Dungeon Crawl Stone Soup version 0.32-a0-1179-g5fb32589bc (webtiles) character file. Game seed: 6945503715704319498 83 Azelaic the Magician (level 4, -7/31 HPs) Began as a Djinni Fire Elementalist on May 16, 2024. Was an Initiate of Ashenzari. Mangled by a gnoll ... wielding a +0 spear (8 damage) ... on level 4 of the Dungeon. The game lasted 00:08:15 (3595 turns). Azelaic the Magician (Djinni Fire Elementalist) Turns: 3595, Time: 00:08:16 Health: -7/31 AC: 2 Str: 7 XL: 4 Next: 71% Gold: 107 EV: 12 Int: 17 God: Ashenzari [......] SH: 0 Dex: 15 rFire + + . f - +1 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-8 HP) @: enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Curse Item You were on level 4 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons f - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Potions d - a potion of heal wounds {unknown} Skills: + Level 0.5 Fighting + Level 3.2 Dodging + Level 2.8 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 12% 3 d - Inner Flame Hex/Fire 14% N/A 12% 3 e - Flame Wave Conj/Fire 14% 2d6 36% 4 f - Shock Conj/Air 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Portals: Sewer: D:4 Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A gnoll is nearby! A gnoll is nearby! The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * You hear the slow rusting of a drain. The gnoll barely misses you. It was a potion of enlightenment. You feel more buoyant. The gnoll hits you but does no damage. As you read the scroll labelled ULENWEZ BATZU, it crumbles to dust. It is a scroll of enchant armour. Okay, then. The gnoll hits you but does no damage. As you read the scroll labelled HEBIFO ZESMOVU, it dissolves into smoke. It was a scroll of fog. The gnoll is no longer more vulnerable to fire. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is almost dead. The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * You hear a shout! The gnoll hits you from afar with a +0 spear! You die... ...##...))........≈ ...#..............#. ...........##.......≈ #.#######.##.......≈ #.#~~~~~#.#........≈ #.#~~∩BS+§#§.......≈ ####.#~~~BB#g§§.......≈ #....#######§§§.......≈ #......§@§#§.......≈ ####.######...... #...#####..... ###....# #[... ##.#..# #... #.# .# .## #.# # #.# ### You could see a gnoll (combustible), an adder and 3 giant cockroaches. Vanquished Creatures An orc priest (D:4) An adder (D:2) 2 dart slugs 3 orcs (D:4) A ball python (D:1) 4 bats (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) 4 goblins (D:1) 6 hobgoblins A quokka (D:1) 2 frilled lizards (D:1) 2 kobolds 2 rats (D:1) 36 creatures vanquished. Vanquished Creatures (others) 31 foxfires (D:1) 31 creatures vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Azelaic the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Azelaic set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 866 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 1999 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 1999 | D:1 | Learned a level 1 spell: Shock 2492 | D:1 | Found a faded altar of an unknown god. 2497 | D:1 | Prayed at the altar of an unknown god. 2497 | D:1 | Became a worshipper of Ashenzari the Shackled 3540 | D:2 | You are sucked into a shaft and drop 2 floors! 3547 | D:4 | Found a glowing drain. 3565 | D:4 | Reached XP level 4. HP: 18/31 MP: 0/0 3595 | D:4 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, ebering_ecumenical_altar_abandoned, minmay_misc_feat_tower, glass_columns_a, minmay_tiny_reverse_x D:2: layout_loops_corners D:4: layout_rooms, kennysheep_little_box, mainiacjoe_overflow_catwalk, gup_sewer_entry_glass, gammafunk_ghost_gnarly_gnolls, chequers_decorated_corner, fountainhead, grunt_ministairs_14, kennysheep_diamond, serial_park_tiny_1 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.8 Dodging | 3 | 3.2 Fighting | | 0.5 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Foxfire | 23 | || 23 Scorch | 33 | 5 || 38 Use: Potion | 1 | 1 || 2 Scroll | | 2 || 2 Armour: Robe | 16 | 5 || 21 Dodge: Dodged | 29 | 4 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3593 | 3491 | 102 | 2581 | 726 | 3 | 1197.7 | Dungeon | 3593 | 3491 | 102 | 2581 | 726 | 3 | 1197.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 3086 daAuts D:2: 453 daAuts D:4: 54 daAuts