Dungeon Crawl Stone Soup version 0.34-a0-81-g9c5c50b1d7 (webtiles) character file. Game seed: 13448954353529357575 0 Aton the Caller (level 1, 13/13 HPs) Began as a Merfolk Wanderer on May 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:48 (0 turns). Aton the Caller (Merfolk Wanderer) Turns: 0, Time: 00:00:49 Health: 13/13 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 helmet (worn) Scrolls b - a scroll of fear Skills: + Level 1.3 Armour + Level 1.1 Stealth + Level 1.0 Spellcasting + Level 3.0 Hexes + Level 3.0 Summonings You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 32% N/A 9% 1 Summon Small Mammal Summ 32% N/A 9% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 22% 2 Summon Ice Beast Ice/Summ 4% N/A 41% 3 Anguish Hex/Necr 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Aton the Merfolk Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a spear. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fear, a +0 robe, a +0 helmet; and the following spells available to memorise: Slow, Summon Small Mammal, Ensorcelled Hibernation, Summon Ice Beast, Anguish. Unknown command. Unknown command. Welcome back, Aton the Merfolk Wanderer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### ###ß.ß# #...... #...... #...ß..## #......ß# +......@# #......ß# #...ß..## #)..... #...... ###ß.ß# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aton the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Aton set off with the following items: a +0 dagger, a | scroll of fear, a +0 robe, a +0 helmet; and the following | spells available to memorise: Slow, Summon Small Mammal, | Ensorcelled Hibernation, Summon Ice Beast, Anguish. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_rooms, shapermc_ecumenical_altar_rom_forum Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+