Dungeon Crawl Stone Soup version 0.33-a0-1012-gc279ef658a (webtiles) character file. Game seed: 14285298963296659889 0 Atrox the Conjurer (level 1, 14/14 HPs) Began as an Armataur Wanderer on Feb 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). Atrox the Conjurer (Armataur Wanderer) Turns: 0, Time: 00:00:02 Health: 14/14 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 7 Int: 14 God: Gold: 0 SH: 3 Dex: 9 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . d - +0 buckler rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 buckler (worn) Potions b - a potion of curing Skills: + Level 1.0 Dodging + Level 2.1 Shields + Level 1.0 Spellcasting + Level 4.5 Conjurations + Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 11% 2 Foxfire Conj/Fire 32% 2x1d5 14% 1 Shock Conj/Air 28% 1d4 17% 1 Static Discharge Conj/Air 14% 3-4/arc 26% 2 Volatile Blastmotes Fire/Tloc 4% 2d10 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, Atrox the Armataur Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 leather armour, a +0 buckler; and the following spells available to memorise: Searing Ray, Foxfire, Shock, Static Discharge, Volatile Blastmotes. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ............. . ........... . .. ......... .. ... ....... ... .... ..... .... .....♣...♣....∩ ..∩............ §§§....@..♣ §§§.......§§§§§ §§§§§..§§§§§§§§ §§§§§§§§§§§§§§§ §§§§§§§§§§§§≈≈§ ≈≈≈≈§§§§≈≈≈≈≈≈≈ ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Atrox the Armataur Wanderer began the quest for the Orb. 0 | D:1 | Atrox set off with the following items: a +0 club, a potion | of curing, a +0 leather armour, a +0 buckler; and the | following spells available to memorise: Searing Ray, | Foxfire, Shock, Static Discharge, Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, chequers_big_river Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+