Azzok Level 1 of the Dungeon (0, 0, D:1) 22 bolts (6, -22, D:1) a +0 large shield (8, -18, D:1) a +0 ring mail (9, -6, D:1) a +0 chain mail (18, 2, D:1) a +0 mace (24, -7, D:1) a +0 club (27, -5, D:1) a +0 dagger (28, 8, D:1) 22 sling bullets (34, -25, D:1) a +0 club (37, -29, D:1) a +0 spear (38, 6, D:1) a +0 whip (39, -28, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +1 robe of cold resistance (1, 27, D:2) a +0 leather armour (8, -10, D:2) a +0 dagger (18, -12, D:2) a +0 ring mail (22, -5, D:2) a +0 mace (39, 34, D:2) 14 poisoned needles (45, 30, D:2) a +0 hand axe a +0 scale mail (46, 2, D:2) a +0 short sword (56, 16, D:2) 16 sling bullets Level 3 of the Dungeon (0, 0, D:3) 19 arrows (1, -10, D:3) a +0 club (4, 21, D:3) a +0 dagger (8, 27, D:3) 27 bolts (10, 8, D:3) a +0 club (11, 3, D:3) a cursed +0 halberd (17, 10, D:3) a +0 hand axe (20, -5, D:3) a +0 mace (20, 7, D:3) 24 arrows (22, 0, D:3) 21 arrows (27, 12, D:3) a +0 spear (39, 23, D:3) a +0 dagger (43, 0, D:3) a +0 whip a +0 ring mail 2 tomahawks (44, 0, D:3) a +0 dagger 2 tomahawks (44, 19, D:3) a +0 ring mail (45, 0, D:3) a +3 hand axe Level 4 of the Dungeon [Shop] Goyrch's Distillery a potion of might (40 gold) 2 potions of haste (200 gold) a potion of mutation (80 gold) a potion of berserk rage (50 gold) a potion of heal wounds (50 gold) a potion of agility (40 gold) a potion of mutation (80 gold) 2 potions of invisibility (160 gold) a potion of magic (80 gold) a potion of flight (30 gold) a potion of agility (40 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of flight (30 gold) (0, 0, D:4) 12 poisoned needles (3, 1, D:4) a +0 ring mail (17, -27, D:4) a +0 giant spiked club (18, -33, D:4) a +0 short sword (19, -34, D:4) a +1 mace of protection (19, -22, D:4) 7 arrows (33, -9, D:4) 2 potions of degeneration (37, -19, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Ilachoi's Armour Shop a +2 ring mail of fire resistance (252 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) a +1 pair of gloves of dexterity (198 gold) a +2 leather armour of fire resistance (228 gold) a +0 pair of boots (54 gold) a cursed -2 ring mail (1 gold) a +2 scale mail of poison resistance (216 gold) a +0 helmet (54 gold) (0, 0, D:5) an uncursed amulet of guardian spirit (0, 1, D:5) a +0 robe (1, 3, D:5) a +0 spear (1, 24, D:5) a +0 robe a +0 dagger (1, 25, D:5) a +0 robe a +2 quarterstaff of chaos (1, 26, D:5) a +0 dagger a +0 club (8, -4, D:5) an uncursed amulet of guardian spirit (8, 38, D:5) a +0 hand axe (10, 3, D:5) a +0 leather armour (20, 7, D:5) a +0 halberd a +0 plate armour (20, 8, D:5) a +0 dagger a +0 robe (20, 9, D:5) a +0 short sword a +0 chain mail (24, 10, D:5) a +0 hunting sling (27, 5, D:5) a +0 robe a +1 dagger of protection (29, 3, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 falchion a +0 leather armour (21, -23, D:6) a +0 robe (24, -36, D:6) a +0 robe a cursed +0 trident (26, -37, D:6) a +0 robe a +2 scimitar (26, -34, D:6) the +1 ring mail of Hedging {Int+2 Dex+5 Slay-2 Stlth+} It affects your intelligence (+2). It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you more stealthy. (27, -37, D:6) a +0 robe a cursed +4 morningstar (27, -35, D:6) a +2 scimitar (28, -13, D:6) a +0 plate armour (29, 9, D:6) an arrow (29, 10, D:6) a +0 shortbow 13 arrows (48, -36, D:6) a +0 whip (48, -35, D:6) a +0 vampiric hand axe a +0 scale mail (48, -17, D:6) a +0 halberd 12 arrows a +0 shortbow (49, -36, D:6) a +0 club a +0 chain mail (49, -15, D:6) 2 arrows (50, -14, D:6) an arrow (51, -14, D:6) an arrow (60, 2, D:6) 28 sling bullets (62, -2, D:6) 3 arrows (63, 6, D:6) a +0 ring mail (64, -18, D:6) 27 sling bullets Level 7 of the Dungeon (0, 0, D:7) 13 arrows (15, 6, D:7) a +0 mace (15, 9, D:7) a +0 club (21, -10, D:7) a +0 halberd a +0 plate armour (21, 11, D:7) a +0 shortbow 7 arrows (23, 15, D:7) an arrow (29, -1, D:7) a +0 ring mail a +0 flail (34, 9, D:7) 27 arrows a +0 shortbow (37, 0, D:7) a +0 great mace Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (1, -9, D:8) a +0 giant club (4, 22, D:8) a +0 leather armour (6, 30, D:8) a cursed -1 dagger (14, 18, D:8) 2 throwing nets (16, -10, D:8) 2 tomahawks (17, 37, D:8) a +0 robe (18, 26, D:8) a +0 scimitar (18, 27, D:8) 11 gold pieces (25, -1, D:8) a cursed -1 ring mail (27, 11, D:8) a +0 animal skin (29, 11, D:8) a +1 whip of freezing a +0 robe (31, -3, D:8) a +0 giant spiked club a +0 giant spiked club (35, 19, D:8) a +0 robe (37, -5, D:8) a +0 flail (37, -4, D:8) a +0 halberd (37, 7, D:8) a +0 cloak of invisibility (38, -3, D:8) a +0 flail (39, 30, D:8) a +0 short sword (39, 35, D:8) 16 bolts (48, -11, D:8) a +0 long sword (53, -5, D:8) the cursed +1 long sword "Guerr" {venom, *Rage rElec Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It may make you go berserk in combat. It has a curse placed upon it. Level 9 of the Dungeon (0, 0, D:9) 21 bolts (0, 40, D:9) a +0 short sword (5, 27, D:9) a +0 rapier (10, 33, D:9) a +0 club a +0 ring mail (10, 34, D:9) a +0 hand axe a +0 war axe (15, 8, D:9) a +0 ring mail (17, 10, D:9) 16 arrows (26, 12, D:9) a +0 short sword of electrocution a +0 chain mail a +0 whip (26, 13, D:9) a +0 scale mail (27, -11, D:9) 17 arrows (27, 14, D:9) a +0 leather armour (46, 17, D:9) +0 acid dragon scales Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (7, 1, D:10) 20 arrows (11, 8, D:10) a +0 shortbow 17 arrows (11, 17, D:10) 2 tomahawks (14, 9, D:10) an arrow (14, 12, D:10) a +0 falchion (26, -4, D:10) a phial of floods (43, 13, D:10) a +0 helmet (45, -3, D:10) a +0 giant club the Ecumenical Temple