Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 10431141245321736353 112 Athtar the Magician (level 4, -4/21 HPs) Began as a Deep Elf Fire Elementalist on Apr 2, 2025. Slain by a water moccasin zombie (6 damage) ... on level 4 of the Dungeon. The game lasted 00:01:36 (1156 turns). Athtar the Magician (Deep Elf Fire Elementalist) Turns: 1156, Time: 00:01:36 Health: -4/21 AC: 2 Str: 5 XL: 4 Next: 64% Magic: 0/12 EV: 11 Int: 22 God: Gold: 78 SH: 0 Dex: 15 Spells: 6/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration, frail 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of teleportation {unknown} Potions b - 2 potions of magic d - 3 potions of attraction e - a potion of brilliance {unknown} h - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 2.9 Conjurations + Level 4.3 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 2% 1 b - Scorch Fire 48% 2d7 2% 2 c - Inner Flame Hex/Fire 14% N/A 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 Flame Wave Conj/Fire 21% 2d8 24% 4 Fugue of the Fallen Necr 5% N/A 32% 3 Ozocubu's Armour Ice 5% N/A 32% 3 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are frail. (-10% HP) Message History The water moccasin zombie misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * The foxfire hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The foxfire hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you but does no damage. It was a potion of mutation. You feel extremely strange. You feel frail. The foxfire hits the goblin. The goblin is moderately wounded. The goblin is engulfed in a cloud of scalding steam. You kill the goblin! You hear a splash. The water moccasin zombie closely misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie's fire resistance burns away. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin zombie misses you. Your foxfire dissipates! The foxfire hits the water moccasin zombie. The water moccasin zombie is burned terribly! The water moccasin zombie is severely damaged. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin zombie bites you. You die... ... .... ... ... #.# ### ####.####.... #....#P.~.... #v..~~.~P. #@Z.ยง~~... #v#.~~~~P. #.#..~~~.. #.#.....P. #.#.##.... #.#.# .... #.#.# ..) ######.#.# .. #......#.## You could see a water moccasin zombie (combustible, ally target). Vanquished Creatures A phantom (D:4) An adder skeleton (D:4) A dart slug (D:1) 6 endoplasms 3 giant cockroaches (D:1) 3 hobgoblins 4 jackals (D:2) 2 kobolds (D:1) A quokka (D:2) 3 ball pythons A bat (D:1) 3 frilled lizards 2 goblins A rat (D:1) 32 creatures vanquished. Vanquished Creatures (others) 55 foxfires 55 creatures vanquished. Grand Total: 87 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Athtar the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 291 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 294 | D:1 | Learned a level 2 spell: Scorch 573 | D:1 | Found a faded altar of an unknown god. 984 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 988 | D:2 | Learned a level 3 spell: Inner Flame 1099 | D:2 | You fall into a shaft and drop 2 floors! 1142 | D:4 | Noticed a phantom 1149 | D:4 | Killed a phantom 1150 | D:4 | Reached XP level 4. HP: 13/24 MP: 4/12 1152 | D:4 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1153 | D:4 | HP: 1/21 [water moccasin zombie (2)] 1156 | D:4 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring, ebering_ecumenical_altar_rust D:2: layout_loops_ring, serial_shops, shop_statue D:4: layout_basic, dolorous_overflow_abandoned_chaos_spawn_temple, grunt_temple_overflow_open, serial_undead, serial_undead_a, serial_undead_f, serial_undead_b, serial_undead_c Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.9 Spellcasting | 4 | 4.6 Fire Magic | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Foxfire | 31 | 4 || 35 Scorch | 21 | 1 || 22 Use: Scroll | 4 | || 4 Potion | | 1 || 1 Armour: Robe | 6 | 5 || 11 Dodge: Dodged | 8 | 3 || 11