Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 12603476686281290834 34 BIGSh0t the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Oct 13, 2024. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:02:35 (1333 turns). BIGSh0t the Conjurer (Octopode Conjurer) Turns: 1333, Time: 00:02:36 Health: -6/21 AC: 1 Str: 8 XL: 3 Next: 31% Magic: 2/6 EV: 12 Int: 20 God: Gold: 49 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . h - +0 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons h - a +0 hand axe (weapon) Scrolls d - 4 scrolls of identify {unknown} f - a scroll of noise {unknown} g - a scroll of amnesia {unknown} Potions a - a potion of magic c - a potion of brilliance {unknown} e - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations * Level 1.0 Alchemy * Level 0.8 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 2% N/A 43% 3 Sigil of Binding Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dimensional Bullseye Hex/Tloc 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the adder. You kill the adder! Your Alchemy skill increases to level 1! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. An orc priest comes into view. It is wielding a +0 hand axe and wearing a +1 leather armour of cold resistance. The orc priest shouts! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You hear a shout! The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +1 leather armour of cold resistance (100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +1 leather armour of cold resistance (moderately wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +1 leather armour of cold resistance (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. An orc comes into view. It is wielding a +0 mace. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +1 leather armour of cold resistance (severely wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is severely wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ################## #######..†.........?.... ................@...o.o. ####....################ ....<..............# .....#.#########.#.# .......#########.#.# .......#...[..##...# ###....#......###..### ......)'......+..#...# .##....#......##.#+#.###### You could see an orc priest and an orc. Vanquished Creatures An adder (D:3) A ball python (D:1) 2 bats (D:2) 3 endoplasms (D:1) 3 goblins A hobgoblin (D:3) 5 jackals (D:1) 2 kobolds A frilled lizard (D:3) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BIGSh0t the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 131 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 134 | D:1 | Learned a level 2 spell: Searing Ray 873 | D:2 | Identified the +1 robe of Nicyulo {-Tele rF+ rCorr Int+5} 940 | D:2 | Noticed Sigmund 1110 | D:2 | Identified the +0 buckler of Jissubom {-Tele rN++} 1137 | D:3 | Found a faded altar of an unknown god. 1235 | D:3 | Reached XP level 3. HP: 21/21 MP: 3/6 1287 | D:3 | Reached skill level 1 in Alchemy 1333 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring, nicolae_figureground_sparkle D:2: layout_basic, uniq_sigmund D:3: layout_basic, lemuel_coloured_pillars_altar, old_standard_altar, dreamdust_ecumenical_altar_hidden_monk_grotto Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 4.5 Shapeshifting | | 0.8 Action || total ---------------------------++------- Melee: Unarmed || 8 Constrict || 12 Hand axe || 13 Tentacles || 9 Short sword || 4 Cast: Magic Dart || 44 Armour: Skin || 4 Dodge: Dodged || 12