Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 7671039566086144633 8 Atrox the Magician (level 2, 21/21 HPs) Began as a Djinni Earth Elementalist on June 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (681 turns). Atrox the Magician (Djinni Earth Elementalist) Turns: 681, Time: 00:00:53 Health: 21/21 AC: 2 Str: 6 XL: 2 Next: 15% Gold: 33 EV: 11 Int: 15 God: SH: 0 Dex: 17 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, agile 1, strong-willed 1, inhibited regeneration, persistent drain a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of curing {unknown} d - a potion of might f - a potion of lignification {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Armour + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations - Level 3.1 Hexes - Level 3.1 Summonings - Level 3.1 Necromancy - Level 3.1 Translocations - Level 3.1 Forgecraft - Level 3.1 Fire Magic - Level 3.1 Ice Magic - Level 3.1 Air Magic + Level 3.1 Earth Magic - Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 22% 2d7 5% 1 b - Passwall Erth 11% N/A 17% 3 c - Stone Arrow Conj/Erth 22% 3d8 17% 3 d - Petrify Alch/Erth 11% N/A 50% 4 e - Brom's Barrelling Bo Conj/Erth 11% 2d5 50% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are agile. (Dex +4, Str/Int -1) You are strong-willed. (Will+) You do not regenerate when monsters are visible. Your health recovers twice as slowly from being drained. Message History You see here 4 stones. You see here 4 stones. You see here a +0 spear. A bat comes into view. A bat is nearby! The blast of sand hits the bat! You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. h - 2 scrolls labelled TUNUTA WIBRIE (gained 1) Things that are here: a +0 dagger; 5 stones; a kobold skeleton You see here a +0 hand axe. Done exploring. Done exploring. As you read the scroll labelled TUNUTA WIBRIE, it crumbles to dust. It is a scroll of identify. d - a potion of might As you read the scroll of identify, it crumbles to dust. e - 3 potions of mutation As you read the scroll labelled XEUWKONEWI, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. As you read the scroll labelled PUEVEKLONAT, it crumbles to dust. It is a scroll of brand weapon. You aren't carrying any weapons that can be branded. You start waiting. Your surroundings suddenly seem different. You feel extremely strange. You feel weaker. You feel insulated. You feel extremely strange. You feel conductive. You feel stronger. Your regeneration stops near monsters. Your body twists and deforms. You feel your magical essence link to the dungeon's wands. You feel agile. You feel extremely strange. You feel clumsy. Your magical essence no longer links to wands of the dungeon. Your body's shape seems more normal. You feel agile. You feel strong-willed. You begin to recover more slowly from draining effects. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### #.......# ........# #.......# #######.# #.......########## #.# ###................^ #.# ###.........########## #.# #...##......# ###### #.# #...##......# #....# #######.# #...######.#####....# ......#.# #>...@..............# #####.#.# #[..######.#####....# #.#.# #.### #.# #....# #.#.# #.########.# #....## ###.# #........#.# #....)# #.# ########.#.# #######.. #.# #.#.# #........ #.# #.#.# ######### #.# #.#.# #.. There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Atrox the Djinni Earth Elementalist began the quest for the | Orb. 0 | D:1 | Atrox set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify, Brom's | Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 343 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 678 | D:1 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 678 | D:1 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 679 | D:1 | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 679 | D:1 | Lost mutation: You are weak. (Str -2) [potion of mutation] 679 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 679 | D:1 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 679 | D:1 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 679 | D:1 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 680 | D:1 | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 680 | D:1 | Lost mutation: You expend health (3 HP) to strengthen your | wands. [potion of mutation] 680 | D:1 | Lost mutation: Armour fits poorly on your strangely shaped | body. [potion of mutation] 680 | D:1 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 680 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 680 | D:1 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 681 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Forgecraft | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Fighting | | 0.3 Armour | | 0.3 Dodging | | 2.3 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Sandblast || 12 Use: Scroll || 4 Potion || 3 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 687 | 687 | 0 | 0 | 607 | 1 | 687.0 | Dungeon | 687 | 687 | 0 | 0 | 607 | 1 | 687.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 687 daAuts