Athtar Level 1 of the Dungeon (0, 0, D:1) a stone (0, 1, D:1) 3 stones (0, 2, D:1) a stone (0, 3, D:1) 3 stones (0, 4, D:1) a stone (1, -2, D:1) a stone (1, -1, D:1) 2 stones (1, 1, D:1) 2 stones (1, 2, D:1) 4 stones (2, 0, D:1) a stone (2, 1, D:1) 2 stones (2, 4, D:1) a stone (3, 1, D:1) 4 stones (3, 2, D:1) 4 stones (3, 3, D:1) 2 stones (3, 4, D:1) 3 stones (3, 6, D:1) a stone (4, 0, D:1) a stone (4, 1, D:1) a stone (4, 2, D:1) a stone (5, 32, D:1) a +0 short sword 2 stones (6, 3, D:1) a stone (14, 16, D:1) a +0 short sword 2 stones (18, -21, D:1) a +0 short sword 4 stones (25, -2, D:1) a +0 short sword (26, -21, D:1) a +0 leather armour (29, -15, D:1) a +0 dagger (34, -20, D:1) a +0 leather armour (37, -12, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 glaive (9, -16, D:2) 5 stones (10, -28, D:2) a +0 scale mail (17, -19, D:2) a +0 club (21, -18, D:2) 3 stones (22, 1, D:2) a +0 rapier (25, -35, D:2) a +0 club (26, -16, D:2) a +0 short sword (27, -2, D:2) 4 stones (36, -26, D:2) a +0 whip a +0 ring mail a +0 club a +0 whip a +0 leather armour (39, -3, D:2) a +0 dagger (44, -31, D:2) 6 stones (46, -16, D:2) a +0 robe (50, -28, D:2) a +0 club (54, -27, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (14, -8, D:3) 5 stones a +0 short sword (23, -38, D:3) a +0 whip (24, 12, D:3) a +0 ring mail (26, -2, D:3) a +0 dagger (28, 5, D:3) a +0 short sword (30, 8, D:3) a +0 hand axe (34, 8, D:3) a +0 dagger a +0 robe (35, 1, D:3) 2 stones (35, 10, D:3) a +0 club (44, -33, D:3) a +0 chain mail a +0 hand axe (44, -32, D:3) a +0 mace (45, -34, D:3) a +0 club (45, -32, D:3) a +0 scale mail a +4 dagger (47, -7, D:3) 6 curare-tipped darts Level 4 of the Dungeon [Shop] Ukkek's Distillery a potion of attraction (36 gold) a potion of curing (36 gold) a potion of mutation (96 gold) [Shop] Weul Peh's Elemental Accessories a lightning rod (4/4) (390 gold) the Grimoire of Ice (598 gold) Spells Type Level a - Ozocubu's Armour Ice 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Metabolic Englaciation Hexes/Ice 5 d - Simulacrum Ice/Necromancy 6 a staff of fire (325 gold) the Anthology of Topomancy (364 gold) Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Statue Form Transmutation/Earth 6 (0, 0, D:4) a +0 short sword 3 stones (5, -33, D:4) a +0 scale mail a +4 flail of protection (12, -18, D:4) a +0 leather armour a +2 short sword of protection (12, -11, D:4) a +0 giant club (23, -10, D:4) a +0 whip (27, -25, D:4) the +10 mace "Deces" {venom, +Blink Str+4} Str: It affects your strength (+4). +Blink: It lets you blink. (32, -37, D:4) 7 stones (57, -22, D:4) 8 stones (58, -28, D:4) a +0 glaive (63, 14, D:4) a +0 club (68, 6, D:4) a +0 mace (73, -3, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Zazir's Book Shop a book of Displacement (220 gold) a book of Air (220 gold) a book of the Spheres (540 gold) an Everburning Encyclopedia (360 gold) a book of Spectacle (400 gold) a book of Spatial Translocations (180 gold) the Disquisition on Cadavers and Execration (400 gold) Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Fulminant Prism Conjuration/Hexes 4 d - Enfeeble Hexes 7 [Shop] Afuzash's Jewellery Boutique an amulet of regeneration (330 gold) a +6 ring of intelligence (396 gold) the ring "Icueriwi" {rF+ Will- MP+9 Str+8 Dex+2} (558 gold) [ring of magical power] Str: It affects your strength (+8). Dex: It affects your dexterity (+2). rF: It protects you from fire. MP: It affects your magic capacity (+9). Will: It decreases your willpower. a +4 ring of protection (396 gold) a ring of wizardry (330 gold) a ring of fire (275 gold) an amulet of magic regeneration (330 gold) a ring of fire (275 gold) a ring of see invisible (165 gold) (0, 0, D:5) a +0 dagger (9, 2, D:5) a ring of poison resistance (20, 9, D:5) a +0 whip a +0 leather armour (20, 10, D:5) a +0 whip a +0 ring mail a +0 morningstar a +0 leather armour (21, -1, D:5) a +0 robe (22, 5, D:5) a +0 falchion a +0 leather armour (22, 6, D:5) a +0 dagger a +0 robe (25, 15, D:5) a +0 hammer (25, 17, D:5) a +0 hammer (26, 15, D:5) a +0 hammer (26, 16, D:5) a +0 hammer (26, 17, D:5) a +0 hammer (27, 15, D:5) a +0 hammer (27, 16, D:5) a +0 hammer (27, 17, D:5) a +0 hammer (27, 27, D:5) a +0 shortbow (29, -24, D:5) a +0 long sword (29, 16, D:5) a +0 hammer (30, 15, D:5) a +0 hammer (30, 25, D:5) a +0 spear of venom (31, 15, D:5) a +0 hammer (32, 14, D:5) a +0 hammer (33, 10, D:5) 3 stones (33, 15, D:5) a +4 quarterstaff of chaos a +0 cloak a +0 hammer (34, 14, D:5) a +0 hammer (37, 2, D:5) a +0 leather armour (39, -6, D:5) a +0 club a +0 leather armour (40, -30, D:5) 4 large rocks Level 6 of the Dungeon (2, 14, D:6) a +0 whip (15, -1, D:6) a +0 spear (20, 23, D:6) a +0 rapier (29, 22, D:6) a ring of poison resistance (43, 10, D:6) a +0 war axe (55, 23, D:6) a +0 hand axe (56, -13, D:6) a +0 ring mail (56, 24, D:6) 6 boomerangs Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (2, -5, D:7) a +0 ring mail (5, -12, D:7) a +0 halberd of flaming (5, -6, D:7) a +1 flail of protection (6, -10, D:7) a +0 halberd (7, -20, D:7) a +0 whip (7, -9, D:7) a +0 whip a +0 whip a +0 club a +0 leather armour (8, -4, D:7) a +0 giant spiked club a +0 giant spiked club (9, -10, D:7) 2 stones 8 stones (9, -8, D:7) a +0 club (12, -8, D:7) a +0 whip a +0 mace a +0 plate armour a +0 flail a +0 giant spiked club a +0 club (13, -9, D:7) a +0 flail a +0 chain mail a +0 spear (14, -8, D:7) a +0 club a +0 robe (17, -6, D:7) a +0 whip a +0 leather armour (17, -5, D:7) a +0 giant spiked club (17, 20, D:7) a +0 short sword of protection (17, 21, D:7) a +0 club 5 poisoned darts (18, 19, D:7) a +1 whip of venom (18, 21, D:7) a +0 dagger a +0 club a curare-tipped dart (19, 18, D:7) a +0 whip (19, 20, D:7) a +0 dagger (19, 21, D:7) a +0 club 4 stones (20, -12, D:7) a +0 giant club (24, -5, D:7) a +0 dire flail a +0 chain mail a +0 shortbow (38, 12, D:7) a +4 short sword (38, 13, D:7) a +0 long sword a +0 chain mail a +0 mace (39, -10, D:7) 2 stones (39, 12, D:7) a +0 dagger a +0 robe (46, -1, D:7) a +0 barding (47, 11, D:7) a +0 mace (48, 11, D:7) a +0 dagger a +0 robe (48, 13, D:7) a +0 dagger a +0 robe (49, 11, D:7) a +0 dagger (50, 4, D:7) a +0 club (55, -3, D:7) a +0 giant spiked club (55, -2, D:7) a +0 flail a +0 leather armour (60, 6, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) 8 stones (2, -13, D:8) +0 steam dragon scales (11, 4, D:8) a +0 scale mail (22, -16, D:8) a +0 short sword (25, -4, D:8) a +0 plate armour a +0 mace (27, -6, D:8) a +0 leather armour of willpower a boomerang a +0 flail of holy wrath (27, -5, D:8) a +0 short sword (27, -4, D:8) a +0 flail (28, -5, D:8) a +0 trident (30, -25, D:8) a +0 leather armour (30, 17, D:8) a +0 spear (32, -1, D:8) a +0 dagger (32, 0, D:8) a +0 short sword (33, -1, D:8) a +0 hand axe a +0 chain mail (35, -33, D:8) a +0 chain mail (36, 3, D:8) a +0 rapier (39, -5, D:8) 6 stones (46, 0, D:8) a +0 falchion of draining (51, -9, D:8) a +0 dagger a +0 robe (52, -8, D:8) a +0 hand axe (54, -8, D:8) a +0 hand axe (56, -9, D:8) a +0 hand axe (63, -12, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) 5 stones (2, 4, D:9) the +0 scale mail of the Equator {*Corrode rElec Dex+5} Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (3, -7, D:9) a +0 mace (31, 2, D:9) a +0 flail (32, -1, D:9) a +0 spear (32, 6, D:9) a +0 giant club a +0 giant club (33, 0, D:9) a +0 war axe (33, 2, D:9) a +0 trident a +0 ring mail a +0 kite shield (34, -10, D:9) a +0 helmet (34, -1, D:9) a +0 club (35, 0, D:9) a +0 trident a +0 plate armour of willpower (35, 1, D:9) a +0 dagger (36, 0, D:9) a +0 hand axe a +0 ring mail (38, 9, D:9) a +0 war axe a +0 leather armour a +0 dagger a +0 robe (38, 10, D:9) a +2 hand axe of electrocution (39, -6, D:9) a +0 spear (40, 8, D:9) a +0 short sword (41, 9, D:9) a +0 trident a +0 leather armour (46, -18, D:9) 2 stones Level 10 of the Dungeon (0, 0, D:10) 2 stones (9, -11, D:10) a +0 helmet (9, -1, D:10) a +0 dagger (25, 8, D:10) a +0 chain mail (29, -5, D:10) a +0 short sword (31, 13, D:10) a +0 dagger a +0 robe a +0 hand axe (33, 13, D:10) a +0 dagger a +0 robe (48, -20, D:10) a +0 giant spiked club a +0 giant spiked club (50, 17, D:10) 4 stones (53, 1, D:10) a +0 dagger (53, 2, D:10) a +0 whip a +0 scimitar a +0 chain mail (56, -24, D:10) a +0 dagger a +0 robe (61, 10, D:10) a +0 giant club a +0 giant club (62, 13, D:10) a +0 hand axe a +0 leather armour a +0 short sword a +0 plate armour (63, -15, D:10) the +6 spear of the Viper {flame, rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. (63, 12, D:10) a +0 dagger a +0 robe (63, 13, D:10) a +0 club a +0 dagger a +0 leather armour Level 11 of the Dungeon (1, -6, D:11) a +0 dagger of distortion a +0 robe (3, 3, D:11) a +0 helmet (14, 24, D:11) 3 stones (22, 26, D:11) 4 stones (31, 14, D:11) 4 stones (34, 41, D:11) a +0 leather armour (37, 23, D:11) a +0 short sword a +0 dagger a +0 robe (37, 24, D:11) a +0 whip (38, 23, D:11) a +0 war axe a +0 chain mail a +0 short sword a +0 leather armour (49, -2, D:11) a +0 quarterstaff (50, 1, D:11) a +0 dire flail a +0 dire flail (51, 23, D:11) an amulet of guardian spirit (54, 20, D:11) a +0 sling (58, 8, D:11) a +0 giant club an ogre skeleton (59, 8, D:11) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a +2 dire flail of draining a +0 giant club an ogre skeleton an ogre skeleton an ogre skeleton an ogre skeleton the Ecumenical Temple