Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 16931600197511226576 43 BIGSh0t the Conjurer (level 3, -2/23 HPs) Began as an Octopode Conjurer on Sept 19, 2024. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:48 (1564 turns). BIGSh0t the Conjurer (Octopode Conjurer) Turns: 1564, Time: 00:04:49 Health: -2/23 AC: 1 Str: 14 XL: 3 Next: 58% Magic: 14/15 EV: 12 Int: 20 God: Gold: 86 SH: 0 Dex: 10 Spells: 5/6 levels left rFire + . . g - staff of conjuration rCold x . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . h - ring of fire rCorr . i - +6 ring of strength SInv . j - ring of magical power Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Magical Staves g - a staff of conjuration (weapon) Jewellery h - a ring of fire (left tentacle) i - a +6 ring of strength (right tentacle) j - a ring of magical power (on tentacle) Scrolls e - a scroll of noise {unknown} Potions a - a potion of magic b - a potion of ambrosia c - a potion of lignification {unknown} d - 2 potions of brilliance f - a potion of mutation {unknown} Skills: * Level 1.2 Fighting + Level 2.2 Dodging * Level 3.1 Stealth - Level 0.7 Unarmed Combat * Level 2.1 Spellcasting + Level 4.3 Conjurations * Level 0.6 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 4% 2 Shock Conj/Air 64% 1d7 6% 1 Freeze Ice 8% 1d3 16% 1 Stone Arrow Conj/Erth 32% 3d9 19% 3 Fulminant Prism Conj/Alch 8% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 54% 4 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 8% 10d3 100% 8 Polar Vortex Ice 1% N/A 100% 9 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel a surge of power! The magic dart hits the bat. The bat is moderately wounded. You feel a surge of power! The magic dart hits the bat. You kill the bat! Found 5 poisoned darts. A kobold comes into view. It is wielding a +0 dagger. Found a chain mail. You feel a surge of power! The magic dart hits the kobold. You kill the kobold! You see here 5 poisoned darts. You see here a +0 chain mail. You see here a +0 chain mail. You see here 5 poisoned darts. A giant cockroach comes into view. You feel a surge of power! The magic dart hits the giant cockroach but does no damage. You feel a surge of power! The magic dart hits the giant cockroach. You kill the giant cockroach! Terence the Veteran comes into view. He is wielding a +0 flail. Terence shouts! You feel a surge of power! The magic dart hits Terence but does no damage. You feel a surge of power! The magic dart hits Terence but does no damage. You completely miss Terence. Your grab misses Terence. Your squeeze misses Terence. Terence hits you with a +0 flail! You hit Terence but do no damage. Your grab misses Terence. Your squeeze misses Terence. Terence hits you with a +0 flail. You barely miss Terence. Your grab misses Terence. Terence barely misses you. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You barely miss Terence. You grab Terence. You squeeze Terence, but do no damage. You constrict Terence. Terence closely misses you. You hit Terence. Terence is lightly wounded. You constrict Terence. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ## #. #. #.# #..######## #..@...... #.@# .### #†.# .... #..######## #### #.........# ##.######.# # #.# #.# # #.# #.# # #.# #.# # #.# ###.######### You could see Terence. Vanquished Creatures 2 dart slugs 5 endoplasms 2 giant cockroaches 7 goblins (D:1) A hobgoblin (D:1) 5 kobolds 2 quokkas 3 ball pythons 4 bats A frilled lizard (D:1) 2 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BIGSh0t the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 3 | D:1 | Got the Disquisition on the Zephyr and the Serac 160 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 598 | D:1 | Reached XP level 3. HP: 22/22 MP: 3/6 886 | D:1 | Reached skill level 1 in Fighting 1557 | D:2 | Noticed Terence 1564 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_ring D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Fighting | 1 | 1.2 Dodging | | 2.2 Unarmed Combat | | 0.7 Spellcasting | | 2.1 Conjurations | | 4.3 Evocations | | 0.6 Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 3 Tentacles || 2 Staff || 7 Cast: Magic Dart || 59 Use: Potion || 2 Scroll || 1 Armour: Skin || 6 Dodge: Dodged || 9