Dungeon Crawl Stone Soup version 0.33-a0-734-gd2b01e6f85 (webtiles) character file. Game seed: 11598035262588770778 0 Atrox the Magician (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). Atrox the Magician (Merfolk Wanderer) Turns: 0, Time: 00:00:06 Health: 13/13 AC: 8 Str: 13 XL: 1 Next: 0% Magic: 4/4 EV: 5 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . d - +0 chain mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 10 boomerangs (quivered) Armour d - a +0 chain mail (worn) Scrolls c - a scroll of fear Skills: + Level 2.0 Throwing + Level 2.1 Armour + Level 3.0 Spellcasting + Level 1.0 Invocations + Level 1.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 4% 1d3 99% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 1% N/A 100% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Atrox the Merfolk Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a book of the Hunter. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 10 boomerangs, a scroll of fear, a +0 chain mail; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #.@.# #..:## #...## #... #...# #... ...# +... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Atrox the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Atrox set off with the following items: a +0 club, 10 | boomerangs, a scroll of fear, a +0 chain mail; and the | following spell memorised: Freeze; and the following spells | available to memorise: Ozocubu's Armour. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_corners, hellmonk_ecumenical_altar_arch_garden, dreamdust_mushroom_princess, dreamdust_princess_corridor Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+