rocks (25, 32, D) a +4 ring of slaying (25, 33, D) a +2 helmet of intelligence (25, 34, D) a +2 morningstar of protection (25, 38, D) a blink frog corpse (skeletalised by now) (25, 49, D) a ring of ice (25, 50, D) the +2 scale mail of Beastly Creativity {rN+ Dex+5} Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. (25, 51, D) a +0 halberd (25, 55, D) a +0 short sword a +0 robe (26, 0, D) a +3 leather armour of poison resistance (unseen) (26, 1, D) a staff of death (26, 20, D) 2 large rocks a cyclops corpse (skeletalised by now) (26, 21, D) a +0 battleaxe of freezing (unseen) (26, 22, D) 5 large rocks a stone giant corpse (skeletalised by now) (26, 32, D) a +2 arbalest of draining (26, 34, D) a +1 chain mail of positive energy (26, 48, D) an amulet of magic regeneration (26, 52, D) a ghoul corpse (skeletalised by now) (27, 1, D) the +1 chain mail "Sezaj" {rC+ rN+ Int+6} Int+6: It affects your intelligence (+6). rC+: It protects you from cold. rN+: It protects you from negative energy. (27, 32, D) a +0 dagger of speed (27, 34, D) a +1 leather armour of poison resistance (unseen) (27, 48, D) a +1 antimagic mace (unseen) (27, 49, D) a +0 long sword (27, 50, D) a +3 chain mail of poison resistance (27, 52, D) a +1 long sword a +0 chain mail a +0 trident (27, 53, D) a +2 great sword of freezing (27, 54, D) a +1 hand axe of freezing (still there?) an amulet of regeneration (still there?) a +0 scimitar (still there?) a +4 flail of protection (still there?) a +0 robe (still there?) (27, 56, D) a +0 morningstar (still there?) the ring of the Feral Date {rF+ rN++ Str+4} (still there?) [ring of protection from fire] Str+4: It affects your strength (+4). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (28, 0, D) a +0 halberd (28, 16, D) the amulet of Hiol {rN+ Regen+ Dex+2} [amulet of regeneration] Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (28, 17, D) the +9 rapier "Sumaz" {flame, *Corrode MP+9 Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). MP+9: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. (28, 32, D) a staff of death (unseen) (28, 33, D) a +4 long sword of holy wrath (unseen) (28, 48, D) the +5 flail of Joyful Slaughter {flame, rN+ Dex+2} (still there?) Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. a +0 robe (still there?) a staff of air (still there?) (28, 49, D) a +3 halberd (28, 50, D) a +6 ring of strength (28, 51, D) a staff of death a +0 robe (28, 52, D) a +0 trident (28, 53, D) a +1 great sword a +0 plate armour a +2 spectral quarterstaff (28, 55, D) a +0 robe a +4 ring of protection (29, 0, D) the ring "Gatecomo" {rElec rPois} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. a +6 ring of strength a +6 ring of intelligence (29, 16, D) the ring of Reox {Ice Str+4 Int+3} [ring of ice] Ice: It enhances your ice magic. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (29, 17, D) a +2 battleaxe of freezing (29, 32, D) a +4 spectral quarterstaff (unseen) (29, 33, D) a +1 chain mail of cold resistance (unseen) (29, 48, D) a +0 war axe (29, 49, D) a +2 pair of boots of stealth the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (29, 50, D) a ring of see invisible (29, 51, D) a +1 trident of flaming a +2 scale mail of poison resistance (29, 52, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 robe (still there?) the ring "Yhaqych" {rN+ rCorr Int+4 Slay+2} (still there?) [ring of resist corrosion] Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (29, 54, D) a +0 dagger a +0 robe (30, 49, D) the +3 chain mail of Rotation {Stlth+} Stlth+: It makes you more stealthy. (30, 50, D) a ring of protection from fire (31, 50, D) a +0 short sword of protection (unseen) (31, 52, D) a +3 rapier of venom (still there?) a +0 robe (still there?) (32, 48, D) a +1 helmet of intelligence (32, 49, D) a +3 leather armour of cold resistance (unseen) (33, 49, D) a +0 war axe of venom (unseen) (33, 50, D) a book of Sloth (34, 28, D) a +0 leather armour of fire resistance (unseen) (34, 48, D) a +4 short sword (unseen) (34, 49, D) the +2 leather armour of Weightlessness {rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. (unseen) (35, 15, D) a +0 arbalest of freezing (35, 28, D) a +3 morningstar of freezing (unseen) (35, 29, D) the +6 eveningstar "Xadaah" {heavy, rElec rCorr Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (36, 0, D) an amulet of guardian spirit (36, 15, D) a book of the Hunter (36, 29, D) a ring of flight (37, 0, D) a staff of alchemy (37, 1, D) a book of Flames (37, 14, D) a +3 scale mail of willpower (37, 21, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (37, 35, D) a troll corpse (skeletalised by now) (38, 0, D) a +0 lajatang of speed (38, 1, D) a ring of resist corrosion (38, 28, D) a staff of death (unseen) (38, 33, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (38, 35, D) a troll corpse (skeletalised by now) (38, 48, D) a staff of air (39, 0, D) a talisman of death (39, 14, D) a book of Air (39, 15, D) a +2 robe of positive energy (39, 28, D) a staff of air (39, 31, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (39, 33, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (39, 34, D) a +0 giant spiked club 4 large rocks an ogre corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (39, 35, D) 3 large rocks a +0 giant club a +0 giant club a +2 battleaxe of freezing a two-headed ogre corpse (skeletalised by now) (39, 36, D) 4 large rocks (39, 48, D) a +0 halberd (39, 49, D) a staff of conjuration (39, 50, D) the +0 plate armour "Xizeakym" {rF+ rN+ Regen+ Stlth+} rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (40, 1, D) a staff of cold (40, 14, D) an amulet of guardian spirit a ring of resist corrosion a +6 ring of strength a ring of protection from fire a +5 ring of evasion a ring of fire (40, 15, D) a ring of poison resistance (40, 28, D) a +2 heavy orcbow (40, 35, D) 10 large rocks a cyclops corpse (skeletalised by now) (40, 36, D) 3 large rocks (still there?) a +0 giant spiked club (still there?) a +0 dire flail (still there?) a +1 great sword of flaming (still there?) a +4 battleaxe of freezing (still there?) a +1 great sword of flaming (still there?) a cyclops corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (40, 50, D) a staff of alchemy (40, 52, D) a +0 cloak a +0 rapier a purple draconian skeleton (41, 0, D) a +2 morningstar of holy wrath (unseen) (41, 1, D) a +4 plate armour of fire resistance (41, 14, D) a staff of fire (41, 15, D) a +0 great sword of holy wrath (41, 28, D) a +0 chain mail of cold resistance (41, 29, D) a +5 arbalest of freezing (41, 36, D) 2 large rocks a stone giant corpse (skeletalised by now) (41, 48, D) a staff of alchemy (41, 49, D) a +0 dire flail (41, 52, D) a +0 flail (42, 0, D) a +3 scale mail of fire resistance (unseen) (42, 28, D) a beast talisman (42, 29, D) a +1 chain mail of fire resistance (42, 49, D) a +3 chain mail of poison resistance (42, 50, D) a staff of death (43, 14, D) a staff of conjuration (unseen) (43, 28, D) an amulet of regeneration (43, 48, D) a +0 flail (43, 49, D) a book of the Senses (43, 53, D) a +0 battleaxe (44, 28, D) a +4 heavy orcbow (unseen) (44, 51, D) a staff of cold a +1 great mace of draining (44, 52, D) a +2 dire flail of draining (44, 54, D) a +0 long sword the +6 mace of Purpose {holy, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. a ring of flight (44, 55, D) a +0 halberd a green draconian skeleton (45, 49, D) a staff of fire (45, 50, D) a +2 ring mail of cold resistance (45, 51, D) a staff of fire (45, 52, D) a +0 halberd a green draconian skeleton (45, 57, D) a +4 scimitar of holy wrath (45, 58, D) a +0 short sword a +5 ring of evasion a white draconian skeleton (45, 59, D) a +0 trident a purple draconian skeleton (46, 49, D) a staff of alchemy (46, 50, D) a +0 long sword (46, 52, D) a +0 flail a purple draconian skeleton (46, 56, D) a +0 halberd the +0 cloak of the Hurricane {rF+ SInv Stlth-} rF+: It protects you from fire. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a +2 flail of protection (47, 48, D) the +3 dagger of Enak {freeze, rElec rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. (47, 49, D) the Handbook of Azure Battling Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Stone Arrow Conjuration/Earth 3 d - Spellforged Servitor Conjuration/Summoning 7 (47, 51, D) a +4 trident of protection (47, 52, D) a +0 battleaxe (47, 54, D) a +0 long sword a white draconian skeleton (47, 55, D) a +0 trident a ring of poison resistance a black draconian skeleton (47, 57, D) a +0 halberd (47, 59, D) a +0 battleaxe (48, 48, D) a staff of alchemy (48, 49, D) a +1 robe of fire resistance (48, 50, D) the amulet of the Griffon {rC+ Regen+} [amulet of regeneration] rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (48, 51, D) a +2 scale mail of poison resistance (48, 53, D) a +0 hand axe a red draconian skeleton (48, 54, D) a +0 short sword a purple draconian skeleton (49, 12, D) a +1 falchion of electrocution (unseen) (49, 48, D) a +1 barding of cold resistance (50, 0, D) a staff of conjuration (50, 1, D) a +2 heavy orcbow (50, 12, D) a storm talisman (50, 13, D) a book of Sloth (50, 25, D) a staff of air (50, 42, D) a +0 robe a spriggan corpse (skeletalised by now) (50, 43, D) a storm dragon corpse (skeletalised by now) (50, 48, D) a book of the Hunter (50, 50, D) a +0 leather armour of fire resistance (50, 53, D) a +0 battleaxe a red draconian skeleton (50, 54, D) the +8 dagger "Ubbaleh" {vamp, rElec Will++ Str-5 SInv} Str-5: It affects your strength (-5). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (51, 0, D) a +0 robe (51, 1, D) a +1 shortbow of flaming (51, 3, D) a +2 trident of protection (still there?) the +5 ring mail "Ybomeaz" {-Tele rElec rC- rCorr} (still there?) rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +0 trident (still there?) the ring of Disaster {Str+6 Int+3 Dex+3} (still there?) [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a merfolk corpse (skeletalised by now) (still there?) (51, 12, D) a +1 plate armour of cold resistance (unseen) (51, 18, D) an ugly thing corpse (skeletalised by now) (51, 28, D) a +0 long sword a ring of protection from fire (51, 29, D) a +0 short sword (51, 37, D) a staff of air (unseen) (51, 48, D) a staff of cold (51, 50, D) a staff of fire (51, 54, D) a +0 scimitar of holy wrath (52, 1, D) a +0 trident a +1 rapier of electrocution a merfolk corpse (skeletalised by now) (52, 2, D) a +0 heavy spear 3 javelins a +0 leather armour (52, 3, D) a +4 heavy spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (52, 4, D) a sea snake corpse (skeletalised by now) (52, 12, D) a +0 rapier of speed (unseen) (52, 25, D) a +0 buckler a +0 scale mail a +0 long sword a +7 triple crossbow of freezing a ring of flight (52, 28, D) a +0 robe a +0 dagger a human corpse (skeletalised by now) (52, 39, D) a wind drake corpse (skeletalised by now) (52, 48, D) a +0 long sword (52, 49, D) the staff of Governance {rElec rPois rC++ Int+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 1, D) the +2 leather armour of the Gravedigger {-Cast Regen+ rCorr Str+2 Slay+2} Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). -Cast: It prevents spellcasting. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (53, 2, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (53, 3, D) a +2 vampiric spear 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (53, 4, D) a sea snake corpse (skeletalised by now) (53, 12, D) a staff of alchemy (53, 19, D) a glowing shapeshifter corpse (skeletalised by now) (53, 24, D) a staff of death (unseen) (53, 25, D) the +3 leather armour of Lightning Storm {Rampage rPois rN+ Int-2} Int-2: It affects your intelligence (-2). rPois: It protects you from poison. rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (53, 48, D) a +1 spear of flaming (53, 49, D) the Folio of the Vitriolic Summer Spells Type Level a - Sting Conjuration/Alchemy 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Flame Wave Conjuration/Fire 4 (53, 50, D) a +5 war axe of distortion (54, 3, D) a +0 spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) the ring of the Kappa {rF+ rN++ Will+ Int-5} (still there?) [ring of protection from fire] Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. a merfolk corpse (skeletalised by now) (still there?) (54, 12, D) a +3 trident of freezing (unseen) (54, 26, D) a +0 robe the +4 long sword "Temuil" {venom, Dex+3} Dex+3: It affects your dexterity (+3). (54, 48, D) the +4 falchion "Ostrean" {freeze, +Blink rC++ Int-2} Int-2: It affects your intelligence (-2). rC++: It greatly protects you from cold. +Blink: It lets you blink. (54, 49, D) a +5 glaive of freezing (54, 50, D) the +6 glaive of Dissolution {flame, Fly rC+ Str-3} Str-3: It affects your strength (-3). rC+: It protects you from cold. Fly: It grants you flight. (55, 1, D) a +2 dagger of draining (unseen) (55, 12, D) a +2 whip of electrocution (unseen) (55, 13, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (55, 24, D) a +0 dagger (58, 47, D) a +3 shortbow of flaming (unseen) (58, 48, D) a +1 heavy hand axe (unseen) (58, 49, D) a ring of flight (59, 41, D) a +0 robe a +0 trident a merfolk corpse (skeletalised by now) (59, 47, D) a +2 hand axe of venom (unseen) (59, 48, D) a book of Burglary (59, 49, D) a ring of poison resistance (60, 36, D) a +2 whip of venom (60, 41, D) a +0 robe a +0 rapier a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (60, 47, D) a +0 halberd of freezing (unseen) (60, 48, D) the Volume of Hazy Necromantic Ceremonies Spells Type Level a - Swiftness Air 3 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Plasma Beam Fire/Air 6 (60, 49, D) the Unrestrained Analects (61, 0, D) a +1 dagger of venom (61, 8, D) the +0 plate armour of Starshine {Str+2 Int+5} Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). (61, 37, D) a +1 heavy war axe (61, 40, D) a +0 trident (61, 41, D) a +0 robe a +0 trident of flaming (61, 42, D) a manticore corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (61, 47, D) a +2 war axe of electrocution (unseen) (61, 48, D) a ring of protection from fire (61, 49, D) a +1 ring mail of cold resistance (unseen) (62, 9, D) a +2 ring mail of fire resistance (62, 16, D) a staff of earth (62, 22, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) (62, 27, D) a staff of fire (unseen) (62, 29, D) a +0 trident a +0 robe (62, 37, D) a +0 ring mail of cold resistance (62, 38, D) a merfolk corpse (skeletalised by now) (62, 41, D) a +0 leather armour (still there?) a silver javelin (still there?) a +0 spear of venom (still there?) (62, 47, D) a staff of air (62, 48, D) a ring of wizardry (62, 49, D) a +4 scale mail of fire resistance (unseen) (63, 16, D) a +6 sling (63, 20, D) a +2 glaive a +0 plate armour (63, 21, D) a +0 battleaxe a +0 plate armour (63, 26, D) a ring of resist corrosion (63, 29, D) a +0 halberd a +0 robe (63, 37, D) a +0 heavy hand cannon (63, 41, D) 2 boomerangs (still there?) a +0 trident (still there?) the ring of Spite {rF+ Str+2} (still there?) [ring of protection from fire] Str+2: It affects your strength (+2). rF+: It protects you from fire. (63, 47, D) a +1 dagger of pain (63, 48, D) the ring of False Pretenses {Ice Int+4} [ring of ice] Ice: It enhances your ice magic. Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (63, 50, D) a book of Blasting (64, 16, D) a +0 robe of cold resistance (unseen) (64, 18, D) a +0 dire flail a +0 animal skin (64, 21, D) a +0 dire flail a +0 animal skin (64, 22, D) a +0 ring mail (64, 47, D) a +2 heavy trident (64, 48, D) a staff of cold (64, 49, D) a +6 ring of dexterity (64, 50, D) the staff of the Scorned {^Fragile rPois Dex+3 Ice Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (65, 26, D) the +2 war axe "Inul" {freeze, *Slow rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. *Slow: It may slow you when you take damage. (65, 47, D) a +2 vampiric trident (65, 49, D) a staff of fire (unseen) (65, 50, D) a ring of see invisible (65, 51, D) a +0 plate armour (still there?) a +1 vampiric halberd (still