BabyfaceFinlayson Level 1 of the Dungeon [Shop] Diyp's Antique Weapon Emporium a +0 sling (25 gold) a +1 antimagic morningstar (323 gold) the +9 great sword "Gotrymem" {flame, *Slow +Blink rC+++ rN+} (1751 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It renders you almost immune to cold. rN: It protects you from negative energy. +Blink: It lets you blink. *Slow: It may slow you when you take damage. a +0 dagger (34 gold) the +8 great mace of the Neverending Ghosts {drain, rCorr MP+9} (1414 gold) A truly terrible weapon, it drains the life of any living foe it strikes. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. a +0 mace (51 gold) a +2 long sword of freezing (311 gold) a +0 quarterstaff (68 gold) a +1 short sword of draining (210 gold) a +0 long sword (59 gold) (0, 0, D:1) 9 stones (3, -18, D:1) a +0 short sword (4, -9, D:1) a +0 leather armour (5, -13, D:1) a +0 whip (10, 15, D:1) a +0 short sword (11, 13, D:1) a +0 whip 5 stones (15, -16, D:1) a +0 club (23, 9, D:1) a +0 dagger (34, -16, D:1) a +0 leather armour (40, 4, D:1) a +0 club (44, -17, D:1) a +0 club (44, 4, D:1) a +0 ring mail (46, -19, D:1) 8 stones (52, 13, D:1) 7 stones (55, 4, D:1) a +0 hand axe (56, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 6 poisoned darts (7, -17, D:2) 6 boomerangs (8, 1, D:2) a scroll of immolation (14, 5, D:2) a +0 short sword (23, 0, D:2) a +0 whip (32, 24, D:2) a +0 ring mail (35, -11, D:2) a +0 ring mail (44, 0, D:2) a +0 scale mail (46, 21, D:2) a +0 long sword (52, 13, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Tuevude's Weapon Shop the +3 sling of Zirix {venom, rCorr SInv Stlth-} (386 gold) Any ammunition fired from it poisons the flesh of those it strikes. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. the +4 demon trident of Equilibrium {pain, Fly Dex+2} (849 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+2). Fly: It grants you flight. a +0 club (12 gold) 2 datura-tipped darts (9 gold) a +1 dagger of speed (156 gold) the +10 dagger of Trauma {drain, Str+3} (802 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). a +0 rapier (48 gold) [Shop] Kodeutt's Jewellery Shoppe an amulet of regeneration (300 gold) an amulet of reflection (300 gold) an amulet of reflection (300 gold) a ring of see invisible (150 gold) a +6 ring of strength (360 gold) a ring of positive energy (200 gold) a +4 ring of evasion (360 gold) an amulet of guardian spirit (300 gold) a ring of resist corrosion (200 gold) (0, 0, D:3) 5 stones (0, 4, D:3) 5 stones (13, -6, D:3) 5 stones (14, 6, D:3) a +0 dagger (20, -2, D:3) 8 stones (38, 21, D:3) 7 stones (42, 7, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 2 poisoned darts (10, 19, D:4) a +0 short sword a +0 leather armour (10, 41, D:4) a +0 club (16, 17, D:4) a +0 robe (21, 17, D:4) a +0 scale mail (24, 48, D:4) 5 stones (35, 6, D:4) an amulet of the acrobat (41, 0, D:4) a +0 dagger (43, 42, D:4) a +0 short sword (50, 36, D:4) a +1 long sword of freezing Level 5 of the Dungeon (2, -10, D:5) a +0 robe a +4 battleaxe (4, 1, D:5) a +0 dagger (5, 1, D:5) a +0 club a +0 short sword 7 poisoned darts (7, -26, D:5) 6 stones (26, 2, D:5) 3 poisoned darts (still there?) a +2 dagger of holy wrath (still there?) (27, 1, D:5) a curare-tipped dart a +0 whip (27, 2, D:5) a +0 dagger (29, 4, D:5) 2 stones a +0 dagger (30, -4, D:5) a +0 robe (31, -28, D:5) a +0 dagger (31, -1, D:5) a stone (50, -13, D:5) 3 stones (54, -12, D:5) 8 stones Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, -18, D:6) 7 stones (4, -27, D:6) 14 gold pieces (4, -4, D:6) a +0 giant spiked club (5, -11, D:6) a +0 rapier (7, -13, D:6) a +0 robe a +2 scimitar (8, -27, D:6) 2 stones (16, -27, D:6) a +0 plate armour (21, -13, D:6) 4 stones (24, -17, D:6) a +0 robe (26, -26, D:6) a +0 club (31, -20, D:6) 8 stones Level 9 of the Dungeon (0, 0, D:9) a +0 robe a +3 dagger of chaos (3, 1, D:9) a +0 club a +0 robe (6, 6, D:9) a +2 dagger of protection 6 poisoned darts (8, -10, D:9) a +0 trident a +0 chain mail (9, -10, D:9) a +0 flail a +0 leather armour (10, -25, D:9) a +0 club (10, -10, D:9) a +0 mace a +0 plate armour (11, -11, D:9) a +0 short sword (13, -13, D:9) a +0 dagger a curare-tipped dart (13, 3, D:9) a +0 dagger 3 poisoned darts (14, -15, D:9) a +0 club (14, -8, D:9) a +1 vampiric