Aumanor Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (0, 1, D:1) a +0 plate armour (26, 4, D:1) a +0 dagger (38, 8, D:1) a +0 whip (16, 23, D:1) 14 arrows (-13, 26, D:1) a +0 dagger (-15, 29, D:1) 24 bolts (-6, 31, D:1) a +0 short sword (1, 35, D:1) a +0 club (11, 38, D:1) a +0 club (-9, 45, D:1) a +0 dagger (-8, 52, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (34, 1, D:2) a +0 short sword (-9, 4, D:2) a +0 dagger (23, 6, D:2) a +0 dagger (14, 9, D:2) 19 bolts (0, 16, D:2) a +0 club (6, 32, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club 3 tomahawks a +0 leather armour (36, 2, D:3) a +0 dagger (24, 3, D:3) a +0 hand axe (5, 4, D:3) a +0 dagger (33, 5, D:3) a +0 robe (3, 6, D:3) a +0 spear (2, 7, D:3) a tomahawk (3, 10, D:3) a +0 trident (2, 11, D:3) a +0 chain mail (3, 11, D:3) 25 bolts a +0 chain mail a +0 hand axe (0, 17, D:3) a +0 leather armour a +0 hand axe (12, 22, D:3) a +0 ring mail (23, 26, D:3) a +0 hunting sling (11, 30, D:3) a +0 leather armour (-6, 38, D:3) a cursed +0 robe (-7, 40, D:3) a +0 flail (36, 45, D:3) a +0 club Level 4 of the Dungeon [Shop] Mait's Gadget Shop a wand of cold (4) (192 gold) a wand of fire (3) (168 gold) a +3 rod of the swarm (12/12) (1200 gold) a wand of slowing (25) (242 gold) a wand of confusion (29) (278 gold) a lamp of fire (480 gold) a wand of fireball (7) (264 gold) a phial of floods (480 gold) a wand of cold (4) (192 gold) a +0 rod of shadows (9/9) (840 gold) a wand of draining (7) (132 gold) a +9 rod of inaccuracy (11/11) (1402 gold) a box of beasts (240 gold) a -1 rod of the swarm (11/11) (900 gold) [Shop] Tript's Distillery 2 potions of might (80 gold) a potion of agility (40 gold) a potion of haste (100 gold) a potion of flight (30 gold) a potion of agility (40 gold) [Shop] Oqaitics' Antique Weapon Shop a +0 long sword (105 gold) a +0 falchion (90 gold) a +0 whip (75 gold) a +0 club (30 gold) a +3 great mace of protection (195 gold) the cursed +2 falchion of the Grave {drain, rElec Str+2} (240 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It insulates you from electricity. It has a curse placed upon it. a +1 dagger of electrocution (60 gold) a +0 hunting sling of flaming (45 gold) a +0 dire flail (120 gold) a +0 hand axe (90 gold) (0, 0, D:4) a +0 club (-34, 1, D:4) a +0 flail a cursed +0 ring mail (-31, 1, D:4) a +0 dagger a +0 robe (-20, 9, D:4) 2 potions of poison (-6, 12, D:4) a +0 club (5, 15, D:4) a +0 dagger a +0 club (-12, 18, D:4) a +0 trident (-22, 22, D:4) a +0 falchion of slicing (-27, 24, D:4) a cursed -3 club (2, 24, D:4) a +0 dagger (-9, 27, D:4) a +0 club (-20, 30, D:4) a +0 robe a +0 dagger of speed (-20, 31, D:4) a +0 flail (-20, 32, D:4) a cursed -3 mace (-21, 34, D:4) 5 tomahawks a cursed -3 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, 0, D:5) a +0 mace (-18, 2, D:5) 8 gold