BIGSh0t Level 1 of the Dungeon [Shop] Jojim's Weapon Boutique 5 javelins (165 gold) a +0 club (11 gold) a +2 war axe of draining (201 gold) a +0 sling (16 gold) a +0 dagger (22 gold) 6 stones (6 gold) [Shop] Quucuor's Book Shoppe Maxwell's Memoranda (546 gold) a book of Displacement (286 gold) a book of Ice (650 gold) a book of Touch (286 gold) a book of Spatial Translocations (234 gold) a book of Minor Magic (208 gold) a book of Winter (520 gold) a book of Geomancy (260 gold) a book of Hexes (572 gold) [Shop] Inijeux's Jewellery Shoppe a ring of fire (275 gold) a flux talisman (275 gold) a ring of protection from cold (275 gold) the ring of Equivalence {rN+++ rCorr Dex+4} (620 gold) [ring of resist corrosion] Dex+4: It affects your dexterity (+4). rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. an amulet of the acrobat (330 gold) an amulet of reflection (330 gold) an amulet of faith (440 gold) a ring of magical power (220 gold) a ring of see invisible (165 gold) a maw talisman (330 gold) [Shop] Zewuc's Book Boutique a book of Burglary (286 gold) the Grimoire of Spelunking and Intoxication (468 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Sandblast Earth 1 c - Mercury Vapours Alchemy/Air 2 d - Sticky Flame Fire/Alchemy 4 e - Hoarfrost Cannonade Ice/Alchemy 5 a book of Spatial Translocations (234 gold) a book of Storms (338 gold) a book of Scorching (390 gold) a book of Ice (650 gold) a book of Armaments (676 gold) a book of Maladies (442 gold) [Shop] Sululueso's General Store a potion of heal wounds (60 gold) Great Wizards, Vol. VII (360 gold) a potion of lignification (36 gold) a scroll of noise (12 gold) a potion of heal wounds (60 gold) the +8 dagger of the Hidden Yaks {flame, ^Contam rPois Int+3} (666 gold) Int+3: It affects your intelligence (+3). rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. a scroll of enchant armour (90 gold) (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (9, 20, D:1) a bat corpse (skeletalised by now) (15, 47, D:1) 7 stones (15, 48, D:1) a frilled lizard corpse (skeletalised by now) (23, 14, D:1) a +0 club 3 stones a kobold skeleton (24, 6, D:1) a ball python skeleton (24, 39, D:1) a rat corpse (skeletalised by now) (26, 22, D:1) a +0 short sword (33, 13, D:1) a hobgoblin corpse (skeletalised by now) (42, 25, D:1) a +0 whip a +0 leather armour (43, 8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (46, 27, D:1) a +0 club (49, 29, D:1) a +0 short sword (49, 37, D:1) a +0 dagger (62, 22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin skeleton (11, -6, D:2) a +0 dagger (17, -4, D:2) a bat skeleton (21, -6, D:2) an adder skeleton (28, 26, D:2) a jackal corpse (skeletalised by now) (29, 24, D:2) a bat corpse (skeletalised by now) (30, 15, D:2) a jackal corpse (skeletalised by now) (31, 13, D:2) a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, 14, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (32, -9, D:2) a +0 whip (38, -4, D:2) a +3 leather armour (49, 5, D:2) a +0 club a +0 dagger a +0 robe (61, 0, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 14, D:3) a +0 club a goblin corpse (skeletalised by now) (3, 5, D:3) a +0 whip (7, -10, D:3) a +0 dagger a kobold skeleton (11, 4, D:3) a +0 hand axe (14, 20, D:3) a +0 dagger a stone a kobold corpse (skeletalised by now) (16, -11, D:3) a +0 hammer (19, -10, D:3) a +0 cloak (22, 9, D:3) a +0 dagger a boomerang a +0 rapier (32, 8, D:3) a +0 dagger a kobold skeleton (33, 17, D:3) a ball python skeleton (34, 25, D:3) a +0 dagger (40, 20, D:3) a +0 club a goblin skeleton (42, 13, D:3) a +0 spear (43, -3, D:3) a +0 ring mail (45, -4, D:3) a +0 dagger 3 boomerangs a +0 scale mail an orc corpse (skeletalised by now) (47, -4, D:3) a +0 flail (47, 9, D:3) a ball python corpse (skeletalised by now) (48, -6, D:3) a +0 club a +0 trident a +0 leather armour (48, -5, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a giant cockroach corpse (1, -24, D:4) a hobgoblin corpse (skeletalised by now) (18, -30, D:4) a +0 whip (23, -31, D:4) a +0 war axe (27, -32, D:4) a +0 leather armour (31, -16, D:4) a +0 ring mail (33, -20, D:4) a hobgoblin corpse (skeletalised by now) (35, -19, D:4) a quokka corpse (skeletalised by now) (40, -37, D:4) 5 stones (40, -13, D:4) a +0 ring mail (42, -2, D:4) a quokka corpse (skeletalised by now) (44, -13, D:4) a hobgoblin corpse (skeletalised by now) (44, -12, D:4) an adder corpse (skeletalised by now) (44, 7, D:4) a ball python corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) 2 stones (8, 0, D:7) a +0 club a +0 leather armour (12, -14, D:7) a +0 dagger (12, -10, D:7) a potion of mutation (13, -14, D:7) a +0 dagger