AvylaarBelgium the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 plate armour of fire resistance (62, 1, D) a disc of storms (67, 1, D) a +0 long sword (68, 1, D) a crystal ball of energy (69, 1, D) the cursed -7 scale mail "Lafarche" {rF+ rC+} It protects you from fire. It protects you from cold. It has a curse placed upon it. (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 cutlass a +5 dagger (62, 2, D) the +9 morningstar "Heloa" {venom, rF+ Dex-5} It poisons the flesh of those it strikes. It affects your dexterity (-5). It protects you from fire. (73, 2, D) a disc of storms (74, 2, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 blowgun a +2 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (69, 3, D) a +0 shortbow a +0 leather armour a +0 long sword a +0 buckler 10 arrows (3, 4, D) 1000 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (69, 4, D) an arrow (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 plate armour (61, 9, D) an uncursed staff of poison (62, 9, D) an uncursed staff of air (63, 9, D) a +0 dagger (68, 9, D) a +0 club a +0 leather armour (69, 9, D) a +0 whip a +0 leather armour a +0 club a +1 chain mail of fire resistance (70, 9, D) a +0 ring mail an uncursed staff of summoning (62, 10, D) a +2 hand axe of electrocution (69, 10, D) a +1 dagger of venom (70, 10, D) a lantern of shadows (72, 10, D) a +8 short sword of electrocution (73, 10, D) a +6 ring of intelligence a +5 storm dragon armour a +5 gold dragon armour a +0 robe (60, 12, D) a +0 cutlass a +0 robe (50, 14, D) a +5 dagger of venom (51, 14, D) the ring "Jiahass" {rC+ Str+3 Dex-4} [ring of protection from cold] It affects your strength (+3). It affects your dexterity (-4). It protects you from cold. (52, 14, D) a +1 scale mail of fire resistance (53, 14, D) the +8 halberd "Josoelegg" {antimagic, +Inv rElec MR+ Str+1} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+1). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. (54, 14, D) a lamp of fire (55, 14, D) an uncursed amulet of the gourmand (59, 14, D) a +3 cutlass of venom a +0 robe (61, 17, D) 4 scrolls of enchant weapon (62, 17, D) a +0 plate armour of cold resistance (63, 17, D) the ring of Clotakh {rN+ Dex+4 Int+4} [ring of positive energy] It affects your intelligence (+4). It affects your dexterity (+4). It protects you from negative energy. (64, 17, D) a book of Necromancy (70, 17, D) a +5 fire dragon armour (72, 17, D) a +0 long sword of flaming (62, 18, D) the macabre finger necklace {Ward rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. (63, 18, D) a scroll of brand weapon (64, 18, D) a +1 shortbow of velocity (71, 18, D) an uncursed staff of cold (72, 18, D) a +1 vampiric falchion (73, 18, D) a +1 dagger of speed (52, 21, D) a +2 war axe of electrocution (unseen) (56, 21, D) a +2 scimitar of flaming (74, 21, D) a +0 short sword (50, 22, D) a sling bullet (56, 22, D) 2 poisoned arrows (66, 22, D) a +0 trident (75, 23, D) a +0 short sword a +0 short sword a +2 long sword of flaming a +0 chain mail a +0 long sword (49, 25, D) a +3 great mace of protection (50, 25, D) a +4 cutlass of venom (51, 25, D) a sack of spiders (52, 25, D) the +0 scale mail of the Devil's Advocate {Int-1} It affects your intelligence (-1). (53, 25, D) a +2 mace of protection (54, 25, D) a cursed staff of earth (55, 25, D) an uncursed staff of conjuration (50, 26, D) a crystal ball of energy (51, 26, D) an uncursed staff of energy (52, 26, D) the +8 plate armour "Xointaw" {rC+ SInv} It protects you from cold. It enhances your eyesight. (53, 26, D) a +0 great sword of holy wrath (54, 26, D) a +2 robe of positive energy (61, 27, D) the Collected Works on Nocuous Confrontation Spells Type Level Sting Conjuration/Poison 1 Cure Poison Poison 2 Stone Arrow Conjuration/Earth 3 Olgreb's Toxic Radiance Poison 4 Bolt of Magma Conjuration/Fire/Earth 5 (62, 27, D) Khuuluwke's Guide on Transformation Spells Type Level Stoneskin Transmutation/Earth 2 Ice Form Ice/Transmutation 4 Petrify Transmutation/Earth 4 (63, 27, D) a crystal ball of energy (65, 27, D) a +1 whip of venom (71, 27, D) a box of beasts (63, 28, D) Liagheri's Collected Works on Floating Attacks Spells Type Level Repel Missiles Charms/Air 2 Mephitic Cloud Conjuration/Poison/Air 3 Bolt of Draining Conjuration/Necromancy 5 Lightning Bolt Conjuration/Air 5 (71, 28, D) the cursed +0 sling "Haxic" {flame, rPois} It turns projectiles fired from it into bolts of flame. It protects you from poison. It has a curse placed upon it. (72, 28, D) a +2 trident of freezing (62, 29, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. 2 curare-tipped needles 8 poisoned needles (51, 33, D) a potion of blood (52, 33, D) a +0 hand axe (48, 37, D) the ring "Itsatt" {Str+1 Dex+3} [ring of dexterity] It affects your strength (+1). It affects your dexterity (+3). (50, 37, D) a sack of spiders (52, 37, D) the cursed +8 plate armour "Ecluhar" {Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It has a curse placed upon it. (54, 37, D) 2 bread rations the cursed +10 quarterstaff of Tension {freeze, Noisy +Blink rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It lets you blink. It may make noises in combat. It has a curse placed upon it. (59, 37, D) a +3 ring of evasion (60, 37, D) a phial of floods (61, 37, D) an uncursed staff of wizardry (62, 37, D) a plain deck of destruction (63, 37, D) the +8 falchion of Flawed Execution {freeze, rF++ Dex-6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-6). It greatly protects you from fire. (69, 37, D) a Grand Grimoire (71, 37, D) a book of Flames (72, 37, D) a +1 glaive of chopping (73, 37, D) a +10 plate armour of ponderousness (49, 38, D) a sack of spiders (51, 38, D) an uncursed staff of power (52, 38, D) Heisuf's Compendium of Changing Spells Type Level Passwall Transmutation/Earth 3 Spider Form Transmutation/Poison 3 Alistair's Intoxication Transmutation/Poison 4 (53, 38, D) a +5 quarterstaff of speed (60, 38, D) an uncursed amulet of the gourmand (61, 38, D) a fan of gales (62, 38, D) a +3 scimitar of electrocution (63, 38, D) a +0 scale mail of poison resistance (68, 38, D) the +8 lance "Wyrmbane" {+Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. a book of Necromancy (70, 38, D) a +1 short sword of speed (71, 38, D) an uncursed staff of air (72, 38, D) a book of Minor Magic (51, 39, D) a +5 battleaxe of draining a +0 chain mail (73, 43, D) a +0 short sword a +0 robe (48, 44, D) a hell hog corpse (rotten by now) (73, 44, D) a +0 short sword a +0 robe