Azzok Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, 10, D:1) a cursed -2 mace (10, 0, D:1) a +0 dagger (18, 20, D:1) a +0 dagger (24, 36, D:1) a +0 ring mail (25, 28, D:1) a +0 club (30, 23, D:1) a cursed -1 club (36, 42, D:1) a +0 club (50, 37, D:1) a +0 chain mail (58, 31, D:1) a +0 spear (62, 32, D:1) a +0 club (68, 30, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 17 bolts (4, -6, D:2) a +0 falchion a +0 scale mail (12, 11, D:2) a +0 scale mail (13, -21, D:2) a cursed -1 short sword (19, 1, D:2) a +0 robe (21, -30, D:2) a +0 whip (22, -31, D:2) 17 bolts (24, -30, D:2) a +0 dagger (29, 12, D:2) a +0 chain mail (31, 11, D:2) a +0 dagger (unseen) (36, -8, D:2) a +0 ring mail of positive energy a cursed +0 ring mail a +0 dagger (44, -5, D:2) 12 arrows (45, -39, D:2) a +0 club (45, -29, D:2) a +0 club (46, -38, D:2) 18 arrows (52, -45, D:2) a cursed -3 dagger Level 3 of the Dungeon (1, 11, D:3) 22 sling bullets (10, -27, D:3) a +0 club (18, -19, D:3) 16 sling bullets (21, -8, D:3) a +0 club a +0 leather armour (23, -20, D:3) a +0 dagger (23, 9, D:3) a cursed -1 club (34, -21, D:3) a +0 leather armour (37, -25, D:3) a +0 whip (40, -1, D:3) a +2 fustibalus of freezing (41, 13, D:3) a +0 club (42, 13, D:3) a +0 club (45, 13, D:3) a +0 scale mail a cursed -3 morningstar a +0 dagger (47, 13, D:3) a +0 mace a +0 short sword a +0 leather armour a +0 dagger a +0 hand axe a +0 scale mail a +0 dagger a +0 leather armour a +0 club a +0 trident a +0 robe a +0 dagger (48, 13, D:3) a cursed -1 club a +0 ring mail a cursed +0 trident a +0 leather armour a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (4, 13, D:4) a cursed +0 ring mail (19, -18, D:4) a +0 pair of boots (21, 16, D:4) a +0 rapier (30, 1, D:4) the +6 war axe "Nowen" {chop, +Inv rPois Int-3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from poison. It lets you turn invisible. It makes you more stealthy. (39, 18, D:4) a +0 giant club (41, 11, D:4) a potion of degeneration a +0 short sword of freezing (44, 14, D:4) a +0 ring mail (45, -5, D:4) a +0 mace a +0 scale mail a +0 war axe (49, -6, D:4) a +0 dagger (49, -4, D:4) a +0 whip a +0 leather armour (57, -6, D:4) 11 sling bullets (61, -13, D:4) 16 arrows Level 5 of the Dungeon (20, 6, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (0, 1, D:6) 2 tomahawks of dispersal (0, 2, D:6) a +0 flail (0, 3, D:6) a +0 leather armour a +0 dagger a +0 robe a +0 dagger (0, 4, D:6) a +0 spear (0, 5, D:6) a +0 whip a +0 flail (0, 9, D:6) 15 arrows (3, 1, D:6) a +0 club a +0 halberd a +2 halberd of protection a +0 spear (9, 3, D:6) a +0 flail (11, 16, D:6) a +0 mace (15, -4, D:6) a +0 leather armour (34, 26, D:6) 2 arrows (36, 22, D:6) 14 arrows a +0 shortbow (40, -17, D:6) 15 poisoned needles (47, 12, D:6) a +0 rapier a +0 shortbow 19 arrows 9 poisoned needles (49, -23, D:6) a book of Geomancy (55, 10, D:6) a +0 flail a +0 chain mail (56, 4, D:6) 2 tomahawks (59, 4, D:6) a tomahawk (59, 5, D:6) a +0 short sword a cursed +0 leather armour a +0 halberd 4 tomahawks a +0 plate armour (59, 10, D:6) a +0 morningstar a +0 ring mail (65, 6, D:6) a cursed -1 giant spiked club Level 7 of the Dungeon (0, 0, D:7) 12 gold pieces (1, 0, D:7) an uncursed staff of summoning (3, -1, D:7) 6 gold pieces (3, 1, D:7) a potion of magic (4, 0, D:7) 21 stones (5, 9, D:7) a cursed -3 long sword (5, 10, D:7) a +0 giant club (5, 21, D:7) the +1 falchion "Kifohir" {elec, +Rage Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It lets you go berserk. (10, 19, D:7) a -3 ring of strength (11, 2, D:7) 19 arrows (15, 21, D:7) a +0 leather armour (17, -1, D:7) 11 bolts (20, -9, D:7) an arrow (22, -9, D:7) 2 arrows (25, -9, D:7) a +0 shortbow 27 arrows (28, 33, D:7) a +0 rapier (33, 2, D:7) a +0 spear (35, 20, D:7) a +0 ring mail (48, 17, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (11, 11, D:8) a +0 dire flail a +0 giant club (12, -14, D:8) a +0 giant club (13, 6, D:8) an uncursed staff of summoning (16, 14, D:8) a +0 ring mail (21, -2, D:8) a +0 giant club (23, 1, D:8) a +2 flail of draining Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (0, 46, D:9) a cursed -2 club a +0 short sword a +0 ring mail (1, 47, D:9) a +0 hand axe (1, 49, D:9) a +0 short sword a +0 ring mail (3, 40, D:9) a +0 dagger (11, 46, D:9) a +0 ring mail (13, 35, D:9) a cursed -1 morningstar (16, 29, D:9) a +0 giant club a +0 giant club (18, 33, D:9) 14 arrows (23, 18, D:9) a cursed -1 club (28, 20, D:9) 21 gold pieces (29, 19, D:9) 19 gold pieces (29, 21, D:9) 12 gold pieces (30, 20, D:9) 10 gold pieces (30, 21, D:9) 3 scrolls of amnesia (31, 22, D:9) a fan of gales (31, 23, D:9) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (32, 21, D:9) 9 bolts (32, 22, D:9) a +3 antimagic morningstar (32, 23, D:9) a Grand Grimoire (33, 21, D:9) a ration (33, 22, D:9) 19 gold pieces (33, 24, D:9) a cursed amulet of inaccuracy (34, 20, D:9) 15 gold pieces (34, 22, D:9) 17 gold pieces (35, 7, D:9) a +0 hand axe a +0 chain mail a +0 ring mail (35, 21, D:9) 10 gold pieces (38, 15, D:9) a +0 giant spiked club a +0 great mace a +0 shortbow (45, 8, D:9) a +0 hand axe (46, -2, D:9) an uncursed ring of positive energy (47, 13, D:9) a cursed -2 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 robe a +1 dagger of chaos (26, -20, D:10) a +0 scythe (34, -11, D:10) a +0 leather armour (34, 13, D:10) a +0 helmet (35, -20, D:10) 18 sling bullets (37, -3, D:10) a cursed -1 whip a +0 short sword a +0 club (45, 16, D:10) a +3 troll leather armour {Snorg} (54, 13, D:10) 8 poisoned needles the Ecumenical Temple Level 1 of the Lair of Beasts (12, 0, Lair:1) 18 arrows (12, 8, Lair:1) a +0 plate armour Level 2 of the Lair of Beasts (1, -6, Lair:2) a +0 flail (5, 21, Lair:2) a +0 leather armour (20, 47, Lair:2) a +0 hand axe (27, 16, Lair:2) a +0 long sword (36, 46, Lair:2) a cursed -1 whip (47, 31, Lair:2) 28 sling bullets (49, -6, Lair:2) a +0 shield (51, 51, Lair:2) a +0 pair of gloves (57, 52, Lair:2) a +0 flail (60, 27, Lair:2) a +0 ring mail (60, 50, Lair:2) 25 sling bullets Level 3 of the Lair of Beasts (14, 28, Lair:3) a +0 robe (18, 12, Lair:3) 10 sling bullets (21, 24, Lair:3) 27 arrows (24, -5, Lair:3) a +0 short sword (25, 11, Lair:3) a +0 robe (27, -7, Lair:3) a +0 hand axe of electrocution (28, -8, Lair:3) a +0 scimitar (33, -9, Lair:3) a +0 falchion (34, 12, Lair:3) a +0 scimitar (36, -11, Lair:3) a +0 long sword a +0 robe (36, -10, Lair:3) a +0 war axe a cursed +0 robe (40, 5, Lair:3) a +1 war axe of venom (40, 15, Lair:3) 17 sling bullets (50, 6, Lair:3) a +0 morningstar Level 4 of the Lair of Beasts (0, 0, Lair:4) an elephant corpse (1, 10, Lair:4) a +0 trident (4, 0, Lair:4) 20 gold pieces (5, -2, Lair:4) 17 gold pieces (6, 5, Lair:4) 8 chunks of flesh an elephant skeleton (8, 1, Lair:4) a book of Misfortune (9, -5, Lair:4) a potion of ambrosia (14, 8, Lair:4) a wand of enslavement (7) a wand of flame (14) a wand of polymorph (8) (23, -1, Lair:4) a porcupine skeleton (31, 1, Lair:4) a +2 war axe of draining (40, 18, Lair:4) an uncursed ring of attention (41, 5, Lair:4) a +0 plate armour (44, 8, Lair:4) 11 gold pieces (44, 19, Lair:4) 4 tomahawks of dispersal