Dungeon Crawl Stone Soup version 0.31-a0-1036-g31867e143a (webtiles) character file. Game seed: 14845584305578748469 0 Azuregosa the Ducker (level 1, 11/11 HPs) Began as an Octopode Wanderer on Nov 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). Azuregosa the Ducker (Octopode Wanderer) Turns: 0, Time: 00:00:05 Health: 11/11 AC: 3 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 14 Int: 13 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +2 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +2 hat (worn) Scrolls c - a scroll of blinking Potions b - a potion of attraction Skills: + Level 4.0 Dodging + Level 1.3 Stealth + Level 1.0 Spellcasting + Level 2.0 Necromancy + Level 2.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 20% 1d5 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 5% 2d6 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Azuregosa the Octopode Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of attraction, a scroll of blinking, a +2 hat; and the following spell memorised: Necrotise; and the following spells available to memorise: Vampiric Draining. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #.....# #.....# #.....# +.....# #.....# #.....# #..@..# #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Azuregosa the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | Azuregosa set off with the following items: a +0 dagger, a | potion of attraction, a scroll of blinking, a +2 hat; and | the following spell memorised: Necrotise; and the following | spells available to memorise: Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, chequers_serial_rivers_small_3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+