Azru Level 1 of the Dungeon (0, 0, D:1) a stone (1, -25, D:1) a +0 dagger (1, -1, D:1) a stone (2, -12, D:1) a +0 whip (3, -2, D:1) a stone (4, -2, D:1) a stone (5, -36, D:1) a +0 dagger (12, -26, D:1) a +0 club (17, -26, D:1) a +0 leather armour (19, -44, D:1) a +0 leather armour (21, 0, D:1) 18 arrows (29, -15, D:1) a +0 pair of gloves (31, -37, D:1) a cursed -3 club 2 stones (33, 6, D:1) a +0 spear (36, -15, D:1) a +0 club (44, -31, D:1) a +0 club (44, -30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip a +0 ring mail a +0 war axe a +0 chain mail a +0 falchion a +0 club (0, 3, D:2) a +0 pair of gloves (6, 6, D:2) a +0 pair of gloves (8, -3, D:2) 19 bolts (12, -20, D:2) a +0 club (18, 20, D:2) a stone (21, -29, D:2) a +0 vampiric rapier (23, 19, D:2) a stone (41, 10, D:2) a +0 short sword (49, -18, D:2) a cursed +0 hand axe Level 3 of the Dungeon (8, 3, D:3) a +0 whip (16, 35, D:3) a +0 hand axe (26, -6, D:3) a +0 scale mail (30, 2, D:3) a +0 club (37, 2, D:3) a +0 dagger a +0 robe (39, 5, D:3) a +0 dagger (42, 10, D:3) a +0 leather armour a +0 dagger (48, 26, D:3) 31 sling bullets (49, 27, D:3) 17 arrows (51, 28, D:3) 11 stones (57, 1, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 19 sling bullets (15, -12, D:4) a +4 dagger (16, -11, D:4) a +0 club (16, -10, D:4) a +0 club (18, 9, D:4) a +0 rapier (26, 15, D:4) a cursed +0 leather armour (29, 39, D:4) 25 sling bullets (47, 17, D:4) a +0 trident a scroll of enchant weapon (48, 26, D:4) a +0 dagger (48, 27, D:4) a scroll of recharging (65, 18, D:4) a +1 hand axe of chopping the Ecumenical Temple (0, 0, Temple) the +4 rapier of Blood {flame, *Confuse +Blink +Rage rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you blink. It lets you go berserk. It may confuse you when you take damage. a scroll of enchant armour