Azhtabak Level 1 of the Dungeon (0, 0, D:1) a +0 robe (-31, 6, D:1) a +0 spear (-42, 8, D:1) a +0 dagger (-38, 10, D:1) 22 bolts (-10, 11, D:1) a +0 leather armour (-16, 15, D:1) a +0 dagger (-23, 16, D:1) a +0 dagger (-14, 18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed -3 club (-32, 7, D:2) a +0 short sword of speed (-8, 13, D:2) a +0 dagger (-19, 28, D:2) a +0 robe (-24, 32, D:2) a +0 mace (-27, 37, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (0, 3, D:3) a +0 dagger a +1 robe of positive energy (0, 4, D:3) a +0 club (13, 10, D:3) a +0 leather armour (-18, 16, D:3) a +0 mace (-13, 16, D:3) a cursed +0 chain mail a +0 dagger a +0 club a +0 robe a +0 dagger (20, 17, D:3) a +0 club (-4, 37, D:3) a +0 chain mail (-3, 45, D:3) a +0 dagger (-3, 46, D:3) a +0 leather armour (-2, 46, D:3) a +0 ring mail a +0 club a +0 leather armour a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 animal skin (10, 4, D:4) 22 bolts (6, 9, D:4) a +0 robe a +0 dagger (8, 10, D:4) a +0 animal skin (-9, 12, D:4) a +0 ring mail (-14, 13, D:4) a +0 giant club (33, 18, D:4) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (41, 21, D:4) a cursed -2 whip (30, 23, D:4) a +0 club (23, 24, D:4) a +0 flail (5, 29, D:4) 10 bolts (20, 29, D:4) a +0 mace a +0 leather armour (39, 29, D:4) a +0 flail of holy wrath (20, 31, D:4) a +0 giant spiked club (10, 36, D:4) a cursed -2 giant spiked club (-1, 41, D:4) a +0 leather armour a +0 short sword (-1, 49, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, 1, D:5) a +0 whip (1, 2, D:5) a +0 club a +0 club a +0 leather armour (1, 9, D:5) a +0 ring mail (22, 25, D:5) a +0 whip of freezing a +0 robe (8, 29, D:5) a +0 chain mail a +0 hand axe (-19, 37, D:5) a +0 animal skin (18, 41, D:5) a cursed +0 leather armour a +0 flail (13, 42, D:5) a +0 club (4, 49, D:5) a +2 leather armour of fire resistance a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 morningstar a +0 robe (-4, 3, D:6) a +0 dagger (-49, 5, D:6) 14 sling bullets of frost (-27, 7, D:6) a +0 ring mail (10, 26, D:6) a +0 giant spiked club (-33, 28, D:6) a +0 broad axe (-51, 33, D:6) a +0 giant club (-54, 35, D:6) 27 bolts (1, 38, D:6) a cursed -2 falchion a +0 trident (2, 38, D:6) a +0 club (1, 39, D:6) a +0 club (-41, 40, D:6) a +0 rapier a +0 leather armour (1, 40, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 cloak (1, 0, D:7) a +0 flail of protection a +0 leather armour (15, 3, D:7) a +0 spear of piercing (13, 10, D:7) a +0 flail a +0 dagger a +0 club a +0 leather armour a +0 whip a +0 leather armour (19, 11, D:7) a +0 cloak (25, 11, D:7) a +0 dagger a +0 leather armour (31, 15, D:7) a +0 leather armour a +0 helmet (-6, 32, D:7) a +0 ring mail (-2, 38, D:7) a +0 great sword a +0 great sword (1, 41, D:7) a +1 scimitar a +0 robe (0, 42, D:7) a +0 robe a cursed +0 dire flail a +0 robe of cold resistance a +0 robe (-11, 49, D:7) a +0 buckler Level 8 of the Dungeon (0, 0, D:8) a water moccasin corpse the Ecumenical Temple