trident a +0 flail a +0 leather armour a +0 dagger a +0 robe (16, -24, D:9) a +2 short sword of electrocution 3 stones (17, -22, D:9) a +0 dagger 8 poisoned darts (24, 15, D:9) a +0 short sword 3 poisoned darts (25, -19, D:9) a +0 short sword a +0 dagger a +0 club 10 poisoned darts (26, -18, D:9) a +0 dagger (26, -17, D:9) a +0 dagger a +0 short sword 3 stones a +0 flail a +0 chain mail (26, -16, D:9) a +0 flail 6 poisoned darts (26, 17, D:9) a +0 short sword (27, -24, D:9) a +0 dagger a +0 robe (27, -15, D:9) a +0 hand axe a +0 plate armour (27, -14, D:9) a +0 short sword 2 poisoned darts a +0 dire flail a +0 scale mail (27, -9, D:9) a +0 dagger a +0 robe (27, -7, D:9) a +0 mace a +1 chain mail of poison resistance (28, -24, D:9) a +0 dagger a curare-tipped dart (29, -24, D:9) a +0 short sword 2 stones (29, 16, D:9) a +0 dagger a curare-tipped dart a +0 whip (30, 4, D:9) a +0 scimitar a +1 plate armour of willpower (30, 5, D:9) a +2 dagger of speed (30, 17, D:9) a +0 short sword 3 stones (31, -24, D:9) a +0 dagger 4 poisoned darts (31, 5, D:9) a +0 trident a +0 leather armour (31, 18, D:9) a +0 whip 5 stones (32, 17, D:9) a +0 short sword 3 poisoned darts a +3 short sword of venom a +0 dagger (33, 5, D:9) a +1 short sword of protection (39, -22, D:9) a +0 club 7 poisoned darts (40, -21, D:9) a +0 dagger (46, -12, D:9) a +0 dagger (46, 16, D:9) a +0 short sword 6 poisoned darts (48, 20, D:9) a +0 dagger a +0 robe a +0 halberd a +0 animal skin (54, -5, D:9) a +0 mace 6 poisoned darts (55, -8, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (8, -19, D:10) a scroll of torment (13, -15, D:10) a +0 robe (15, -27, D:10) 6 stones (23, -27, D:10) 4 javelins (31, -36, D:10) a +0 trident (31, 2, D:10) a +0 dagger (34, 3, D:10) a +0 scale mail (35, -6, D:10) a +0 giant club (35, -5, D:10) a +0 giant spiked club a +0 giant club a +0 giant club (36, -28, D:10) a +0 leather armour (36, -7, D:10) a +0 giant club a +0 giant spiked club a +1 dire flail of protection (36, -6, D:10) a +0 giant club (37, -25, D:10) a +0 arbalest a +0 long sword a +0 plate armour (38, -29, D:10) a +3 long sword of freezing a scroll of torment 4 silver javelins a +0 ring mail (39, -33, D:10) a +0 glaive 3 boomerangs a +0 plate armour a +0 shortbow a +0 morningstar a +0 robe Level 11 of the Dungeon [Shop] Fazev's Distillery a potion of invisibility (80 gold) a potion of cancellation (80 gold) a potion of flight (30 gold) 2 potions of lignification (60 gold) a potion of brilliance (40 gold) a potion of degeneration (10 gold) a potion of curing (30 gold) [Shop] Wooke's Assorted Antiques a potion of heal wounds (105 gold) a scroll of poison (84 gold) a potion of might (84 gold) a scroll of brand weapon (199 gold) a potion of degeneration (21 gold) [Shop] Zikuv's Antique Weapon Emporium a +3 hand axe of flaming (739 gold) a +0 mace (99 gold) a +3 bardiche (858 gold) a +0 flail (115 gold) a +0 dagger (66 gold) a +0 hand axe (99 gold) a +0 vorpal hand axe (214 gold) a +0 dagger (66 gold) a +0 sling (49 gold) [Shop] Itutys's Armour Emporium a +0 robe (9 gold) a +2 chain mail of cold resistance (279 gold) a +0 scale mail (52 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) the +6 chain mail of Cohio {rPois rC+} (685 gold) rC: It protects you from cold. rPois: It protects you from poison. [Shop] Cumufy's Weapon Boutique 8 stones (11 gold) a +0 broad axe (56 gold) a +0 quarterstaff (56 gold) the +5 morningstar of Death's Door {spect, rPois rC+++ Int+2 Dex-5} (1048 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-5). rC: It renders you almost immune to cold. rPois: It protects you from poison. a +0 dagger (28 gold) a +0 short sword (42 gold) a +0 rapier (56 gold) (0, 5, D:11) a +0 leather armour (5, -20, D:11) a potion of degeneration (8, -35, D:11) a +0 long sword (8, 7, D:11) a +0 helmet (21, 1, D:11) a +0 quarterstaff (21, 5, D:11) a steam dragon corpse (skeletalised by now) (22, -46, D:11) 4 large rocks (25, -41, D:11) 5 stones (29, -32, D:11) a +0 rapier (32, -35, D:11) 12 gold pieces (33, -35, D:11) a +2 war axe of flaming (unseen) (39, -36, D:11) a throwing net (41, 3, D:11) a +0 scale mail (53, -5, D:11) a +0 spear (56, -25, D:11) a +0 troll leather armour (59, -17, D:11) a +0 scale mail (61, -27, D:11) a +0 flail (62, -28, D:11) a +1 cloak