Dungeon Crawl Stone Soup version 0.34-a0-106-ga9c97bacbe (webtiles) character file. Game seed: 17715710785852823674 324 Atrox the Magician (level 6, 0/45 HPs) Began as a Djinni Conjurer on June 6, 2025. Shot with an arrow by a centaur (10 damage) ... on level 4 of the Dungeon. The game lasted 00:03:30 (2756 turns). Atrox the Magician (Djinni Conjurer) Turns: 2756, Time: 00:03:31 Health: 0/45 AC: 2 Str: 6 XL: 6 Next: 78% Gold: 1451 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + + - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... f - ring of protection from fire Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 1451 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of protection from fire (worn) Scrolls c - a scroll of poison g - 2 scrolls of identify Potions b - a potion of brilliance d - a potion of might {unknown} e - a potion of lignification Skills: + Level 2.5 Fighting + Level 3.7 Dodging + Level 2.9 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations - Level 4.5 Hexes - Level 4.5 Summonings - Level 4.5 Necromancy - Level 4.5 Translocations - Level 4.5 Forgecraft - Level 4.5 Fire Magic - Level 4.5 Ice Magic - Level 4.5 Air Magic - Level 4.5 Earth Magic - Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 17% 4 e - Slow Hex 92% N/A 1% 1 f - Jinxbite Hex 46% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The shadow imp is moderately wounded. The shadow imp gestures at you. You struggle to resist. The magic dart hits the shadow imp. The shadow imp is almost dead. The magic dart hits the shadow imp. You kill the shadow imp! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A centaur comes into view. The centaur shouts! A centaur is nearby! The magic dart hits the centaur. The centaur is lightly wounded. The centaur wields a +1 shortbow of freezing. It is covered in frost. The centaur shoots an arrow. The arrow hits you. The arrow freezes you terribly. The centaur shoots an arrow. The arrow hits you. The arrow freezes you terribly. You start resting. A centaur is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +1 shortbow of freezing (lightly wounded, 87% to hit) You focus your ray upon the centaur. The searing ray hits the centaur but does no damage. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you! The arrow freezes you terribly! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the centaur. The centaur is moderately wounded. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ...................... ..................)... ...................... ........#####......... . ........#####......... ..####....#...######.... ......#...#...##........ .c....+.......+......... ......#@......##........ ....c................... #########...........#... #...........+... #...........#... ............###. ............ #. ......##.... #. .....##....#### You could see a centaur. Vanquished Creatures Duvessa (D:4) A scorpion (D:3) Dowan (D:4) 3 gnolls (D:2) 3 adders A shadow imp (D:4) 3 dart slugs 4 orcs (D:3) 10 endoplasms A giant cockroach (D:2) 3 hobgoblins 2 jackals (D:1) 3 quokkas 4 ball pythons 5 bats 5 frilled lizards 6 goblins A kobold (D:3) 5 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Atrox the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Atrox set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 88 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 550 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 550 | D:1 | Learned a level 1 spell: Slow 555 | D:1 | Found Ceerghumm's Vocational Training. 1067 | D:2 | Reached skill level 1 in Fighting 1327 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 2072 | D:3 | Reached XP level 5. HP: 35/37 MP: 0/0 2072 | D:3 | Learned a level 2 spell: Jinxbite 2128 | D:3 | Identified a scroll of acquirement 2128 | D:3 | Acquired 1281 gold pieces 2277 | D:4 | Noticed Duvessa 2277 | D:4 | Noticed Dowan 2361 | D:4 | Killed Duvessa 2362 | D:4 | Reached XP level 6. HP: 20/43 MP: 0/0 2367 | D:4 | Killed Dowan 2756 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic, nicolae_eternal_life, nicolae_shop_vocational D:2: layout_rooms, corexii_corridor_pit, nicolae_grassy_gnolls D:3: minmay_general_purpose_star, layout_rooms, minmay_misc_feat_plants D:4: layout_basic, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.5 Stealth | 2 | 2.9 Dodging | 3 | 3.7 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 75 | 50 || 125 Searing Ray | 2 | 7 || 9 Use: Scroll | 2 | 9 || 11 Armour: Robe | 4 | 17 || 21 Dodge: Dodged | 3 | 10 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2755 | 2662 | 93 | 417 | 1936 | 4 | 688.8 | Dungeon | 2755 | 2662 | 93 | 417 | 1936 | 4 | 688.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 889 daAuts D:3: 766 daAuts D:2: 670 daAuts D:4: 429 daAuts