Azzok Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone (0, 6, D:1) a stone (5, 1, D:1) a +0 club (21, 23, D:1) 15 stones (25, 0, D:1) a +1 vampiric dagger (31, 0, D:1) a cursed -2 dagger (31, 1, D:1) 22 stones (62, 40, D:1) 21 stones Level 2 of the Dungeon (0, 0, D:2) a stone (18, 3, D:2) a +0 leather armour (19, 23, D:2) a +0 leather armour (38, 5, D:2) a +0 club (44, 39, D:2) a +0 club a +0 blowgun 9 poisoned needles (45, 37, D:2) a poisoned needle (51, 19, D:2) a throwing net Level 3 of the Dungeon (0, 0, D:3) a +0 club (16, 45, D:3) a +0 flail a +0 ring mail (21, 41, D:3) a +0 hand axe (28, 33, D:3) a +0 whip (36, 37, D:3) a +0 whip (39, 35, D:3) 14 stones (54, 40, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 robe (3, -6, D:4) 13 stones (6, -7, D:4) a +0 whip a +0 leather armour (8, -7, D:4) a +0 war axe a +0 leather armour (8, -6, D:4) a +0 short sword a +3 scale mail a +0 leather armour (8, -5, D:4) a +0 whip a +0 leather armour (8, -4, D:4) a +0 animal skin (25, 3, D:4) 13 stones (48, -33, D:4) a +0 morningstar a +0 robe (52, -2, D:4) a +0 ring mail a +0 dagger a +0 war axe (54, 0, D:4) a +0 hand axe (56, -29, D:4) 12 stones (57, -32, D:4) a +0 scythe a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (4, -3, D:5) a +0 giant spiked club (8, 0, D:5) 22 stones (12, -27, D:5) 5 poisoned javelins (12, 0, D:5) 6 needles of confusion (14, 0, D:5) an uncursed amulet of guardian spirit (23, 2, D:5) a +0 dagger of draining a +0 robe (24, -17, D:5) a +0 ring mail (24, -5, D:5) a +0 leather armour a +0 short sword (28, -6, D:5) a +0 robe a +0 dagger a +0 club a +0 robe a +0 dagger (30, -8, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a cursed -2 giant club (6, 11, D:6) the +6 falchion "Voygil" {flame, -Tele rC+ rN+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. (8, 16, D:6) 16 stones (14, -8, D:6) a +0 leather armour (23, 4, D:6) a +0 shortbow (24, 33, D:6) a +0 club (26, 23, D:6) a +0 trident (33, 15, D:6) a +0 giant club a cursed -1 great mace (33, 16, D:6) a +0 shortbow (37, 3, D:6) 30 stones (38, 0, D:6) 16 stones (39, 0, D:6) 19 stones (39, 1, D:6) a +0 animal skin (39, 2, D:6) a +0 animal skin a +0 animal skin a +0 animal skin (39, 3, D:6) a stone a +0 animal skin (39, 4, D:6) a +0 animal skin 11 stones a throwing net (39, 5, D:6) a throwing net (40, -1, D:6) 13 stones (47, 19, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 23 stones (2, -9, D:7) a +0 hand axe (8, -10, D:7) 12 stones (9, -12, D:7) 31 stones (18, -1, D:7) a +0 shortbow (25, -24, D:7) a +0 ring mail (25, -17, D:7) a +0 dagger (26, -23, D:7) 16 stones (38, 5, D:7) a +0 flail (39, -13, D:7) a +0 ring mail (39, 2, D:7) a cursed +0 rapier (47, -26, D:7) 22 stones Level 8 of the Dungeon (0, 0, D:8) a +0 giant club a +0 mace (1, 0, D:8) a +0 trident (3, -20, D:8) a +0 shortbow (3, 1, D:8) a +0 dagger a +0 robe (5, 2, D:8) a +2 hat (9, -33, D:8) a +0 scale mail (10, -47, D:8) a +0 giant club (13, -47, D:8) a +0 giant club (17, -3, D:8) a +0 giant club (36, -23, D:8) an uncursed amulet of guardian spirit (39, 3, D:8) a cursed -1 shortbow (41, -35, D:8) 21 stones (42, -12, D:8) a cursed +0 dire flail (unseen) (44, -12, D:8) a +2 scimitar a +0 robe (47, 10, D:8) a +0 chain mail (54, -32, D:8) a +0 chain mail Level 9 of the Dungeon (1, -6, D:9) a +0 spear (10, 12, D:9) a +0 whip (unseen) (11, 12, D:9) a +0 flail (12, 13, D:9) a cursed +0 spear (unseen) (13, 10, D:9) a ration (15, 0, D:9) a cursed +0 whip (21, -8, D:9) a +0 short sword (23, -9, D:9) a +0 short sword (24, 16, D:9) a +0 robe a +0 short sword (25, 16, D:9) a +0 robe a cursed +2 long sword (27, 18, D:9) a +0 war axe a +0 robe the Ecumenical Temple