Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 13951090632646529925 32302 Atelerd the Covert (level 13, -9/74 HPs) Began as an Octopode Earth Elementalist on Nov 10, 2024. Was a Priest of Sif Muna. Killed from afar by a rime drake (25 damage) ... with an icy flash freeze ... on level 5 of the Lair of Beasts. The game lasted 00:40:43 (20030 turns). Atelerd the Covert (Octopode Earth Elementalist) Turns: 20030, Time: 00:40:44 Health: -9/74 AC: 5 Str: 7 XL: 13 Next: 63% Magic: 34/37 EV: 21 Int: 26 God: Sif Muna [***...] Gold: 992 SH: 0 Dex: 15 Spells: 14/34 levels left rFire + . . G - +4 short sword (heavy) rCold . . . (no shield) rNeg + + . (helmet restricted) rPois . S - amulet "Hueddeza" {rElec rF+ RegenMP+} rElec + f - +5 ring of evasion rCorr . D - +6 ring of intelligence SInv . u - ring of positive energy Will +.... I - ring of willpower Stlth ++++++ J - ring of positive energy HPRegen 0.32/turn Q - ring of magical power MPRegen 0.65/turn P - +4 ring of protection (no ring) %: no passive effects @: about to teleport, marked, frozen, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Channel Magic, Forget Spell You were on level 5 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was most pleased with you. You visited 3 branches of the dungeon, and saw 18 of its levels. You collected 1047 gold pieces. You spent 55 gold pieces at shops. Inventory: Hand Weapons e - a +0 falchion of electrocution q - a +2 dagger of venom G - a +4 heavy short sword (weapon) R - the +5 quarterstaff of Malum Prohibitum {vamp, rF++} (You found it on level 2 of the Lair of Beasts) rF++: It greatly protects you from fire. Jewellery f - a +5 ring of evasion (left tentacle) u - a ring of positive energy (on tentacle) D - a +6 ring of intelligence (right tentacle) H - a ring of ice I - a ring of willpower (on tentacle) J - a ring of positive energy (on tentacle) O - a ring of flight P - a +4 ring of protection (on tentacle) Q - a ring of magical power (on tentacle) S - the amulet "Hueddeza" (around mantle) {rElec rF+ RegenMP+} (You found it on level 3 of the Lair of Beasts) [amulet of magic regeneration] It increases your rate of magic regeneration. rF+: It protects you from fire. rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. T - the amulet "Bacraenk" {Faith rElec rPois} (You found it on level 3 of the Lair of Beasts) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rPois: It protects you from poison. Wands h - a wand of polymorph (14) o - a wand of flame (67) A - a wand of digging (3) K - a wand of roots (5) U - a wand of light (5) Scrolls j - 3 scrolls of enchant weapon l - 3 scrolls of vulnerability m - 4 scrolls of enchant armour s - a scroll of torment v - 3 scrolls of noise w - a scroll of fog x - 2 scrolls of brand weapon y - 2 scrolls of revelation B - 4 scrolls of poison E - a scroll of blinking F - a scroll of fear M - 2 scrolls of immolation N - 2 scrolls of amnesia Potions a - 2 potions of magic c - 8 potions of curing d - 2 potions of heal wounds {unknown} g - 2 potions of invisibility i - 2 potions of haste k - 3 potions of enlightenment n - 2 potions of mutation p - 2 potions of cancellation {unknown} t - 5 potions of brilliance {unknown} z - 2 potions of resistance {unknown} C - a potion of ambrosia {unknown} L - a potion of berserk rage {unknown} Skills: - Level 2.0 Fighting - Level 3.0 Short Blades + Level 8.8 Dodging - Level 12.0 Stealth + Level 11.1 Spellcasting * Level 6.6 Conjurations + Level 2.9 Fire Magic * Level 4.4 Air Magic + Level 11.2 Earth Magic - Level 5.0 Alchemy - Level 6.0 Invocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 b - Brom's Barrelling Bo Conj/Erth 57% 2d9 1% 4 c - Fireball Conj/Fire 19% 3d9 16% 5 d - Conjure Ball Lightni Conj/Air 21% 3x3d6 54% 6 p - Petrify Alch/Erth 54% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Searing Ray Conj 96% 2d7 1% 2 Passwall Erth 64% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Lee's Rapid Deconstruct Erth 32% 3d16* 1% 5 Fulminant Prism Conj/Alch 22% 3d12 3% 4 Soul Splinter Necr 56% N/A 4% 1 Jinxbite Hex 28% N/A 6% 2 Iskenderun's Battlesphe Conj 48% 2d10 8% 5 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 11% 4 Tukima's Dance Hex 14% N/A 12% 3 Vampiric Draining Necr 14% 2d7 12% 3 Dimensional Bullseye Hex/Tloc 7% N/A 38% 4 Martyr's Knell Necr/Summ 14% N/A 38% 4 Yara's Violent Unravell Hex/Alch 13% 3d7 38% 5 Curse of Agony Necr 14% N/A 75% 5 Orb of Destruction Conj 24% 9d9 93% 7 Enfeeble Hex 7% N/A 100% 7 Borgnjor's Revivificati Necr 7% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:4 Lair (5/5) D:11 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (0/2) D:11 Swamp: Lair:2-3 Shoals: Lair:2-3 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:7 * Annotations: D:1 exclusion: downstairs D:3 exclusion: 2 downstairs D:6 3 runed translucent doors, dvd2's ghost, novice MDFi D:7 exclusion: downstairs D:10 exclusion: downstairs D:11 exclusion: 2 downstairs Lair:2 exclusion: oklob plant Lair:4 1 runed translucent door, exclusion: downstairs Lair:5 Snorg Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The wyvern is heavily wounded. Unknown command. Your boulder barrels into the wyvern! You kill the wyvern! Sif Muna accepts your kill. A rime drake comes into view. Your boulder is abraded by the wall and falls apart. Casting: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Brom's Barrelling Boulder (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - water moccasin Aim: a water moccasin (100% to hit) You send a boulder barrelling forward! A steam dragon comes into view. The water moccasin bites your boulder but does no damage. Your boulder barrels into the water moccasin! The water moccasin is heavily wounded. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Your boulder barrels into the black mamba! The black mamba is lightly wounded. Your boulder barrels into the black mamba! The black mamba is severely wounded. The rime drake breathes ice at you. The icy flash freeze hits you!! * * * LOW HITPOINT WARNING * * * You are encased in ice. An iguana comes into view. Unknown command. You feel better. The steam dragon breathes steam at you. The ball of steam hits you! You resist. * * * LOW HITPOINT WARNING * * * Unknown command. The wolf spider completely misses you. The wolf spider barely misses you. The wyvern completely misses you. The rime drake breathes ice at you. The icy flash freeze hits you!! You die... ......P...#..#.....§##...##... P...................##....#÷.. P................l..l...§..÷.. .P....................DD§.§÷.. .P.............D..........§... #........................§.... ........§......#.....§§.. ..#.#k§##.....#.F.###.#. #.. ####§@##....##.S##.##D #... ##.#Sks#P....###§F.##.. #... #..§kS##.......#....... #...###.....°#S....PS....P#.. #....#.......°S.....P#.Ss