Azzok Level 1 of the Dungeon (0, 0, D:1) a +0 robe (18, 10, D:1) 24 arrows (19, 26, D:1) a +0 robe (24, 7, D:1) a +0 club (27, -1, D:1) 14 bolts (38, 6, D:1) a +0 dagger (48, 15, D:1) a +0 leather armour (60, 0, D:1) 28 bolts (63, 27, D:1) 14 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, 1, D:2) a +0 dagger (2, 10, D:2) a +0 club (22, 4, D:2) a +0 dagger (23, 29, D:2) 20 arrows (35, 40, D:2) a +0 club a +0 club (36, 25, D:2) a +0 trident (40, 18, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 6, D:3) 24 arrows (2, -15, D:3) a +0 dagger (3, -14, D:3) 13 sling bullets (6, 10, D:3) an uncursed amulet of rage a +0 short sword (8, -11, D:3) a +0 club a +0 ring mail (12, -21, D:3) a +0 club (15, 0, D:3) a +0 war axe (31, -1, D:3) a +0 club (33, 3, D:3) a cursed -2 club (34, 2, D:3) a +0 flail a +0 leather armour (38, -16, D:3) a +0 club (39, -10, D:3) a +0 club a +0 scale mail (40, -10, D:3) a +0 morningstar (41, -10, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) 28 bolts (4, 20, D:4) a +0 shortbow (7, 1, D:4) a +0 rapier (10, 7, D:4) a +0 shield (11, 19, D:4) a +0 plate armour (15, -3, D:4) a +0 short sword (18, 0, D:4) 2 scrolls of random uselessness Level 5 of the Dungeon (0, 0, D:5) an uncursed amulet of rage (2, -28, D:5) a +0 war axe (4, 13, D:5) a +0 robe (8, -7, D:5) 3 large rocks (9, 13, D:5) 15 arrows (23, -7, D:5) a +0 cloak (24, -5, D:5) a +0 mace (25, -1, D:5) a +0 hunting sling (38, -5, D:5) 18 poisoned needles (43, 2, D:5) 24 arrows (48, 20, D:5) a +0 mace (48, 21, D:5) a +0 trident (49, -3, D:5) 18 gold pieces (51, -1, D:5) a +1 whip of flaming a cursed +0 robe (51, 19, D:5) a +0 animal skin (52, 19, D:5) a +0 dagger a +0 robe (53, -5, D:5) a +0 leather armour a +0 hand axe (53, -3, D:5) a +0 morningstar (53, 17, D:5) a +0 dagger (54, -30, D:5) a +0 giant club (54, -4, D:5) a +0 falchion (57, -2, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 robe (4, -9, D:6) a +0 rapier (6, -36, D:6) a +0 helmet (18, -21, D:6) a +1 hunting sling of flaming (19, -35, D:6) a +3 leather armour of poison resistance a +0 whip of venom (20, -45, D:6) 10 arrows a +0 shortbow (23, -45, D:6) an arrow (26, -45, D:6) an arrow (27, -14, D:6) a +0 robe a +0 dagger (28, -33, D:6) the +8 arbalest "Tail Hah" {elec, Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). (29, -13, D:6) a +0 leather armour a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 spear (2, 10, D:7) 8 arrows a +0 shortbow (2, 12, D:7) 2 arrows (3, 13, D:7) 6 arrows (3, 18, D:7) a +1 dagger of venom a +0 robe (7, 19, D:7) a +0 halberd a +7 plate armour of ponderousness (11, -2, D:7) a +0 short sword (12, 2, D:7) a +0 leather armour a +0 short sword (24, 29, D:7) a +0 blowgun 15 poisoned needles (24, 34, D:7) a +2 vampiric war axe (25, 29, D:7) a +0 dagger (26, 29, D:7) a poisoned needle (27, 30, D:7) a +0 dagger (27, 32, D:7) a +0 whip (28, 36, D:7) a +0 short sword of venom (34, 37, D:7) an uncursed amulet of inaccuracy (49, -2, D:7) an uncursed staff of summoning (53, 9, D:7) 19 bolts (55, 0, D:7) 12 poisoned needles Level 8 of the Dungeon (0, 0, D:8) 24 arrows (3, -15, D:8) a +0 dagger (4, -3, D:8) a +1 rapier of venom a +2 quarterstaff of chaos (5, -3, D:8) a +2 great sword a +0 robe a cursed +5 war axe of