BESTIEunlmt Level 1 of the Dungeon (17, -25, D:1) a +0 whip (17, -20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 8, D:2) a +0 club (5, -13, D:2) a +0 mace (10, 2, D:2) 7 poisoned needles (11, -2, D:2) a +0 short sword (15, -2, D:2) a stone (16, -2, D:2) a stone 12 arrows (32, -15, D:2) a cursed -2 club (46, -19, D:2) a +0 short sword (55, -8, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 7, D:3) a +0 spear (7, -15, D:3) a +0 club (8, 34, D:3) a +0 leather armour a tomahawk a +0 short sword (9, 37, D:3) a tomahawk (10, 24, D:3) 17 sling bullets (17, 30, D:3) a +0 dagger (19, -2, D:3) a +0 pair of gloves (27, -7, D:3) a +0 robe (50, 13, D:3) 19 stones (51, 13, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Zyev's Distillery a potion of heal wounds (60 gold) 2 potions of resistance (240 gold) a potion of curing (36 gold) a potion of berserk rage (60 gold) 2 potions of heal wounds (120 gold) a potion of haste (120 gold) a potion of lignification (36 gold) a potion of lignification (36 gold) a potion of curing (36 gold) [Shop] Ashretiva's Antique Weapon Emporium a +0 spear (75 gold) a +1 hand axe of chopping (287 gold) a +3 hunting sling of velocity (480 gold) a +0 falchion (75 gold) the +11 long sword of Vikisin {drain, rElec rN++} (2145 gold) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It greatly protects you from negative energy. a +4 mace of draining (685 gold) a +0 club (25 gold) a +0 club (25 gold) [Shop] Velafus's Assorted Antiques a wand of digging (13/24) (884 gold) a +0 long sword (91 gold) a book of Battle (1040 gold) a scroll of fog (52 gold) a plain deck of changes (364 gold) a +9 giant spiked club (1271 gold) a scroll of fog (52 gold) a potion of curing (78 gold) a scroll of teleportation (78 gold) 2 potions of berserk rage (260 gold) [Shop] Ytrutul's Antique Weapon Shoppe a +5 blowgun (944 gold) a +0 mace (96 gold) a +0 hunting sling of flaming (150 gold) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (2742 gold) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. a +4 great sword of electrocution (1222 gold) the +4 spear of Amihech {flame, rF++} (1596 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 battleaxe "Uwiyfid" {elec, Str-2 Int+3 SInv} (2704 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your intelligence (+3). It lets you see invisible. a +0 short sword (96 gold) a cursed -1 hunting sling (3 gold) a +0 dagger (64 gold) a +0 whip (80 gold) (0, 0, D:4) a +0 club (4, -3, D:4) a +0 ring mail a +0 trident (4, -2, D:4) a +0 leather armour (10, 19, D:4) 27 stones (12, 20, D:4) 20 stones (13, -7, D:4) a +0 leather armour a +0 mace (14, 16, D:4) a +0 blowgun (22, -8, D:4) a +0 flail of holy wrath a cursed -2 spear (22, -7, D:4) a +0 flail (23, 6, D:4) a +0 leather armour (24, 8, D:4) a +0 ring mail (27, 3, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (0, 7, D:5) 14 stones (6, -31, D:5) 24 arrows (19, -34, D:5) a +0 flail a +0 leather armour (23, -18, D:5) a +0 giant spiked club (38, -55, D:5) a poisoned needle (39, -55, D:5) a poisoned needle (41, -16, D:5) a +0 giant club (56, -45, D:5) a +0 flail (60, -42, D:5) a +0 robe Level 6 of the Dungeon (8, 2, D:6) a +1 dagger of venom (14, -20, D:6) a +0 short sword (27, -24, D:6) a +0 leather armour (30, -19, D:6) a +0 trident (41, -47, D:6) a +0 trident (47, -45, D:6) 16 stones Level 7 of the Dungeon (19, -14, D:7) a +0 shortbow (43, -13, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 spear (8, 25, D:8) a +0 hunting sling (16, 17, D:8) a +0 ring mail (18, 0, D:8) a scroll of amnesia (19, -5, D:8) a +0 halberd (36, 3, D:8) a +0 blowgun 3 stones (36, 4, D:8) a +0 ring mail a +0 blowgun a +0 short sword a cursed +0 dagger a +0 short sword (37, 0, D:8) a throwing net (39, 0, D:8) a +0 giant spiked club (unseen) (45, 4, D:8) a +0 scale mail (unseen) (45, 6, D:8) a +0 spear (46, 7, D:8) an arrow a +0 club a +0 flail (50, 7, D:8) 2 tomahawks (50, 11, D:8) a +0 hand axe a +0 leather armour a +0 leather armour (51, 14, D:8) a +0 hand axe (56, 9, D:8) a +0 club Level 9 of the Dungeon (15, 38, D:9) a +0 leather armour (17, -8, D:9) a +0 club (19, 31, D:9) 13 stones (20, 6, D:9) a cursed +0 robe a +0 dagger a +0 hand axe a +0 morningstar a +0 robe a +0 dagger (23, 32, D:9) 30 stones (26, 0, D:9) a +2 spear of venom a +0 war axe (27, -7, D:9) 11 stones (27, 0, D:9) a +1 hand axe (30, 5, D:9) a +1 dagger of venom (33, 30, D:9) a stone (34, 28, D:9) a +0 falchion a +0 short sword a +0 dagger 3 stones a +0 whip a +0 mace a +0 dagger a cursed +0 robe (34, 30, D:9) a +0 club (42, 5, D:9) a +0 chain mail a +0 glaive (43, 27, D:9) 31 stones (45, 6, D:9) a +0 flail (45, 24, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) 2 potions of ambrosia (2, 6, D:10) 21 sling bullets (3, -1, D:10) 27 stones (5, 6, D:10) 12 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 12 gold pieces (9, -19, Lair:1) a +0 leather armour (15, -9, Lair:1) 28 stones (18, -20, Lair:1) a wolf skeleton (18, -19, Lair:1) a wolf corpse (skeletalised by now) (21, -21, Lair:1) a +0 leather armour (23, -21, Lair:1) a spiny frog corpse (skeletalised by now) (23, -6, Lair:1) 3 needles of confusion (36, -20, Lair:1) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of magic mapping (2, -1, Lair:2) 16 sling bullets