Athtar

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 leather armour
(4, 6, D:1)
  a +0 club
(4, 32, D:1)
  a hobgoblin skeleton
(13, 5, D:1)
  a frilled lizard skeleton
(14, 38, D:1)
  a jackal skeleton
(16, 7, D:1)
  a quokka skeleton
(24, 18, D:1)
  a stone
(26, 20, D:1)
  a +0 dagger
(32, 14, D:1)
  a +0 dagger
  a goblin corpse (skeletalised by now)
(37, 22, D:1)
  2 stones
  a +0 whip
  a kobold skeleton
(38, 36, D:1)
  a quokka skeleton
(43, 10, D:1)
  a +0 club
(45, 10, D:1)
  a rat skeleton
(45, 11, D:1)
  a ball python skeleton
(49, 20, D:1)
  a bat skeleton
(49, 34, D:1)
  a +0 club

Level 2 of the Dungeon
[Shop] Heyboit's Jewellery Emporium
  a +6 ring of dexterity (468 gold)
  an amulet of magic regeneration (390 gold)
  a ring of positive energy (260 gold)
  an amulet of the acrobat (390 gold)
  a +4 ring of protection (468 gold)
  a ring of fire (325 gold)
  a ring of fire (325 gold)
[Shop] Sacakes's Book Shoppe
  Sif Muna's Annotations on Cursed Ignition (460 gold)
    Spells                            Type                      Level
     a - Summon Mana Viper             Hexes/Summoning               5
     b - Plasma Beam                   Fire/Air                      6
     c - Fire Storm                    Conjuration/Fire              9
  the Compendium of Points and Spectres (380 gold)
    Spells                            Type                      Level
     a - Momentum Strike               Conjuration/Translocation     2
     b - Blink                         Translocation                 2
     c - Summon Forest                 Summoning/Translocation       5
     d - Death Channel                 Necromancy                    6
  a book of Armaments (520 gold)
  a book of Weapons (280 gold)
  Great Wizards, Vol. VII (300 gold)
  a book of Burglary (220 gold)
  a book of the Hunter (260 gold)
  a book of Winter (400 gold)
[Shop] Utum's General Store
  a potion of resistance (140 gold)
  a scroll of enchant weapon (105 gold)
  the ring of Shadows {Umbra +Inv Stlth+} (560 gold)
    [ring of stealth]
    
    Umbra:      It surrounds you with an aura of shadow, increasing your stealth
    and reducing the accuracy of all others within it.
    +Inv:       It lets you turn invisible.
    Stlth+:     It makes you more stealthy.
  Maxwell's Memoranda (588 gold)
  a book of Dangerous Friends (588 gold)
  a +0 rapier (56 gold)
  a +2 heavy mace (243 gold)
  a scroll of teleportation (42 gold)
  a potion of heal wounds (70 gold)
  a scroll of enchant weapon (105 gold)
[Shop] Yvisohut's Weapon Boutique
  a +0 long sword (35 gold)
  a +0 club (10 gold)
  a +0 dagger (20 gold)
  a +3 great mace of protection (248 gold)
  a +2 glaive of distortion (282 gold)
  a +0 whip (25 gold)
  a +0 quarterstaff (40 gold)
  5 stones (5 gold)
  a +1 long sword of draining (133 gold)
(0, 0, D:2)
  a +0 leather armour
(3, 21, D:2)
  a +0 short sword
(4, 15, D:2)
  a +0 short sword
  a stone
  a kobold skeleton
(10, 9, D:2)
  a staff of cold
(11, 2, D:2)
  a +0 robe
(13, 15, D:2)
  3 stones
(17, 11, D:2)
  a +0 hand axe
(18, 1, D:2)
  a +0 dagger
(19, 2, D:2)
  a bat skeleton
  a bat skeleton
(20, -1, D:2)
  a +0 falchion
(21, -2, D:2)
  a +0 whip
(27, 7, D:2)
  a +0 dagger
  a goblin skeleton

Level 3 of the Dungeon
(0, 0, D:3)
  a +0 plate armour
(6, -3, D:3)
  a +0 mace
(15, -47, D:3)
  a +0 dagger
  a +0 sling
  a goblin corpse (skeletalised by now)
(17, -19, D:3)
  a rat skeleton
  a ball python skeleton
(19, -21, D:3)
  a hobgoblin skeleton
(21, -29, D:3)
  a ball python skeleton
(27, -15, D:3)
  a +0 trident
(30, -33, D:3)
  a rat corpse (skeletalised by now)
(32, -5, D:3)
  a ball python corpse (skeletalised by now)
(37, -32, D:3)
  a +0 club
  a kobold skeleton
(38, -51, D:3)
  a +0 rapier
(39, -36, D:3)
  a bat skeleton
(41, -31, D:3)
  5 stones
(46, -17, D:3)
  a +0 hand axe
  a +0 ring mail
  an orc skeleton
(47, -17, D:3)
  a +0 hand axe
  a +0 leather armour
  a +0 mace
  an orc skeleton
(48, -17, D:3)
  a +0 mace
  a +0 leather armour
(49, -44, D:3)
  a +0 leather armour
(50, -27, D:3)
  a bat skeleton

Level 4 of the Dungeon
(0, 0, D:4)
  5 stones
(5, 16, D:4)
  a +0 war axe
  a +0 robe
  an orc corpse (skeletalised by now)
(7, 22, D:4)
  a +0 short sword
(9, 19, D:4)
  a stone
  a +0 short sword
(9, 22, D:4)
  a +0 flail
  a gnoll corpse (skeletalised by now)
(10, 0, D:4)
  a +0 short sword
(10, 20, D:4)
  a +0 short sword
  3 stones
(10, 21, D:4)
  a +0 flail
(10, 23, D:4)
  a +0 spear
  a gnoll corpse (skeletalised by now)
(11, 20, D:4)
  a +0 flail
(13, 19, D:4)
  a +4 rapier