freezing a cursed +0 robe a +0 war axe a +0 robe (8, -2, D:8) a +0 flail a +0 robe (13, -11, D:8) a +0 falchion (15, -46, D:8) a +2 whip of venom (16, -47, D:8) a +0 flail (20, -8, D:8) a +0 trident a +0 plate armour (22, -10, D:8) a +0 hand axe a +0 leather armour (26, -25, D:8) a +0 club a +0 blowgun 2 poisoned needles a +0 whip (26, -24, D:8) a +1 dagger of electrocution a +0 leather armour (27, -27, D:8) a +0 dagger a +0 robe (29, -22, D:8) a poisoned needle (29, -6, D:8) a +0 mace a +0 leather armour a cursed -1 dagger a +0 robe (30, -22, D:8) a poisoned needle (31, -22, D:8) 6 poisoned needles (31, -10, D:8) a +0 whip (31, -9, D:8) a +0 dagger (31, -7, D:8) a +0 flail (32, -22, D:8) a +0 short sword (32, -7, D:8) a cursed -3 dagger (36, -4, D:8) a +0 cloak (39, -14, D:8) a +0 dagger (42, -13, D:8) a +0 long sword a +0 chain mail (42, -11, D:8) a +0 dagger a +0 robe (42, 0, D:8) 27 arrows (44, -32, D:8) 21 arrows (52, -34, D:8) 20 arrows (56, -26, D:8) a +0 giant spiked club a +0 giant club (59, -17, D:8) 14 arrows Level 9 of the Dungeon [Shop] Gero's Antique Armour Shoppe a +0 robe (16 gold) a +0 leather armour (46 gold) a +0 robe (16 gold) a +0 leather armour (46 gold) a +2 chain mail of cold resistance (494 gold) a +0 scale mail (92 gold) the +1 plate armour of the Suburbs {rElec rF+ MR++ Int-5} (1078 gold) It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 cloak (103 gold) a cursed +0 chain mail (34 gold) a +0 cloak of magic resistance (264 gold) a +0 chain mail (103 gold) (0, 0, D:9) a +0 ring mail (6, -13, D:9) a +0 leather armour (12, -53, D:9) a +0 hand axe (16, -29, D:9) a +3 ring of intelligence (21, -6, D:9) a +0 chain mail (32, -13, D:9) a +0 scale mail (33, -36, D:9) a poisoned needle (35, -36, D:9) a poisoned needle (36, -36, D:9) a +0 short sword a +3 short sword (37, -36, D:9) a +0 blowgun a +0 club 14 poisoned needles (38, -12, D:9) 16 poisoned needles (40, -36, D:9) a +0 blowgun 2 poisoned needles (44, -28, D:9) a throwing net (45, 3, D:9) 22 bolts (47, -27, D:9) a +0 spear (47, -18, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 chain mail 3 throwing nets a +0 trident (1, 6, D:10) a +0 robe (4, -33, D:10) a +0 scale mail (12, -10, D:10) a throwing net (12, -7, D:10) a +0 whip (13, 5, D:10) 8 javelins (14, -8, D:10) a +0 ring mail (17, -6, D:10) a +0 dagger a +0 robe (18, -18, D:10) a throwing net (22, -9, D:10) a cursed -3 dagger a +0 robe (23, -9, D:10) a +0 dire flail a +0 plate armour (25, -35, D:10) a +0 giant club a +0 giant spiked club (30, -4, D:10) a +0 hand axe (31, -5, D:10) a +0 blowgun a +4 spear (32, -5, D:10) a +0 halberd (32, -4, D:10) a +0 spear of venom (46, -33, D:10) a +0 rapier Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (3, -1, D:11) a +0 giant spiked club a +0 giant spiked club (5, 8, D:11) a +0 trident (18, 24, D:11) 2 potions of curing the Ecumenical Temple an ice cave (0, 0, IceCv) a +1 demon trident of venom (4, -1, IceCv) the amulet of the Everdark {Inacc rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. (5, -1, IceCv) +0 fire dragon scales (6, -1, IceCv) a scroll of remove curse (10, 0, IceCv) a +2 crystal plate armour of cold resistance (10, 18, IceCv) a +2 triple sword of freezing (11, 19, IceCv) a +2 glaive of freezing