Bal Level 1 of the Dungeon (15, -9, D:1) a +0 leather armour (17, -23, D:1) a +0 club (22, -30, D:1) a +0 dagger (25, -35, D:1) a +0 short sword (27, -8, D:1) a +0 spear (28, -10, D:1) a +0 robe (29, 8, D:1) a +0 club (35, -23, D:1) 20 arrows (36, 17, D:1) a +0 short sword (42, -15, D:1) a +0 dagger (43, -18, D:1) a +0 whip (48, -6, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 8, D:2) 22 sling bullets (8, 13, D:2) a +0 quarterstaff (8, 14, D:2) a +0 club (27, 7, D:2) a +0 short sword (32, -8, D:2) a +0 dagger (35, -18, D:2) a +0 spear (40, -4, D:2) a +0 chain mail (44, -21, D:2) a +0 leather armour (46, -4, D:2) a +0 leather armour Level 3 of the Dungeon (20, -7, D:3) a +0 helmet (29, -35, D:3) a +0 club (29, -30, D:3) a +0 long sword (35, 15, D:3) a +0 hand axe (36, -27, D:3) a +0 club (36, 6, D:3) a +0 dagger (39, -6, D:3) a +0 trident (51, -9, D:3) a cursed -3 dagger (52, -2, D:3) a +0 club (57, -27, D:3) a +0 leather armour (58, 3, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Vofym's Jewellery Emporium an uncursed amulet of guardian spirit (300 gold) an uncursed amulet of magic regeneration (300 gold) an uncursed ring of poison resistance (200 gold) a cursed ring of loudness (45 gold) an uncursed ring of protection from fire (250 gold) an uncursed ring of protection from fire (250 gold) an uncursed ring of wizardry (300 gold) a +2 ring of intelligence (75 gold) a cursed amulet of inaccuracy (20 gold) an uncursed amulet of the gourmand (300 gold) (1, -30, D:4) a +0 hunting sling (3, -25, D:4) a +0 giant club (6, -27, D:4) a +0 hand axe (14, -34, D:4) a +0 giant club (16, -20, D:4) a +0 ring mail (21, -20, D:4) a +0 dagger (32, -1, D:4) 26 bolts (41, -29, D:4) a +0 leather armour (45, -8, D:4) 22 bolts (46, -24, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Ablacen's Weapon Shop a +0 shortbow (33 gold) a +0 rapier (44 gold) a +0 shortbow (33 gold) a +0 trident (38 gold) a +2 antimagic mace (231 gold) a +0 club (11 gold) a cursed -2 mace (1 gold) a +0 spear (33 gold) 19 sling bullets (104 gold) a +0 short sword (33 gold) a cursed -3 dagger (1 gold) a +1 quarterstaff of protection (129 gold) a +0 falchion (33 gold) the +5 rapier "Sumur" {freeze, rC+ rN+ Int-3} (485 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It protects you from cold. It protects you from negative energy. (0, 0, D:5) a +0 short sword (3, 12, D:5) a +0 dagger (5, 36, D:5) a +0 rapier (5, 43, D:5) a +0 quarterstaff (8, 19, D:5) a +0 whip (11, 19, D:5) a +0 flail (14, 22, D:5) a +0 flail (15, 43, D:5) a +0 mace (31, 26, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (5, 3, D:6) 14 gold pieces (6, 3, D:6) 17 gold pieces (7, 3, D:6) 12 gold pieces (8, 3, D:6) 7 gold pieces (9, 3, D:6) 16 gold pieces (11, 1, D:6) a +0 shortbow (unseen) (24, 15, D:6) a +0 short sword (29, -15, D:6) a +0 ring mail (30, -4, D:6) a +2 great mace of draining (33, -20, D:6) a +0 spear (40, 4, D:6) 11 sling bullets (45, 15, D:6) 15 sling bullets Level 7 of the Dungeon (7, 1, D:7) a +0 pair of boots (8, 22, D:7) a javelin (10, 22, D:7) a javelin (14, 19, D:7) a +0 club 6 javelins an orc corpse (15, 10, D:7) a +0 scythe a +0 robe a hobgoblin corpse (15, 11, D:7) a +0 scythe a +0 robe (16, 9, D:7) a +0 scythe a +0 robe (16, 11, D:7) a +0 scythe a +0 robe an orc corpse (19, -10, D:7) a +0 spear (19, -5, D:7) a quokka corpse (20, 4, D:7) a +0 hand axe (21, 4, D:7) a +0 whip (26, -2, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a poisoned needle (0, 3, D:8) a poisoned needle (0, 5, D:8) a poisoned needle (4, 7, D:8) a poisoned needle (5, -3, D:8) a scroll of teleportation (5, -2, D:8) a +0 giant club (unseen) (10, 4, D:8) a poisoned needle (13, 5, D:8) a poisoned needle (14, 6, D:8) a poisoned needle (16, 8, D:8) a poisoned needle (17, 8, D:8) 2 poisoned needles (18, 9, D:8) a poisoned needle