BabyfaceFinlayson Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, 48, D:1) a +0 club 2 stones (5, 23, D:1) a +0 robe (5, 32, D:1) a +0 dagger (6, 32, D:1) a +0 short sword (10, 39, D:1) a +0 dagger (15, 41, D:1) a +0 animal skin (16, 35, D:1) 5 stones (17, 35, D:1) a +0 mace (21, -1, D:1) a +0 sling (28, 30, D:1) a +0 club (28, 48, D:1) a +0 whip (34, 14, D:1) a +0 ring mail (42, 17, D:1) a +0 sling (50, 23, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Fiheogg's Weapon Shoppe 6 stones (7 gold) a +0 mace (39 gold) the +12 flail of the Hall of Blades {flame, rF+} (1043 gold) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. 5 stones (6 gold) a +0 short sword (39 gold) a +0 dagger (26 gold) (1, 16, D:2) a +0 sling (3, 21, D:2) the +11 mace of the Heavens {pain, Fragile rElec Int+2 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. (7, 25, D:2) a +0 club (17, 39, D:2) a +0 dagger (30, -14, D:2) 5 stones (30, -11, D:2) a +0 ring mail (38, 33, D:2) 5 poisoned darts (44, -2, D:2) a +0 mace (45, 38, D:2) a +0 ring mail (48, 5, D:2) a +0 club (48, 22, D:2) a +0 dagger 3 stones (49, 42, D:2) a +0 dagger 4 stones (56, 13, D:2) 3 stones (57, 25, D:2) a +0 robe (59, 7, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (19, 9, D:3) a +0 ring mail (20, 2, D:3) a +0 club (21, 1, D:3) a +0 ring mail a +0 mace (22, 41, D:3) a +0 leather armour (26, 2, D:3) a +0 club a boomerang a +0 mace a +0 club (33, 14, D:3) a +0 dagger (36, 12, D:3) a +0 hand axe (37, 42, D:3) a stone (51, 24, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (1, -3, D:4) 5 stones (2, -6, D:4) a +0 whip (2, 0, D:4) a +0 spear (2, 1, D:4) a +0 spear a +0 flail a +0 whip a +0 leather armour (6, -8, D:4) a +0 dagger (9, -3, D:4) a stone (33, -30, D:4) 4 large rocks (36, -43, D:4) a +0 leather armour (40, -37, D:4) a +0 robe (46, -32, D:4) a +0 halberd (47, -33, D:4) a +0 leather armour a +0 flail a +0 flail (47, -28, D:4) an orb of mayhem a +0 club a +0 scale mail (48, -39, D:4) a curare-tipped dart a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour a +0 short sword (4, 1, D:5) a +0 robe a +0 dagger (4, 27, D:5) a +0 mace (7, 23, D:5) a +0 robe (9, 6, D:5) 3 poisoned darts (18, 4, D:5) a +0 quarterstaff (35, -19, D:5) the +4 dagger of Impermanence {freeze, rElec rPois} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rPois: It protects you from poison. (35, -2, D:5) 4 stones (40, -3, D:5) 4 stones (62, 13, D:5) a +2 quarterstaff of chaos a +0 cloak (63, 17, D:5) the +0 hand axe of Dominance {vorpal, rN++ Dex-5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. Level 6 of the Dungeon (0, 0, D:6) a +0 mace (12, -1, D:6) an iguana corpse (13, -1, D:6) a +0 mace a +0 robe a +0 club a +0 leather armour a +0 trident a +0 arbalest a +0 chain mail an orc corpse an adder corpse (15, -10, D:6) a +0 dagger a +0 shortbow a centaur corpse (41, -1, D:6) an iguana corpse (skeletalised by now)