there?) a demonspawn corpse (skeletalised by now) (still there?) (66, 48, D) the +9 trident of the Seeker {heavy, rElec rCorr MP+8} rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). rCorr: It protects you from acid and corrosion. (66, 49, D) the +1 robe of the Stallion {Archmagi} Archmagi: It increases the power of your magical spells. (unseen) (66, 50, D) a +2 demon whip of electrocution (unseen) (66, 60, D) a +0 scale mail (still there?) a +1 vampiric demon trident (still there?) (67, 3, D) a jackal corpse (skeletalised by now) (67, 48, D) the staff "Koh Hece" {rPois SInv Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. SInv: It lets you see invisible. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (67, 49, D) the staff "Pujydd Weext" {Int+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (67, 50, D) a +3 sling of flaming (unseen) (68, 47, D) the +7 quarterstaff of Ruosoesm {vamp, Int+4} Int+4: It affects your intelligence (+4). (unseen) (68, 48, D) a +0 heavy great mace (unseen) (68, 49, D) a +2 robe of positive energy (68, 50, D) a staff of air (69, 0, D) a +2 robe of willpower (unseen) (69, 47, D) the ring of the Centipede {rElec rPois rF+ Will+} [ring of willpower] rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (69, 48, D) the +1 robe of Lies {*Slow rPois rN+ Dex+4} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (69, 49, D) a +0 vampiric hand axe (70, 9, D) the +1 plate armour "Pilen" {rF- rN+ Will+++ Int+2} Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. (70, 36, D) a staff of fire (70, 40, D) a bullfrog corpse (skeletalised by now) (70, 41, D) a river rat corpse (skeletalised by now) (70, 47, D) a +1 robe of willpower (70, 48, D) the staff of Zeifuk {^Contam Str+5 Int-4 Dex+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). ^Contam: It causes magical contamination when unequipped. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 49, D) a +1 cloak of willpower (71, 8, D) a +2 hand axe of venom (71, 26, D) a ring of resist corrosion (71, 30, D) a +0 flail a +0 leather armour a human corpse (skeletalised by now) (71, 31, D) a +0 arbalest (71, 37, D) a staff of earth (unseen) (71, 39, D) a komodo dragon corpse (skeletalised by now) (71, 47, D) a book of Fire (71, 48, D) the Elucidation of Spagyric Amathomancy Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Permafrost Eruption Ice/Earth 6 d - Lehudib's Crystal Spear Conjuration/Earth 8 (71, 49, D) a +1 leather armour of willpower (71, 53, D) a +0 trident (still there?) a +4 scale mail of cold resistance (still there?) (72, 8, D) a staff of earth (unseen) (72, 17, D) a staff of earth (72, 20, D) a +3 dagger of freezing a +0 robe (72, 27, D) a +2 broad axe of freezing (72, 30, D) a +0 morningstar a +0 leather armour a human corpse (skeletalised by now) (72, 36, D) an orb of energy (72, 37, D) the +8 spear of Contumacious Defiance {freeze, rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (72, 39, D) a black mamba corpse (skeletalised by now) (72, 41, D) a bullfrog corpse (skeletalised by now) (72, 48, D) a +2 heavy long sword (unseen) (72, 49, D) a +3 spear of freezing (73, 1, D) the staff of the Sugar Beet {rElec rPois Int+4 Stlth+ Hexes Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 16, D) a +3 morningstar of draining (73, 19, D) a +4 trident (still there?) a +0 robe (still there?) (73, 26, D) a +2 mace of venom (73, 27, D) a +7 sling (73, 30, D) a +0 arbalest (73, 31, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 47, D) Maxwell's Memoranda (73, 49, D) a book of Misfortune (74, 47, D) the Vademecum on the Anticline and Execration Spells Type Level a - Inner Flame Hexes/Fire 3 b - Confusing Touch Hexes 3 c - Bombard Conjuration/Earth 6 (74, 48, D) a staff of alchemy (75, 1, D) +0 fire dragon scales (75, 47, D) a +3 great mace of protection (unseen) (75, 48, D) a +5 hand axe of freezing (unseen) (75, 49, D) the +4 spear of Midsummer {antimagic, rN+ Str+2} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. (unseen)