Azhtabak Level 1 of the Dungeon (0, 0, D:1) a +0 club (-20, 9, D:1) 5 exploding sling bullets a +1 cloak (14, 18, D:1) a +0 whip (40, 19, D:1) a +0 hunting sling (-16, 20, D:1) a +0 club (18, 26, D:1) a cursed -3 short sword (-3, 29, D:1) a +0 whip (-4, 31, D:1) 13 exploding sling bullets (-14, 36, D:1) a cursed -1 club (-13, 36, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-27, 7, D:2) a +2 dagger of freezing (-10, 11, D:2) 13 poisoned needles (-9, 15, D:2) a +0 whip (-7, 16, D:2) a +0 dagger (-11, 18, D:2) a +0 club (-4, 18, D:2) a +0 ring mail (21, 19, D:2) a +0 leather armour (-10, 21, D:2) a +0 club (-9, 37, D:2) a +0 hand axe (3, 42, D:2) 8 tomahawks Level 3 of the Dungeon (0, 0, D:3) a bread ration (9, 0, D:3) a +0 war axe (-4, 10, D:3) a poisoned needle (5, 12, D:3) a +0 mace a +0 leather armour (-32, 16, D:3) a +0 rapier (-14, 17, D:3) a +0 helmet of intelligence (-30, 18, D:3) a +0 whip a +0 robe (18, 25, D:3) a +0 pair of gloves (-27, 26, D:3) a +0 club a +0 whip (18, 27, D:3) 5 silver javelins (14, 29, D:3) a +0 blowgun 5 poisoned needles (-30, 32, D:3) a +0 halberd (-12, 32, D:3) a +0 club (-6, 45, D:3) a +0 dagger (-29, 46, D:3) a +0 club (-43, 48, D:3) a +0 scale mail (-31, 50, D:3) a +0 club (-26, 56, D:3) a cursed -3 club (-11, 56, D:3) a +0 club (unseen) Level 4 of the Dungeon (24, 19, D:4) a bread ration (11, 24, D:4) a +0 flail (-6, 40, D:4) a +0 dagger a +0 robe (3, 41, D:4) a +0 ring mail a +0 club a +0 animal skin (-23, 42, D:4) a cursed -1 short sword (7, 50, D:4) 7 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 flail (4, 1, D:5) a scroll of enchant weapon a scroll of enchant armour (34, 35, D:5) 5 curare-tipped needles Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (-1, 2, D:6) an arrow (31, 7, D:6) a +4 scale mail (-8, 28, D:6) a scroll of enchant weapon Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (3, 1, D:7) a +0 dagger a +0 robe (6, 2, D:7) a +0 mace (-10, 56, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a scroll of enchant armour (9, 1, D:8) a +0 hunting sling (-28, 3, D:8) a +0 chain mail (5, 3, D:8) a scroll of enchant armour (6, 11, D:8) a +0 rapier (21, 12, D:8) a +0 robe (unseen) (-3, 13, D:8) a +0 short sword (-34, 15, D:8) a +4 ring mail (5, 25, D:8) 15 poisoned needles (-24, 31, D:8) an uncursed amulet of inaccuracy (-23, 42, D:8) a +2 dagger of protection (-9, 44, D:8) 4 large rocks (-32, 48, D:8) a +0 ring mail (-23, 55, D:8) 2 bread rations (6, 60, D:8) a scroll of enchant weapon Level 9 of the Dungeon (0, 0, D:9) a +0 club (25, 4, D:9) a poisoned needle (16, 5, D:9) a +0 robe (25, 5, D:9) a +0 short sword (26, 6, D:9) a +0 blowgun 13 poisoned needles (11, 15, D:9) 29 arrows (32, 29, D:9) a +0 scale mail (11, 38, D:9) 8 sling bullets Level 10 of the Dungeon (0, 0, D:10) a scroll of enchant weapon (-52, 11, D:10) a cursed -1 club a +0 scale mail (-2, 14, D:10) a +0 flail (-54, 30, D:10) 7 javelins (-52, 31, D:10) a +0 giant spiked club (-38, 34, D:10) a +0 long sword a +0 plate armour (-8, 35, D:10) a scroll of enchant weapon (-34, 36, D:10) a +0 war axe a cursed -1 club (-15, 36, D:10) a +0 bardiche (-54, 38, D:10) a +0 long sword (-35, 38, D:10) a +0 robe a cursed +3 trident (-33, 38, D:10) a cursed -1 hand axe a +0 ring mail (-14, 40, D:10) a +0 robe a +1 morningstar (-19, 48, D:10) a +0 giant club a +0 giant club (-17, 50, D:10) a +0 robe a +0 dagger (-11, 50, D:10) 5 fruits Level 11 of the Dungeon [Shop] Zudo's Book Boutique a manual of Earth Magic (1545 gold) a book of Battle (560 gold) a Fen Folio (1050 gold) a book of Flames (490 gold) a book of Party Tricks (700 gold) the Guide on Icy Confrontation (1142 gold) Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Bolt of Cold Conjuration/Ice 6 c - Freezing Cloud Conjuration/Ice/Air 6 a book of Transfigurations (770 gold) (0, 0, D:11) a +0 quarterstaff (2, 6, D:11) a +0 giant club (-24, 11, D:11) a +0 leather armour (-21, 11, D:11) a +0 war axe (-54, 12, D:11) a large rock (-47, 12, D:11) 2 large rocks (-26, 12, D:11) 15 sling bullets (-40, 25, D:11) 2 fruits (-24, 25, D:11) 5 large rocks (-44, 31, D:11) a +0 war axe (-25, 31, D:11) a +0 dagger (-2, 32, D:11) 3 fruits (-40, 33, D:11) a scroll of enchant armour (-16, 33, D:11) 18 bolts (2, 35, D:11) a +0 chain mail (0, 41, D:11) 17 poisoned needles Level 12 of the Dungeon (0, 0, D:12) a large rock (-5, 6, D:12) a large rock (-14, 13, D:12) a +0 shortbow 18 arrows (26, 38, D:12) a +0 halberd (25, 39, D:12) a +0 spear (27, 39, D:12) a +0 spear Level 13 of the Dungeon (0, 0, D:13) 17 poisoned needles (2, 3, D:13) a +0 hand axe (18, 6, D:13) 3 arrows (4, 7, D:13) a +0 short sword (18, 7, D:13) an arrow (15, 10, D:13) 8 arrows a +0 shortbow (16, 10, D:13) 10 arrows of dispersal a +0 shortbow (17, 12, D:13) 16 arrows a +0 longbow (50, 12, D:13) 10 arrows (2, 18, D:13) a +0 mace of protection (16, 25, D:13) a +0 hand axe a +0 hand axe a +0 chain mail (16, 26, D:13) a +0 hand axe a +0 leather armour (6, 32, D:13) a +0 giant club a +0 giant club (7, 33, D:13) a +0 mace (8, 33, D:13) a +0 halberd Level 14 of the Dungeon (0, 0, D:14) 28 arrows a +3 longbow (15, 0, D:14) a +0 leather armour (20, 16, D:14) 16 bolts (-7, 18, D:14) 2 large rocks (15, 39, D:14) a +0 leather armour (-11, 49, D:14) 3 large rocks (0, 54, D:14) a +1 scimitar of flaming Level 15 of the Dungeon (0, 0, D:15) a +0 vampiric dagger a +0 robe (42, 4, D:15) a large rock (33, 5, D:15) 2 large rocks (17, 8, D:15) a +0 shortbow 12 arrows (17, 14, D:15) a +0 shortbow 16 arrows of flame (17, 15, D:15) a +0 shortbow 40 arrows a +0 shortbow (20, 18, D:15) a +0 shortbow of velocity 12 arrows of dispersal the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Oreqiy's Antique Weapon Boutique a +0 war axe (126 gold) a +0 arbalest (162 gold) a +0 trident (126 gold) a +0 whip (90 gold) a +2 hand axe of chopping (108 gold) a +0 arbalest of flaming (162 gold) a +0 great sword (234 gold) a +0 quarterstaff (144 gold) a +0 war axe (126 gold) a +0 flail (126 gold) a +0 flail (126 gold) a +1 flail of protection (126 gold) a +0 giant spiked club (68 gold) (0, 0, Orc:1) a +0 leather armour Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 short sword (-27, 5, Orc:2) a +0 club a tomahawk a +0 leather armour (-25, 5, Orc:2) a tomahawk (-21, 6, Orc:2) 2 tomahawks (-18, 8, Orc:2) a +0 flail a +0 chain mail (-54, 14, Orc:2) a +0 great mace a +0 arbalest 11 bolts a +0 plate armour (-48, 16, Orc:2) a +0 mace a +0 leather armour (-47, 16, Orc:2) a +0 scimitar of holy wrath a +0 plate armour (-48, 17, Orc:2) a +0 flail a +0 leather armour (-44, 19, Orc:2) a +0 battleaxe a +0 chain mail (-43, 20, Orc:2) a +0 giant spiked club (-48, 21, Orc:2) a +0 war axe a +0 leather armour (-47, 21, Orc:2) a +0 scale mail (-44, 21, Orc:2) a +0 dagger a +0 robe (-47, 22, Orc:2) a +2 short sword of speed (-62, 23, Orc:2) a +0 hand axe a +0 plate armour (-53, 