Dungeon Crawl Stone Soup version 0.33-a0-783-g76efb29fe3 (webtiles) character file. Game seed: 10227124382175514895 0 Atrox the Ducker (level 1, 12/12 HPs) Began as a Deep Elf Wanderer on Jan 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). Atrox the Ducker (Deep Elf Wanderer) Turns: 0, Time: 00:00:03 Health: 12/12 AC: 3 Str: 5 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 18 God: Gold: 0 SH: 6 Dex: 16 Spells: 2/3 levels left rFire . . . a - +0 dagger rCold . . . e - +2 buckler rNeg . . . d - +0 robe rPois . (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 cloak (worn) d - a +0 robe (worn) e - a +2 buckler (worn) Scrolls c - a scroll of blinking Skills: + Level 1.0 Fighting + Level 1.0 Armour + Level 2.4 Dodging + Level 2.4 Shields + Level 1.5 Spellcasting + Level 2.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 10% 2d10 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, Atrox the Deep Elf Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 10 gold pieces and a scroll labelled SIORUR YPELLASH. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 cloak, a scroll of blinking, a +0 robe, a +2 buckler; and the following spell memorised: Foxfire; and the following spells available to memorise: Volatile Blastmotes. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##♣♣### ~...... ##......♣ ##........ #.@....... #.......... #.....$.♣.. #♣......... .......... #.......... #.......... #..♣?...... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Atrox the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Atrox set off with the following items: a +0 dagger, a +0 | cloak, a scroll of blinking, a +0 robe, a +2 buckler; and | the following spell memorised: Foxfire; and the following | spells available to memorise: Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 5/5 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, minmay_box_of_dots Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+