Babtu Level 1 of the Dungeon (5, 14, D:1) 4 stones (7, 15, D:1) a +0 dagger (9, 5, D:1) a ring mail (19, 10, D:1) a hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (10, 26, D:2) a +0 short sword 2 stones (14, -6, D:2) a hand axe (30, 5, D:2) a ring mail (30, 11, D:2) a hand axe (30, 18, D:2) a +0 short sword 4 stones (45, 17, D:2) a whip Level 3 of the Dungeon (0, 0, D:3) 4 stones (3, 7, D:3) a +0 hand axe (4, -5, D:3) 5 stones (20, -2, D:3) a +0 sling (20, 18, D:3) 4 stones (20, 21, D:3) 3 stones (20, 28, D:3) 5 stones (32, 23, D:3) a +0 dagger (37, 8, D:3) a +0 cloak Level 4 of the Dungeon (0, 0, D:4) a +0 scythe a +0 robe (6, -18, D:4) a +0 flail of holy wrath a +0 ring mail (6, 10, D:4) 5 stones (10, 22, D:4) 8 stones (17, -15, D:4) 2 stones (25, -21, D:4) a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 mace a +0 leather armour (32, 18, D:4) a +0 leather armour (35, 22, D:4) a +2 whip of freezing (41, -3, D:4) a +0 scale mail a +0 shortbow (44, 19, D:4) a +0 sling (45, 15, D:4) a dagger (50, 19, D:4) a +0 club a +0 whip (51, -35, D:4) a scroll of blinking (51, 19, D:4) a +3 spear (53, -35, D:4) a scroll of blinking (54, -22, D:4) a scale mail Level 5 of the Dungeon [Shop] Rideenta's Magic Scroll Shop a scroll of acquirement (624 gold) a scroll of noise (12 gold) a scroll of teleportation (36 gold) a scroll of fear (48 gold) a scroll of teleportation (36 gold) a scroll of immolation (48 gold) a scroll of noise (12 gold) a scroll of blinking (90 gold) a scroll of torment (unknown) (114 gold) a scroll of immolation (48 gold) [Shop] Fal Cafu's Book Shop a book of Dangerous Friends (480 gold) a book of Displacement (288 gold) a manual of Armour (960 gold) a book of Party Tricks (192 gold) a book of Maledictions (312 gold) a book of the Hunter (312 gold) [Shop] Qossirch's Book Emporium a book of Winter (442 gold) a book of Scorching (390 gold) Great Wizards, Vol. VII (390 gold) a book of Vapours (260 gold) a book of Unlife (468 gold) the Codex of Damaging Geology (598 gold) Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Sticky Flame Conjuration/Fire 4 yes c - Iron Shot Conjuration/Earth 6 no d - Statue Form Transmutation/Earth 6 no the Vellum of the Dimensional Quarry (442 gold) Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Lee's Rapid Deconstruction Earth 5 no c - Summon Forest Summoning/Translocation 5 no a book of Dreams (312 gold) [Shop] Ysiem's Jewellery Boutique a ring of poison resistance (unknown) (220 gold) an amulet of the acrobat (unknown) (330 gold) a ring of wizardry (330 gold) a ring of resist corrosion (220 gold) a ring of poison resistance (unknown) (220 gold) the ring of Tuerr {rC+ rN+ Will- Str+8 Int+6} (734 gold) [ring of intelligence] Str: It affects your strength (+8). Int: It affects your intelligence (+6). rC: It protects you from cold. rN: It protects you from negative energy. Will: It decreases your willpower. a +4 ring of evasion (unknown) (396 gold) a ring of willpower (unknown) (275 gold) an amulet of guardian spirit (unknown) (330 gold) (0, 0, D:5) a +0 