Dungeon Crawl Stone Soup version 0.32.0-28-gd56128f173 (webtiles) character file. Game seed: 6443630179383652095 57 BIGSh0t the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on Sept 25, 2024. Slain by Terence ... wielding a +1 vampiric hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:28 (1748 turns). BIGSh0t the Conjurer (Octopode Conjurer) Turns: 1748, Time: 00:03:28 Health: -1/27 AC: 1 Str: 8 XL: 4 Next: 0% Magic: 0/7 EV: 12 Int: 20 God: Gold: 51 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . m - +3 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . e - amulet of guardian spirit rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: guardian spirit @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons m - a +3 short sword (weapon) Jewellery e - an amulet of guardian spirit (around mantle) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} f - a scroll of revelation {unknown} h - a scroll of fear {unknown} j - a scroll of teleportation {unknown} k - a scroll of poison {unknown} l - a scroll of noise {unknown} Potions a - a potion of magic b - 3 potions of curing {unknown} g - a potion of invisibility {unknown} i - a potion of mutation {unknown} Skills: * Level 2.2 Dodging * Level 3.3 Stealth * Level 2.5 Spellcasting + Level 4.5 Conjurations * Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found 2 stones. Found a stone staircase leading down. Terence the Veteran comes into view. He is wielding a +1 vampiric hand axe. Terence shouts! The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is heavily wounded. The magic dart hits Terence. Terence is heavily wounded. The magic dart hits Terence. Terence is severely wounded. The magic dart hits Terence but does no damage. Terence is severely wounded. The magic dart hits Terence. Terence is severely wounded. Terence barely misses you. The magic dart hits Terence. Terence is almost dead. Terence hits you with a +1 vampiric hand axe! Terence draws strength from your wounds! You hit Terence but do no damage. Your grab misses Terence. Terence is heavily wounded. Terence completely misses you. You closely miss Terence. Your grab misses Terence. Your squeeze misses Terence. Terence is heavily wounded. Terence hits you with a +1 vampiric hand axe! Terence draws strength from your wounds! You hit Terence. You grab Terence. Terence is severely wounded. You constrict Terence. Terence hits you with a +1 vampiric hand axe! * * * LOW HITPOINT WARNING * * * Terence draws strength from your wounds! You hit Terence. Terence is heavily wounded. You constrict Terence. Terence hits you with a +1 vampiric hand axe! You die... Terence says, "And stay out!" ......# # ... †.....#.# .. ###. ......#.######.# .... .............?..## ##. ......#..........# #.. ......#..._.....(# ##.# <.....#..........## ###... ................@.### ####...#) ................@...#####........ ##.#...###..##>...#.............. ##...### #. ###...#####....#..). ....######.#####.#........#.##... [...................##.##.#.#..## ....######.####.................. ....### #.# ###...##.##.....##. ###.†.# #.#####.....#..#..##.... ###.# #.##..............##.### You could see Terence. Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) 5 bats 4 endoplasms 4 giant cockroaches 5 goblins 2 hobgoblins 7 jackals 3 quokkas (D:1) 6 ball pythons 2 frilled lizards (D:1) 3 kobolds A rat (D:2) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BIGSh0t the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D:1 | Found Huyl Maotz's Antique Weapon Shoppe. 47 | D:1 | Reached XP level 2. HP: 2/17 MP: 3/5 724 | D:1 | Reached XP level 3. HP: 20/21 MP: 2/6 1238 | D:2 | Found a stormy altar of Qazlal. 1411 | D:2 | Learned a level 2 spell: Searing Ray 1435 | D:2 | Reached skill level 1 in Translocations 1665 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1737 | D:2 | Noticed Terence 1748 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_basic, serial_shops, shop D:2: layout_rooms, basic_altar, shapermc_ecumenical_altar_hornbeckon, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Translocations | 1 | 1.0 Dodging | | 2.2 Spellcasting | | 2.5 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Constrict | 6 | 1 || 7 Tentacles | 6 | || 6 Short sword | 7 | 4 || 11 Cast: Magic Dart | 84 | 7 || 91 Armour: Skin | 20 | 4 || 24 Dodge: Dodged | 25 | 2 || 27