B0ngwiz42069 the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 quarterstaff of chaos a +2 cloak of magic resistance (62, 1, D) a +1 scale mail of cold resistance (63, 1, D) a +0 short sword (67, 1, D) a +2 great sword of slicing (69, 1, D) a +1 plate armour of fire resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (75, 2, D) a +6 rapier of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (62, 4, D) a +0 scythe (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (61, 5, D) a +0 dagger of draining a +2 robe of cold resistance (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a book of the Earth (63, 9, D) a +2 plate armour of magic resistance (70, 9, D) a +3 great sword of holy wrath (72, 9, D) a manual of Unarmed Combat (62, 10, D) a +2 robe of cold resistance (72, 10, D) the +8 scythe of Subjectivity {pain, -Cast +Blink +Rage Int+2 Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your dexterity (-2). It lets you blink. It lets you go berserk. It prevents spellcasting. (62, 12, D) a +0 short sword a +0 leather armour (63, 12, D) a +0 scimitar (62, 13, D) a +0 long sword a +0 leather armour (62, 14, D) a +0 dagger (61, 17, D) a +0 short sword a +0 leather armour an uncursed ring of positive energy (62, 17, D) an uncursed staff of summoning (63, 17, D) a +2 hand axe of electrocution (64, 17, D) a scroll of brand weapon (71, 17, D) a +3 glaive of protection (73, 17, D) a +2 morningstar of holy wrath (64, 18, D) an uncursed staff of death (71, 18, D) a book of Burglary (72, 18, D) a +1 dire flail of holy wrath (73, 18, D) a +2 flail of venom (61, 19, D) a +0 long sword (61, 20, D) a +1 broad axe of freezing (64, 20, D) a +0 long sword a +0 shortbow 18 arrows (62, 22, D) a +0 long sword a +0 shortbow 21 arrows of flame (63, 22, D) 3 potions of berserk rage (61, 23, D) a +0 long sword (59, 24, D) an arrow of flame (63, 24, D) an arrow of flame (61, 27, D) a +2 leather armour of cold resistance (62, 27, D) an uncursed staff of death (63, 27, D) a cursed amulet of inaccuracy (64, 27, D) Sif Muna's Papyrus of Earthen Changing Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Passwall Transmutation/Earth 3 c - Ice Form Ice/Transmutation 4 d - Lee's Rapid Deconstruction Earth 5 e - Statue Form Transmutation/Earth 6 (65, 27, D) a scroll of brand weapon (70, 27, D) a wand of draining (0) (71, 27, D) a book of Hinderance (72, 27, D) a +1 broad axe of chopping (73, 27, D) an uncursed staff of fire (61, 28, D) a book of Minor Magic (62, 28, D) the Compendium of Warped Intoxication Spells Type Level a - Apportation Translocation 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Portal Projectile Translocation 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 (63, 28, D) a +1 ring mail of magic resistance (64, 28, D) a book of Summonings (71, 28, D) a +2 hunting sling of velocity (72, 28, D) the -7 ring mail of the Dropbear {+Inv rPois SInv} It protects you from poison. It enhances your eyesight. It lets you turn invisible. (62, 29, D) a +0 rapier a +0 robe a +0 buckler (64, 29, D) a wolf corpse (skeletalised by now) (61, 30, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (63, 30, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (65, 33, D) a +0 short sword a +0 robe a +0 buckler (65, 34, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (67, 34, D) a potion of cancellation (50, 37, D) a disc of storms (51, 37, D) an uncursed staff of wizardry (52, 37, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (59, 37, D) a +5 shortbow of flaming (60, 37, D) a +0 hand crossbow of flaming (61, 37, D) a +6 ring of strength (62, 37, D) a book of Air (63, 37, D) a +2 dagger of draining (69, 37, D) a plain deck of wonders (70, 37, D) a +2 fire dragon armour (71, 37, D) a book of Hinderance (72, 37, D) an uncursed staff of cold (73, 37, D) a +3 arbalest of flaming (50, 38, D) a +5 halberd of protection (52, 38, D) a scroll of brand weapon (53, 38, D) a +3 rapier of speed (unseen) (59, 38, D) an uncursed ring of flight (60, 38, D) a +0 quarterstaff a +0 robe an uncursed staff of energy (61, 38, D) a book of Alchemy (63, 38, D) an uncursed staff of death (70, 38, D) a +4 chain mail of cold resistance (73, 38, D) a crystal ball of energy (49, 39, D) a +0 mace (unseen) (50, 39, D) a +0 dagger (unseen) (72, 39, D) a +2 robe of positive energy (51, 45, D) a poisoned arrow (57, 45, D) a book of Frost (58, 45, D) a wand of disintegration (5) a +4 rod of inaccuracy (11/11) (60, 45, D) Sif Muna's Catalogue of Flying Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Summon Lightning Spire Summoning/Air 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Fireball Conjuration/Fire 5 e - Silence Hexes/Air 5