buckler (1, 0, D:5) a +0 war axe (13, 4, D:5) a +0 falchion (22, -28, D:5) 2 stones (29, -12, D:5) a +0 hand axe a +0 leather armour (32, 5, D:5) a robe (42, 5, D:5) a +0 whip Level 6 of the Dungeon [Shop] Afrennaa's Distillery a potion of resistance (unknown) (120 gold) a potion of curing (36 gold) a potion of ambrosia (96 gold) a potion of heal wounds (60 gold) a potion of flight (unknown) (36 gold) [Shop] Haegips's Jewellery Boutique a ring of magical power (220 gold) a +6 ring of intelligence (396 gold) a +4 ring of evasion (unknown) (396 gold) a +6 ring of dexterity (396 gold) a +6 ring of dexterity (396 gold) an amulet of the acrobat (unknown) (330 gold) a ring of wizardry (330 gold) [Shop] Dunophac's Jewellery Emporium the ring of Wine {Fire rN+ Str+2 Int-2 SInv} (404 gold) [ring of fire] It enhances your fire magic. Str: It affects your strength (+2). Int: It affects your intelligence (-2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. a ring of magical power (200 gold) a +6 ring of dexterity (360 gold) a ring of ice (250 gold) a ring of ice (250 gold) an amulet of magic regeneration (300 gold) a ring of wizardry (300 gold) an amulet of guardian spirit (unknown) (300 gold) a +4 ring of evasion (unknown) (360 gold) [Shop] Ecrek's Antique Weapon Shop a long sword (101 gold) a sling (43 gold) a glowing dagger (145 gold) a glowing trident (188 gold) a glowing hand crossbow (188 gold) a steaming long sword (246 gold) a shortbow (87 gold) (0, 0, D:6) a +1 longbow (36, -25, D:6) a spear (44, -26, D:6) a +2 vorpal long sword (still there?) a +0 chain mail (still there?) (45, -28, D:6) a +0 hand axe a +0 leather armour (53, 6, D:6) a +0 scimitar a +0 chain mail (53, 7, D:6) a +0 club a +0 hand axe a +0 leather armour (59, -14, D:6) a +0 robe a +0 falchion (60, -14, D:6) a +0 robe a +0 morningstar (60, -13, D:6) a +0 robe a +0 morningstar (61, 14, D:6) 4 stones Level 7 of the Dungeon (11, 8, D:7) a +0 whip a +0 falchion a +1 vampiric short sword (11, 9, D:7) a +0 dagger a +0 robe (15, 5, D:7) a robe (16, -10, D:7) a +0 short sword (16, -9, D:7) a +0 leather armour a +0 mace (17, -21, D:7) a +0 whip a +0 leather armour a +0 mace a +0 leather armour a +0 mace a +0 robe a +0 dagger (17, -10, D:7) a +0 club a +0 club (18, -21, D:7) a +0 spear a +0 club a +0 leather armour a +0 club (18, -9, D:7) a +0 mace a +0 leather armour a +0 dagger a +0 club (19, -21, D:7) a +0 whip (25, -10, D:7) a staff of conjuration (26, -7, D:7) a +0 dagger (27, -6, D:7) a +5 war axe a +0 robe (28, -9, D:7) a sling (28, -8, D:7) a +0 short sword a +0 dagger 5 stones a +0 dagger a +0 robe (28, -7, D:7) a +0 club a +0 robe a +0 short sword a +0 chain mail a +1 flail of freezing a +0 robe a +0 falchion a +0 leather armour (30, -7, D:7) a +0 robe a +0 falchion a +0 robe a +0 dagger a +0 chain mail a +1 long sword of holy wrath (32, -1, D:7) a +0 chain mail (34, -1, D:7) a staff of conjuration (38, -21, D:7) a +0 robe of the Archmagi a +0 dagger (38, -14, D:7) a +0 leather armour 2 boomerangs a +0 short sword (44, -20, D:7) a +3 