Azzok Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (4, -32, D:1) a +0 club (9, -3, D:1) 22 stones (16, -38, D:1) a +0 club (17, -22, D:1) a +0 short sword (25, -43, D:1) a +1 dagger of venom (31, -43, D:1) a +0 leather armour (32, -47, D:1) a +0 dagger a stone (32, -45, D:1) a stone (33, -32, D:1) a +0 hand axe (33, -6, D:1) 4 tomahawks (41, -14, D:1) 17 stones (41, -11, D:1) a +0 hunting sling (47, -14, D:1) a +0 short sword Level 2 of the Dungeon (1, 11, D:2) a +0 robe (11, 13, D:2) 14 bolts (26, -3, D:2) a +0 whip (27, -3, D:2) a +0 club (36, 10, D:2) a stone (37, 14, D:2) a +0 dagger (39, -9, D:2) a +2 hunting sling of flaming (39, -4, D:2) 11 stones (49, -43, D:2) an uncursed amulet of magic regeneration (61, -31, D:2) a +0 shield Level 3 of the Dungeon (0, 0, D:3) a stone (1, 0, D:3) a +0 dagger (1, 17, D:3) a +0 dagger a +0 leather armour a +0 club (2, 0, D:3) a +0 short sword 3 stones (3, 35, D:3) a +0 short sword 3 stones (6, -5, D:3) a +0 club (6, 25, D:3) an uncursed amulet of regeneration (7, -5, D:3) 9 stones (7, 40, D:3) a stone (8, 36, D:3) a stone (8, 39, D:3) a stone (11, 35, D:3) a +0 club a +0 hunting sling 24 stones (12, -14, D:3) 16 stones (12, -10, D:3) a +0 club (16, 0, D:3) a stone a +1 leather armour of cold resistance (18, 0, D:3) a +0 dagger 2 stones (25, 7, D:3) a +0 ring mail (25, 24, D:3) a +0 robe (32, 24, D:3) 19 stones (33, 14, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail a +0 robe (10, 12, D:4) 2 tomahawks (12, 0, D:4) 20 stones (20, 9, D:4) 2 curare-tipped needles (22, -2, D:4) a +0 robe (40, 8, D:4) 14 stones (43, -7, D:4) 18 stones (46, 25, D:4) a cursed +0 ring mail (48, -1, D:4) a +0 scale mail a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 club Level 5 of the Dungeon (1, -15, D:5) a +0 giant spiked club (7, -12, D:5) a +0 hand axe (15, 2, D:5) a +2 leather armour of cold resistance (15, 10, D:5) 12 stones (31, 6, D:5) a +0 club (31, 7, D:5) a +0 whip a +0 leather armour (33, 27, D:5) a +0 buckler (46, 19, D:5) a +0 robe Level 6 of the Dungeon (6, 5, D:6) 16 stones (8, 12, D:6) a +0 robe (15, -1, D:6) a +0 mace a +0 ring mail (50, 16, D:6) 3 stones (56, 6, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 hunting sling (10, -27, D:7) a -3 ring of intelligence a +0 long sword (22, 2, D:7) the +11 hunting sling of Miff {velocity, *Corrode rElec rF+} Any stone fired from it inflicts extra damage. It protects you from fire. It insulates you from electricity. It may corrode you when you take damage. (24, -9, D:7) 17 stones (29, -29, D:7) a +0 leather armour 20 sling bullets a +0 quarterstaff a +0 hunting sling (30, -30, D:7) 5 tomahawks (31, -32, D:7) a cursed -3 hand axe a +0 leather armour (31, 10, D:7) a +0 mace a +0 chain mail (32, -29, D:7) a +0 dagger a +0 robe (32, 10, D:7) a +1 dagger of venom a +0 robe (33, -31, D:7) a sling bullet (33, 10, D:7) a +0 short sword (35, -13, D:7) a cursed -6 ring of intelligence (36, 11, D:7) a cursed +0 ring mail a +0 club (38, 4, D:7) a +0 ring mail (39, -2, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a +0 halberd (3, 23, D:8) a +0 ring mail (20, -4, D:8) a +0 whip (24, 11, D:8) a +0 giant club (25, 15, D:8) 15 stones (31, -4, D:8) a +0 quarterstaff (33, -5, D:8) 18 sling bullets (38, 28, D:8) a +0 scale mail (39, 26, D:8) 5 tomahawks (42, 20, D:8) a +0 hand axe (43, -13, D:8) a +0 dagger (47, -4, D:8) 20 stones Level 9 of the Dungeon (10, -2, D:9) a +0 leather armour (11, 4, D:9) a +0 giant club (16, 17, D:9) a +0 dagger a +0 robe (19, 0, D:9) a +0 quarterstaff of freezing a +2 robe of cold resistance an uncursed ring of ice (26, 11, D:9) a +0 club