23, Orc:2) a +0 mace a +2 plate armour of cold resistance (-60, 24, Orc:2) a +0 mace a +0 plate armour (-62, 26, Orc:2) a +0 club (unseen) (-58, 26, Orc:2) a +0 dagger a +0 leather armour (-62, 29, Orc:2) a +0 antimagic trident a +0 scale mail (-52, 30, Orc:2) a +0 dire flail a cursed +0 chain mail Level 3 of the Orcish Mines (19, 10, Orc:3) a +0 mace (35, 25, Orc:3) a tomahawk Level 4 of the Orcish Mines [Shop] Teinkim's Book Emporium a book of Transfigurations (605 gold) the Reference Book on Hurtful Envenoming (550 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Conjure Flame Conjuration/Fire 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Venom Bolt Conjuration/Poison 5 a book of Callings (330 gold) a book of Flames (385 gold) a book of Battle (440 gold) a book of Envenomations (990 gold) [Shop] Unashra's Armour Boutique a +0 robe (9 gold) a +0 cloak (63 gold) a +0 ring mail (56 gold) the +1 robe of the Realm of Zot {rN+} (236 gold) It protects you from negative energy. a +0 scale mail (56 gold) a +0 crystal plate armour (1120 gold) a +0 chain mail (63 gold) a +0 pair of gloves (63 gold) a +2 pair of boots of flying (301 gold) [Shop] Xaimaf's Armour Shoppe the +1 ring mail of Disguise {*Contam rPois Int+2 Stlth+} (280 gold) It affects your intelligence (+2). It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. a +0 scale mail (52 gold) the +1 troll leather armour of Sayzyeqi {rF+ rN+ Regen+ Int+4 Dex+2} (660 gold) It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It increases your rate of regeneration. a +0 plate armour (299 gold) the +0 helmet "Laurch" {rPois rF+ Stlth+} (331 gold) It protects you from fire. It protects you from poison. It makes you more stealthy. a +2 robe of cold resistance (230 gold) a +0 plate armour (299 gold) a +0 leather armour (26 gold) the +5 ice dragon armour of the Earth {rPois rF- rC++ MP+9} (1250 gold) It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your magic capacity (+9). a +0 ring mail (52 gold) a +0 helmet (58 gold) a +0 plate armour (299 gold) [Shop] Dorurr's Gadget Boutique a lamp of fire (640 gold) a wand of polymorph (14) (256 gold) a wand of confusion (33) (419 gold) a stone of tremors (640 gold) a wand of lightning (7) (176 gold) a wand of fire (8) (384 gold) a wand of fire (3) (224 gold) [Shop] Duqaxeck's Antique Armour Emporium a +0 leather armour (54 gold) a +0 cloak (121 gold) a +2 scale mail of cold resistance (108 gold) a +0 leather armour (54 gold) a +0 robe (18 gold) a +2 swamp dragon armour (1350 gold) a +0 large shield (121 gold) (0, 0, Orc:4) a +0 club a +0 leather armour (0, 1, Orc:4) a tomahawk (1, 1, Orc:4) a +0 club a cursed +0 leather armour (0, 2, Orc:4) a +2 dagger of venom a +0 leather armour (5, 6, Orc:4) a tomahawk (7, 11, Orc:4) a +1 flail of protection 3 large rocks a +0 dagger (8, 11, Orc:4) a +0 ring mail a +1 hand axe of chopping (8, 12, Orc:4) a +0 leather armour a +0 club (9, 13, Orc:4) a +0 hand axe (4, 18, Orc:4) a large rock (46, 20, Orc:4) a +0 robe a +0 dagger (47, 20, Orc:4) a +0 dagger (0, 42, Orc:4) a +0 halberd a +0 robe (8, 46, Orc:4) a +0 scale mail a +0 short sword Level 1 of the Elven Halls (0, 0, Elf:1) a +0 short sword a +0 shortbow 17 arrows of flame a +0 chain mail (19, 3, Elf:1) a +0 short sword (-30, 6, Elf:1) a +0 ring mail a +0 long sword (-33, 19, Elf:1) a scroll of vulnerability (-15, 19, Elf:1) a +0 long sword a +0 ring mail (-15, 25, Elf:1) a +0 long sword (15, 