halberd of venom a +0 plate armour (44, -19, D:7) a +0 club (44, -18, D:7) a +0 club (48, -17, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (1, -5, D:8) a +1 dagger of holy wrath (5, 4, D:8) a +0 shortbow (18, -7, D:8) a +0 whip (19, 13, D:8) a +4 quarterstaff (28, -32, D:8) a ring mail (32, -6, D:8) a +3 short sword (33, -7, D:8) a curare-tipped dart a +0 dagger (34, -8, D:8) a +0 short sword of venom 5 stones a +0 dagger a +0 whip (34, -7, D:8) a +0 robe a +0 hand axe of electrocution (34, 3, D:8) a +0 robe a +0 long sword (35, -7, D:8) a +0 robe a +5 battleaxe (35, -6, D:8) a +0 robe a +4 trident (36, -38, D:8) a +1 dagger of venom (39, -32, D:8) a +0 flail of protection (39, -12, D:8) a +0 ring mail (43, -9, D:8) 6 stones Level 9 of the Dungeon (3, -52, D:9) a +0 shortbow (10, -17, D:9) the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. If you switch to wearing this armour, your AC would decrease by 10 (22 -> 12). (17, -31, D:9) a +0 mace a +0 robe (23, -42, D:9) a +5 hand axe a +0 robe (23, -41, D:9) a +0 long sword a +0 robe (23, -32, D:9) a +0 robe a +0 battleaxe (32, -34, D:9) a +0 cloak a +0 short sword (38, -14, D:9) 9 stones (39, -25, D:9) a +0 dagger a +0 scale mail (39, -24, D:9) a +0 dagger a +0 robe a +0 whip a +0 chain mail (44, -33, D:9) a +1 halberd a +0 animal skin (45, -14, D:9) a +1 pair of gloves (50, -49, D:9) a +0 battleaxe a +0 robe (51, -49, D:9) a +2 trident a +0 robe (51, -48, D:9) a +1 hand axe a +0 robe (51, -47, D:9) a +1 falchion a +0 robe (51, -17, D:9) a +0 trident a +0 robe (51, 0, D:9) a +0 dire flail a +0 robe a +0 battleaxe a +0 robe a +3 battleaxe a +0 robe (52, -47, D:9) a +5 spear a +0 robe (52, -18, D:9) a +0 short sword 5 stones a +0 dagger a +0 dagger a +0 flail a +0 robe (52, -17, D:9) a +3 whip (53, -18, D:9) a +0 short sword a stone a +3 mace a +0 robe (53, -17, D:9) a +0 dagger a stone (53, -12, D:9) a wand of charming (4) (54, -8, D:9) a +0 scale mail (58, -18, D:9) a +2 halberd of freezing a +0 robe Level 10 of the Dungeon (0, 0, D:10) 7 boomerangs a +0 hand axe (5, -37, D:10) a +0 chain mail a +0 vorpal hand axe (6, -37, D:10) a +0 ring mail a +0 war axe (6, -36, D:10) a +0 dagger a +0 ring mail a +0 short sword (12, -15, D:10) 6 stones (20, 4, D:10) a dagger (35, -12, D:10) a +0 giant spiked club a +0 giant spiked club (36, -29, D:10) a +0 dagger a +0 robe (38, -32, D:10) a +0 halberd of venom a +0 chain mail (39, -33, D:10) a +0 flail a +0 ring mail (41, -35, D:10) a +0 hand axe a +0 ring mail (43, -2, D:10) a +0 leather armour a +0 club a +0 short sword (43, -1, D:10) a +0 club a +0 plate armour a +0 halberd (46, -32, D:10) a cloak (51, -9, D:10) 6 stones Level 11 of the Dungeon (0, 0, D:11) 5 stones (5, -2, D:11) a robe (7, -15, D:11) 8 stones (19, -22, D:11) a +0 troll leather armour (26, -41, D:11) a +0 short sword 2 stones (28, -42, D:11) a +2 short sword of protection a +0 club a +0 short sword (28, -41, D:11) a +0 club a +0 dagger a +0 dagger 4 stones (28, -40, D:11) a +0 shortbow Level 12 of the Dungeon (0, 