pieces (-17, 2, D:5) 9 gold pieces (-16, 2, D:5) 14 gold pieces (-15, 2, D:5) 12 gold pieces (-14, 2, D:5) 14 gold pieces (-5, 6, D:5) a +2 dagger of venom (-11, 8, D:5) a +0 club (-5, 10, D:5) a +0 leather armour (9, 10, D:5) an arrow (13, 10, D:5) a +0 war axe (8, 11, D:5) an arrow (12, 11, D:5) 4 arrows a +0 shortbow (-21, 19, D:5) a +0 club (-9, 21, D:5) a +0 chain mail (-20, 23, D:5) a +0 scale mail (-21, 25, D:5) a +0 club (19, 25, D:5) a +0 whip (-21, 26, D:5) a +0 club (-16, 27, D:5) a +0 club (16, 29, D:5) a +0 chain mail (-17, 37, D:5) a +0 leather armour (-12, 37, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) 2 throwing nets (-10, 11, D:6) a +0 spear (-10, 15, D:6) a +0 club (-11, 16, D:6) a cursed -3 club (-6, 17, D:6) 26 arrows (-11, 18, D:6) a +0 dagger a cursed +0 robe (-10, 19, D:6) a +0 dagger a +0 robe (-10, 21, D:6) a +0 giant club (6, 23, D:6) a +4 dagger of venom (7, 23, D:6) a +0 glaive a +0 plate armour (7, 25, D:6) a +0 club (-5, 30, D:6) a +0 dagger (3, 30, D:6) a +0 spear a +0 scale mail a +0 shield (-6, 31, D:6) a +0 whip (-4, 32, D:6) a +0 broad axe (-2, 32, D:6) a +0 flail (7, 32, D:6) a +0 shortbow 15 arrows (-23, 33, D:6) a +0 robe a +0 dagger (-1, 33, D:6) a +0 whip (-24, 34, D:6) a +0 flail (-22, 35, D:6) a +0 chain mail (-17, 35, D:6) a +0 hand axe (-6, 36, D:6) 15 arrows a +0 shortbow (-20, 37, D:6) a +0 club (-8, 37, D:6) a +0 spear (-10, 39, D:6) a +0 whip (-9, 43, D:6) a +0 club (-20, 52, D:6) a +0 ring mail a +1 whip of electrocution (-3, 59, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 whip (-20, 12, D:7) an uncursed amulet of inaccuracy (-27, 21, D:7) a +0 falchion (-9, 27, D:7) a +1 long sword of holy wrath (-38, 28, D:7) a +0 giant club (-32, 29, D:7) a +0 ring mail (-41, 30, D:7) a +0 club a +0 dagger a +0 robe (-43, 31, D:7) a +0 rapier (-18, 31, D:7) a +0 ring mail a +0 long sword (-21, 34, D:7) a cursed -2 ring mail a +4 long sword Level 8 of the Dungeon (0, 0, D:8) a +2 war axe of chopping (3, 2, D:8) a +0 mace (3, 5, D:8) a +0 robe a +0 dagger (24, 6, D:8) a +0 short sword (22, 7, D:8) a +0 robe a +0 dagger (23, 7, D:8) a +0 morningstar (24, 8, D:8) a +0 leather armour a +0 hand axe (24, 10, D:8) a +0 scale mail a +0 flail a +0 hand axe a +0 scale mail (35, 11, D:8) a +0 war axe (25, 13, D:8) a +0 trident (18, 20, D:8) a +0 dagger (12, 23, D:8) a +0 dagger (21, 24, D:8) a +0 scale mail a +0 whip (-2, 26, D:8) a +0 blowgun a kobold corpse (13, 28, D:8) a +0 shortbow 11 arrows of frost (23, 28, D:8) a +0 short sword (-5, 30, D:8) a +0 quarterstaff a +0 hunting sling a cursed +0 leather armour (-8, 32, D:8) a +0 robe the Ecumenical Temple (-11, 3, Temple) the +4 quarterstaff of Might {elec, +Rage rC++ Int-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-2). It greatly protects you from cold. It lets you go berserk.