29, Elf:1) a +0 scale mail a +0 short sword 11 arrows a cursed -2 shortbow (13, 30, Elf:1) a +0 leather armour a +0 dagger (13, 37, Elf:1) a +0 scimitar Level 2 of the Elven Halls (0, 0, Elf:2) a wand of confusion (29) (-4, 8, Elf:2) a +0 scimitar of draining a +0 leather armour (-19, 14, Elf:2) 3 arrows (-19, 15, Elf:2) 2 arrows (-40, 24, Elf:2) a +0 long sword of holy wrath a +0 ring mail (-47, 26, Elf:2) a +0 leather armour 20 arrows a +0 short sword a +0 shortbow (-35, 36, Elf:2) a +0 rapier (unseen) Level 3 of the Elven Halls (0, 0, Elf:3) a +2 pair of gloves of dexterity (0, 1, Elf:3) a +0 chain mail (25, 4, Elf:3) a +0 rapier (38, 7, Elf:3) a cursed -2 dagger a +0 robe (40, 12, Elf:3) a +0 long sword a +0 leather armour a scroll of noise (35, 15, Elf:3) a +0 short sword (28, 19, Elf:3) a +0 long sword (27, 20, Elf:3) a +0 long sword (45, 25, Elf:3) a +0 rapier (28, 33, Elf:3) a +0 rapier a +0 leather armour (56, 38, Elf:3) a +0 dagger (44, 43, Elf:3) a +0 dagger a +0 robe (57, 47, Elf:3) a +0 rapier (59, 50, Elf:3) a +0 long sword a +0 leather armour (26, 51, Elf:3) a +0 rapier Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (-27, 22, Lair:1) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (-62, 31, Lair:1) a bread ration Level 2 of the Lair of Beasts (0, 0, Lair:2) the +2 shield of the Peasants {Int+4} It affects your intelligence (+4). Level 4 of the Lair of Beasts (-25, 13, Lair:4) a +0 ring mail Level 5 of the Lair of Beasts (0, 0, Lair:5) the +6 rapier of Isoapnumm {pain, -Tele MR+++ Int+2 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (4, 11, Lair:5) 28 gold pieces (35, 13, Lair:5) a +0 robe (35, 14, Lair:5) a +0 battleaxe Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 robe a +0 battleaxe (-30, 2, Lair:6) the +5 ring mail of Cocytus {rN+ Str+5 Slay+2} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. (16, 5, Lair:6) a +0 long sword (26, 22, Lair:6) a +0 lajatang Level 7 of the Lair of Beasts (0, 0, Lair:7) the +5 hand axe "Otzut" {chop, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). Level 8 of the Lair of Beasts (0, 0, Lair:8) the +6 dagger of Makhleb's Benevolence {antimagic, rC+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. (40, 13, Lair:8) a cursed +0 mace Level 1 of the Swamp (0, 0, Swamp:1) a +0 scale mail (-37, 11, Swamp:1) a meat ration (-36, 11, Swamp:1) a potion of curing Level 2 of the Swamp (0, 0, Swamp:2) a +0 spear a +0 blowgun (0, 1, Swamp:2) 4 curare-tipped needles (26, 9, Swamp:2) a curare-tipped needle (-6, 18, Swamp:2) the +5 chain mail of the Planets {-Tele rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. It prevents most forms of teleportation. (42, 21, Swamp:2) a +0 robe Level 3 of the Swamp (0, 0, Swamp:3) a wand of slowing (24) a wand of magic darts (29) (1, 0, Swamp:3) a wand of random effects (29) (43, 43, Swamp:3) 13 poisoned bolts Level 4 of the Swamp (0, 0, Swamp:4) a cursed +0 short sword a +0 robe (-25, 1, Swamp:4) a +0 plate armour (-20, 16, Swamp:4) a large rock (-26, 18, Swamp:4) a large rock (-31, 25, Swamp:4) a large rock (-29, 25, Swamp:4) a large rock (-17, 25, Swamp:4) a large rock (-32, 32, Swamp:4) a +1 vampiric war axe Level 1 of the Snake Pit (0, 0, Snake:1) a +0 rapier (-19, 11, Snake:1) a +0 leather armour (-7, 13, Snake:1) a +0 dagger of venom a cursed +0 robe (-25, 15, Snake:1) a +0 dagger of venom a +0 robe (-11, 20, Snake:1) a +0 mace Level 2 of the Snake Pit (0, 0, Snake:2) a +0 morningstar a -3 arbalest a +0 scimitar of holy wrath 18 bolts (3, 2, Snake:2) 3 bolts (-19, 4, Snake:2) a +0 dire flail (15, 10, Snake:2) a +0 dagger (8, 16, Snake:2) a +0 war axe (-3, 21, Snake:2) a +0 battleaxe (-4, 42, Snake:2) a +0 dagger of venom a +0 robe (-34, 56, Snake:2) a +0 glaive (-4, 57, Snake:2) 4 large rocks Level 3 of the Snake Pit (0, 0, Snake:3) a +0 halberd a +0 robe (5, 5, Snake:3) a bolt (6, 5, Snake:3) 2 bolts (6, 6, Snake:3) a +0 mace (8, 7, Snake:3) a +0 arbalest a +0 halberd of protection 15 bolts (-34, 9, Snake:3) a +0 hand axe (18, 18, Snake:3) a +0 dagger (-36, 20, Snake:3) a +0 halberd (-2, 39, Snake:3) a +0 trident (-24, 42, Snake:3) 3 bolts (-23, 42, Snake:3) 3 arrows of dispersal a +2 flail of venom a +0 shortbow (-3, 42, Snake:3) a +0 broad axe a +0 robe (-23, 43, Snake:3) 2 bolts (-17, 44, Snake:3) a bolt (-22, 45, Snake:3) a bolt Level 4 of the Snake Pit (0, 0, Snake:4) a +0 club (still there?) 25 arrows (still there?) (2, 0, Snake:4) a +0 battleaxe (unseen) (4, 1, Snake:4) a cursed +0 short sword a +0 robe (5, 1, Snake:4) a +0 halberd (35, 3, Snake:4) a +0 war axe (unseen) (-5, 6, Snake:4) an uncursed ring of fire (4, 35, Snake:4) a +0 shortbow (29, 40, Snake:4) a +0 short sword Level 6 of the Pits of Slime (0, 0, Slime:6) the +7 long sword of Blood-Lust {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (-7, 11, Slime:6) the +6 mace of the Briny Deep {flame, +Fly Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It lets you fly. Level 1 of the Vaults (0, 0, Vaults:1) 4 large rocks Level 2 of the Vaults (0, 0, Vaults:2) a bolt (2, 0, Vaults:2) a bolt (1, 1, Vaults:2) a bolt (3, 2, Vaults:2) a +4 long sword of electrocution a +0 chain mail a +0 large shield (3, 3, Vaults:2) a +0 arbalest a +0 arbalest 29 bolts (18, 3, Vaults:2) a +0 ring mail a +0 flail (7, 6, Vaults:2) a +0 arbalest of velocity 19 bolts (-17, 17, Vaults:2) a +0 arbalest 9 bolts of frost (11, 19, Vaults:2) 3 large rocks (-16, 23, Vaults:2) a bolt of frost (34, 26, Vaults:2) 4 large rocks (-8, 47, Vaults:2) 884 stones (1, 47, Vaults:2) a large rock (7, 48, Vaults:2) 3 large rocks (-16, 50, Vaults:2) a cursed -3 morningstar a +0 ring mail (29, 57, Vaults:2) 5 large rocks (29, 64, Vaults:2) a large rock Level 3 of the Vaults (25, 21, Vaults:3) 2 large rocks (27, 27, Vaults:3) 2 large rocks Level 4 of the Vaults [Shop] Urchenar's Magic Scroll Shop a scroll of immolation (59 gold) a scroll of remove curse (51 gold) a scroll of immolation (59 gold) a scroll of enchant weapon (127 gold) a scroll of enchant armour (127 gold) a scroll of random uselessness (17 gold) (0, 0, Vaults:4) a +0 battleaxe a +0 chain mail (-13, 4, Vaults:4) a +0 long sword a +0 plate armour a +0 shield (-7, 4, Vaults:4) a +1 long sword of flaming a cursed +0 plate armour a +0 shield (14, 4, Vaults:4) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (-12, 5, Vaults:4) a +0 great mace a +0 leather armour (-3, 12, Vaults:4) a +0 arbalest 18 bolts (39, 28, Vaults:4) 76 stones (38, 29, Vaults:4) the cursed +3 lajatang of Ninisk {freeze, MR+ Str-3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. Level 5 of the Vaults (0, 0, Vaults:5) 2 large rocks (2, 0, Vaults:5) 2 large rocks (5, 0, Vaults:5) 2 large rocks (-29, 1, Vaults:5) 4 large rocks (-3, 1, Vaults:5) a large rock (2, 1, Vaults:5) 2 large rocks (4, 1, Vaults:5) 2 large rocks (-1, 2, Vaults:5) 2 large rocks (1, 2, Vaults:5) 2 large rocks (2, 2, Vaults:5) a large rock (3, 2, Vaults:5) a large rock (4, 2, Vaults:5) a large rock (-37, 9, Vaults:5) 3 large rocks (-35, 10, Vaults:5) a large rock (-31, 10, Vaults:5) 5 large rocks (-6, 18, Vaults:5) a large rock (-7, 19, Vaults:5) 3 large rocks (-7, 20, Vaults:5) a large rock (3, 23, Vaults:5) the cursed +1 scimitar of Libeeg {slice, rC++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from negative energy. It has a curse placed upon it. (-3, 26, Vaults:5) 2 large rocks (2, 27, Vaults:5) a large rock (5, 27, Vaults:5) a stone (6, 27, Vaults:5) a stone (7, 27, Vaults:5) 2 stones (3, 28, Vaults:5) a large rock (7, 28, Vaults:5) 2 stones a large rock (9, 28, Vaults:5) a stone (7, 29, Vaults:5) 3 stones (8, 29, Vaults:5) 4 stones (10, 29, Vaults:5) 9 stones (-8, 31, Vaults:5) 2 large rocks (-1, 31, Vaults:5) a large rock (5, 31, Vaults:5) a large rock (9, 31, Vaults:5) 2 large rocks (10, 31, Vaults:5) a stone (-13, 32, Vaults:5) 4 large rocks (-8, 32, Vaults:5) a large rock (-5, 32, Vaults:5) the +4 arc blade {discharge, rElec} It insulates you from electricity. (-4, 32, Vaults:5) 2 large rocks (0, 32, Vaults:5) 2 large rocks Level 1 of the Crypt (0, 0, Crypt:1) a +0 scimitar (1, 0, Crypt:1) a +0 broad axe Level 2 of the Crypt (0, 0, Crypt:2) 43 stones Level 3 of the Crypt (0, 0, Crypt:3) the +7 spear of Milosk {venom, MP+9 Stlth+} It poisons the flesh of those it strikes. It affects your magic capacity (+9). It makes you more stealthy. (42, 6, Crypt:3) 15 stones (10, 11, Crypt:3) the ring "Bunethrah" {Fire rPois MP-9 Str-4 Stlth+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (-9). It makes you more stealthy. (-17, 27, Crypt:3) 17 stones Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) 23 stones (-13, 1, Tomb:1) 16 stones (9, 1, Tomb:1) the ring of Irhomaamyol {+Blink rPois rF+ Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from fire. It protects you from poison. It lets you blink. (-20, 2, Tomb:1) a stone (-39, 3, Tomb:1) a stone (-37, 3, Tomb:1) a stone (-32, 3, Tomb:1) 17 stones Level 2 of the Tomb of the Ancients (0, 0, Tomb:2) a +0 flail (unseen) (1, 0, Tomb:2) a +0 robe (unseen) (8, 19, Tomb:2) a +0 robe (unseen) (9, 20, Tomb:2) a +0 robe a +0 quarterstaff (9, 21, Tomb:2) a +0 leather armour a cursed -3 flail (10, 22, Tomb:2) a +0 robe a +0 dire flail (-18, 27, Tomb:2) 9 stones (-21, 30, Tomb:2) the +4 mace of the Big Bang {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (-22, 31, Tomb:2) a stone (-21, 32, Tomb:2) 23 stones (-3, 33, Tomb:2) a +0 leather armour (unseen) (-1, 33, Tomb:2) a +0 robe (unseen) (-4, 35, Tomb:2) a +0 short sword (-3, 35, Tomb:2) a +0 quarterstaff (unseen) (-4, 36, Tomb:2) a +0 quarterstaff a +0 leather armour Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) 13 gold pieces (still there?) a +0 flail of protection (still there?) (0, 1, Tomb:3) a +0 mace (0, 3, Tomb:3) a cursed +0 plate armour (unseen) Level 1 of the Realm of Zot (0, 0, Zot:1) the +2 rapier of Departure {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (0, 3, Zot:1) a +0 halberd a scroll of enchant armour (-20, 13, Zot:1) an ice dragon hide (8, 18, Zot:1) 26 stones (22, 28, Zot:1) 19 stones (2, 38, Zot:1) a +0 long sword (0, 41, Zot:1) the +7 war axe of the Peculiar Beggars {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). a +0 mace (24, 42, Zot:1) a +0 glaive (12, 43, Zot:1) a +0 dagger (unseen) (18, 45, Zot:1) a +0 flail (8, 59, Zot:1) a +0 plate armour Level 2 of the Realm of Zot (0, 0, Zot:2) a large rock (12, 0, Zot:2) 27 stones (0, 1, Zot:2) a large rock (3, 6, Zot:2) a large rock (20, 8, Zot:2) 20 stones (8, 16, Zot:2) a cursed -1 battleaxe (unseen) (24, 20, Zot:2) 11 stones Level 3 of the Realm of Zot (0, 0, Zot:3) 22 stones (-18, 12, Zot:3) the Almanac of Creative Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Static Discharge Conjuration/Air 3 d - Force Lance Conjuration/Translocation 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Shadow Creatures Summoning 5 (9, 20, Zot:3) 17 stones (-14, 24, Zot:3) 23 stones (-9, 26, Zot:3) the +4 hunting sling of Maxatoeshre {flame, rPois Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from poison. Level 4 of the Realm of Zot (0, 0, Zot:4) 13 stones (28, 9, Zot:4) the ring "Xiuqeurgh" {*Drain rF+ MP+9 Stlth-} [ring of loudness] It protects you from fire. It affects your magic capacity (+9). It causes draining when unequipped. It makes you less stealthy. (52, 9, Zot:4) 21 stones (36, 34, Zot:4) a book of Necromancy (11, 39, Zot:4) 20 stones Level 5 of the Realm of Zot (0, 0, Zot:5) a potion of lignification (20, 3, Zot:5) 11 stones (14, 6, Zot:5) a +0 leather armour (2, 8, Zot:5) 14 arrows (47, 32, Zot:5) a +0 rapier a +0 cloak (1, 35, Zot:5) a +0 short sword (unseen) (2, 36, Zot:5) a +0 cloak (1, 37, Zot:5) a +0 mace (unseen) (2, 37, Zot:5) a +0 long sword of venom (unseen) (5, 37, Zot:5) a +0 halberd (4, 38, Zot:5) a +0 mace (48, 42, Zot:5) a +0 halberd (50, 42, Zot:5) a +0 cloak (39, 43, Zot:5) a +0 mace (47, 43, Zot:5) a +0 hand axe (27, 44, Zot:5) a throwing net (48, 44, Zot:5) a +4 long sword of holy wrath (25, 46, Zot:5) a bread ration (39, 46, Zot:5) a +0 trident Level 1 of the Depths (0, 0, Depths:1) 11 arrows of frost (32, 15, Depths:1) a +1 great sword of flaming (-15, 20, Depths:1) a cursed -1 arbalest 6 bolts (28, 31, Depths:1) 10 stones (32, 52, Depths:1) a +6 scythe of venom (34, 52, Depths:1) a +1 demon trident of electrocution Level 2 of the Depths (0, 0, Depths:2) the +9 whip "Ushrueshru" {slash, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (-53, 2, Depths:2) a +0 trident (-51, 2, Depths:2) a +0 fire dragon armour (-58, 8, Depths:2) a +0 giant club (unseen) (-19, 8, Depths:2) a large rock (-59, 9, Depths:2) a +0 whip (unseen) (-58, 9, Depths:2) a +0 giant club (-37, 9, Depths:2) 2 scrolls of enchant weapon (-21, 10, Depths:2) 2 large rocks (-9, 12, Depths:2) the +4 plate armour of the Kettle-Drum {Str+4 Int-4 Slay+2} It affects your strength (+4). It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). a royal jelly a wand of cold (8) a book of Party Tricks the ring of the Princess {rPois rC+++ Int+2 Slay-2 Stlth-} [ring of loudness] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It renders you almost immune to cold. It protects you from poison. It makes you less stealthy. (-40, 14, Depths:2) 3 large rocks (-41, 18, Depths:2) a large rock Level 3 of the Depths [Shop] Okhlajupt's Slaves and Accessories a +0 whip (27 gold) a wand of enslavement (7) (99 gold) a +0 whip (27 gold) a +0 whip (27 gold) a wand of enslavement (9) (121 gold) a +0 whip (27 gold) a wand of enslavement (20) (242 gold) a +0 whip of venom (55 gold) a +0 whip (27 gold) a wand of enslavement (15) (187 gold) [Shop] The Legendary Vuzupona's Legendary Smithy a -3 large shield (4 gold) a -2 shield (4 gold) a -1 battleaxe (60 gold) a -3 battleaxe (4 gold) a -3 