a +0 scimitar a +0 chain mail a +0 club a +0 chain mail (28, 14, D:9) a +0 trident a +0 plate armour (30, 13, D:9) a +0 giant club (32, 5, D:9) a +0 war axe (37, 1, D:9) a +0 dagger a +0 robe (37, 16, D:9) a +0 cloak (40, 13, D:9) a +0 robe (54, 19, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (11, -7, D:10) 20 stones (12, -14, D:10) a wand of flame (22/48) (12, 13, D:10) a +2 robe of cold resistance a +1 scimitar of flaming a cursed -2 giant club (15, 19, D:10) a +2 vampiric short sword (16, 19, D:10) a +0 giant club (27, 22, D:10) a +0 trident (28, 22, D:10) a +0 long sword (31, 13, D:10) a cursed -2 scimitar (32, -10, D:10) a +0 dagger (unseen) (32, -9, D:10) a cursed +0 plate armour a cursed -2 trident (33, -11, D:10) a +0 scale mail a +0 war axe of freezing a +0 chain mail 5 javelins of returning a +0 short sword (34, -10, D:10) a +0 dagger (34, -9, D:10) a +0 chain mail a +0 dire flail (34, 9, D:10) a +0 war axe a +0 ring mail a +0 troll leather armour (36, 9, D:10) a +0 war axe a +0 chain mail (36, 10, D:10) a +0 dagger (39, -4, D:10) a +0 hand axe a +0 short sword (40, -4, D:10) a +0 leather armour a cursed +0 short sword Level 11 of the Dungeon (0, 0, D:11) a fruit (0, 1, D:11) a bread ration (0, 5, D:11) a +0 rapier (1, 0, D:11) a royal jelly (10, 10, D:11) a bread ration (13, -1, D:11) a +0 trident (14, -2, D:11) a +0 giant club (18, 5, D:11) 18 stones (19, 4, D:11) +0 steam dragon scales (21, 9, D:11) a +0 blowgun a +0 short sword of venom 3 curare-tipped needles (21, 14, D:11) 5 curare-tipped needles (22, 7, D:11) a curare-tipped needle (23, 6, D:11) a +0 giant club (23, 20, D:11) a +0 mace (24, 13, D:11) a +0 shortbow (25, 11, D:11) a +0 shortbow (29, 8, D:11) a javelin of returning (36, 1, D:11) a +0 robe a +3 dagger (36, 2, D:11) a +0 mace (36, 19, D:11) 22 stones (36, 20, D:11) a disc of storms (37, 1, D:11) a +0 trident 22 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +3 ring of intelligence (1, 16, Lair:1) 15 stones (6, 17, Lair:1) 13 stones (8, 14, Lair:1) a +0 scale mail (9, -1, Lair:1) 11 stones (31, 9, Lair:1) 16 stones (33, 26, Lair:1) 7 needles of confusion (36, 23, Lair:1) a +0 plate armour (50, 11, Lair:1) a +0 trident Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (1, 40, Lair:2) a +0 plate armour the ring "Ungikicy" {Ice *Contam +Inv Str+5} [ring of ice] It enhances your ice magic. It affects your strength (+5). It makes you vulnerable to fire. It protects you from cold. It lets you turn invisible. It causes magical contamination when unequipped. (2, 40, Lair:2) the ring "Byddau Cioss" {rPois rC+ MP+9 Slay-3} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (5, 40, Lair:2) a book of Changes a wand of random effects (31/48) a wand of acid (2/15) a wand of iceblast (0/15) (17, 23, Lair:2) 18 stones (33, 5, Lair:2) a +0 leather armour (37, 11, Lair:2) a +0 chain mail Level 3 of the Lair of Beasts (0, 0, Lair:3) 26 stones (5, -20, Lair:3) 4 large rocks (6, -12, Lair:3) a +1 centaur barding of flying (12, -26, Lair:3) a +0 long sword (12, -25, Lair:3) a +0 battleaxe (21, -7, Lair:3) a +0 trident (28, -3, Lair:3) a +0 robe (35, -32, Lair:3) a +0 club (35, 15, Lair:3) 26 stones (36, -24, Lair:3) 25 stones (38, 4, Lair:3) a -2 ring of slaying (52, 1, Lair:3) 11 sling bullets Level 4 of the Lair of Beasts (0, 0, Lair:4) a hell rat corpse (4, 1, Lair:4) 24 arrows (12, -12, Lair:4) a hell rat corpse (still there?) a dream sheep skeleton (still there?) (14, -12, Lair:4) a water moccasin corpse (21, 3, Lair:4) a wand of random effects (30/48) (25, -20, Lair:4) 15 poisoned needles (27, -4, Lair:4) 21 stones a +0 scimitar