0, D:12) the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. (4, -11, D:12) a +0 troll leather armour a +0 robe a +0 giant club (12, -11, D:12) a falchion (19, -14, D:12) 6 boomerangs (21, 7, D:12) a flail (21, 18, D:12) 5 stones (23, 8, D:12) a morningstar (27, -12, D:12) a +0 giant club a +0 giant club (27, -11, D:12) a +0 leather armour a +0 club (28, -11, D:12) a +0 dagger (30, -14, D:12) a +1 broad axe of flaming (35, 3, D:12) a flail (41, -10, D:12) a ring mail Level 13 of the Dungeon (2, 23, D:13) 2 stones (4, 0, D:13) 5 large rocks (8, 0, D:13) a +0 shortbow (31, -1, D:13) a +0 longbow (38, 16, D:13) a +0 dire flail a +0 dire flail (62, -12, D:13) 6 stones Level 14 of the Dungeon (0, 9, D:14) 5 large rocks (4, 6, D:14) a +0 leather armour (8, 12, D:14) a scimitar (14, 1, D:14) 5 large rocks (14, 3, D:14) 3 large rocks (15, 1, D:14) 2 stones (16, 2, D:14) a staff of cold (16, 11, D:14) a +0 robe (25, -26, D:14) a leather armour (28, 4, D:14) a +0 plate armour a +2 great sword (28, 5, D:14) a +0 kite shield a +0 plate armour a +0 broad axe (28, 13, D:14) a +0 scale mail (29, 4, D:14) a +0 plate armour a +0 war axe (30, -11, D:14) a +3 shortbow (30, -10, D:14) a +0 shortbow of draining a +0 dagger a +0 trident a +0 shortbow a +1 dagger of venom (30, -9, D:14) a +0 hand axe a +0 chain mail (30, -7, D:14) a +0 long sword 3 stones a +0 plate armour (30, -3, D:14) a +0 shortbow (30, 0, D:14) a +0 chain mail a +0 long sword (31, -11, D:14) a +0 shortbow (31, 8, D:14) a +0 chain mail a +1 great mace (32, 8, D:14) a +0 tower shield a +0 chain mail a +0 war axe (32, 11, D:14) a +0 chain mail a +1 vorpal glaive (39, -20, D:14) a +0 long sword Level 15 of the Dungeon (0, 0, D:15) 4 javelins (10, 2, D:15) a +0 rapier (11, 31, D:15) 5 stones (11, 47, D:15) 6 boomerangs (14, 0, D:15) a +1 vorpal great sword a +0 leather armour (14, 1, D:15) a +0 buckler (24, 18, D:15) 7 stones (25, 31, D:15) a long sword (27, 19, D:15) a +0 shortbow (28, 19, D:15) a +0 shortbow (28, 20, D:15) a +0 longbow (32, 26, D:15) a +0 dagger a +0 robe (33, 29, D:15) a +0 short sword (39, 26, D:15) a +0 whip a +0 robe a +0 dagger a +0 robe a +0 dagger a +2 robe a +0 arbalest (40, 26, D:15) a +0 whip (41, 19, D:15) a staff of fire (45, 21, D:15) a +0 bardiche (46, 18, D:15) a +0 dagger a +0 robe (47, 21, D:15) 4 large rocks (52, 14, D:15) a +0 halberd a +0 chain mail (56, 39, D:15) a ring of see invisible (60, -8, D:15) the +2 pair of boots of Tuomig {-Tele *Slow Int+9 Slay+6} Int: It affects your intelligence (+9). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). -Tele: It prevents most forms of teleportation. *Slow: It may slow you when you take damage. If you switch to wearing this armour, your AC would decrease by 1 (22 -> 21). the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a yak corpse (1, 1, Lair:1) a yak corpse (14, 45, Lair:1) 3 stones (40, 13, Lair:1) a +0 leather armour (58, 60, Lair:1) a +1 pair of boots (59, 27, Lair:1) a wand of charming (2) (60, 31, Lair:1) a pair of gloves (64, 13, Lair:1) 3 boomerangs (66, 22, Lair:1) a ring mail