shield (4 gold) a -2 shield (4 gold) a -1 shield (4 gold) a -3 large shield (4 gold) a -2 battleaxe (4 gold) a -3 battleaxe (4 gold) [Shop] Sakkaf's Miraculous Elixirs a potion of mutation (125 gold) a potion of mutation (125 gold) a potion of mutation (125 gold) a potion of mutation (125 gold) a potion of mutation (125 gold) a potion of mutation (125 gold) a potion of mutation (125 gold) a potion of mutation (125 gold) a potion of mutation (125 gold) a potion of mutation (125 gold) (0, 0, Depths:3) 11 stones (-9, 3, Depths:3) a +0 leather armour (-9, 10, Depths:3) a bread ration (27, 12, Depths:3) a large rock (-10, 14, Depths:3) a potion of ambrosia (57, 17, Depths:3) the Papyrus of Conjuration and Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 (27, 18, Depths:3) 2 large rocks (26, 19, Depths:3) a large rock (27, 19, Depths:3) a large rock (28, 19, Depths:3) a large rock (39, 25, Depths:3) a +0 spear (19, 32, Depths:3) 5 large rocks (18, 33, Depths:3) 2 large rocks (20, 33, Depths:3) 3 large rocks (23, 36, Depths:3) a +0 animal skin (27, 36, Depths:3) a +0 animal skin (36, 36, Depths:3) 8 sling bullets (45, 36, Depths:3) a bolt of flame (46, 36, Depths:3) a bolt of flame (47, 36, Depths:3) a bolt (47, 38, Depths:3) a phial of floods 30 bolts of flame (16, 40, Depths:3) a large rock (50, 40, Depths:3) 4 large rocks (15, 41, Depths:3) 2 large rocks (-10, 42, Depths:3) a +0 robe (-8, 42, Depths:3) a +0 robe (-4, 42, Depths:3) a +0 dire flail a +0 dire flail (14, 42, Depths:3) 4 large rocks (15, 42, Depths:3) a large rock (30, 42, Depths:3) a large rock (-4, 43, Depths:3) a +0 dire flail a +0 dire flail (-2, 43, Depths:3) a +0 great mace a +0 dire flail (14, 43, Depths:3) a large rock (47, 46, Depths:3) a +0 giant spiked club a +0 plate armour (57, 46, Depths:3) a phial of floods a cursed +0 animal skin (-8, 49, Depths:3) a +0 dagger a cursed -3 blowgun 3 poisoned needles (8, 49, Depths:3) a +0 animal skin (10, 49, Depths:3) a +0 animal skin (12, 49, Depths:3) a +0 animal skin (14, 49, Depths:3) a +0 animal skin (54, 49, Depths:3) a wand of disintegration (10) Level 4 of the Depths (-6, 4, Depths:4) 3 large rocks (-5, 4, Depths:4) 2 stones (-12, 9, Depths:4) 12 stones (-3, 10, Depths:4) a +1 arbalest of flaming (unseen) (-20, 16, Depths:4) 6 stones (-3, 17, Depths:4) a bolt (-25, 19, Depths:4) 4 stones (-27, 20, Depths:4) a stone (-16, 20, Depths:4) 3 large rocks (-14, 22, Depths:4) a large rock (-47, 25, Depths:4) a cursed +0 robe (-29, 27, Depths:4) 3 stones (-29, 30, Depths:4) the amulet of Ydiec {Gourm rElec rF+ MR+ Int-5 Dex-4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (-5). It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (-17, 32, Depths:4) 2 large rocks (-16, 33, Depths:4) a large rock (-16, 34, Depths:4) a large rock (-5, 38, Depths:4) 2 large rocks (-9, 40, Depths:4) a large rock (-9, 41, Depths:4) 2 large rocks Level 5 of the Depths (0, 0, Depths:5) 30 stones (-35, 1, Depths:5) a large rock (-34, 1, Depths:5) a large rock (-36, 2, Depths:5) a large rock (-5, 2, Depths:5) a stone (-22, 3, Depths:5) 2 large rocks (-21, 3, Depths:5) a large rock (-49, 6, Depths:5) the +8 blowgun of Ziriydwi {evade, rPois} It affects your evasion (+5 to EV). It protects you from poison. (6, 22, Depths:5) a large rock (16, 24, Depths:5) 12 bolts of penetration a +0 arbalest (-13, 30, Depths:5) 3 large rocks (-7, 30, Depths:5) 2 large rocks (-6, 30, Depths:5) a large rock