Bambalam Level 1 of the Dungeon (0, 0, D:1) a +0 shield (1, 8, D:1) a +0 club (9, -1, D:1) a +0 club (18, -5, D:1) a +1 cloak (25, 32, D:1) a +0 dagger (31, -10, D:1) a +0 club (33, 33, D:1) a +0 club (37, -1, D:1) a cursed +0 large shield (37, 38, D:1) a +0 club (42, 5, D:1) a +0 club (52, 21, D:1) 4 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, -15, D:2) a +0 hunting sling (27, -1, D:2) a +0 robe a +0 ring mail (30, 10, D:2) a +0 scale mail (35, -22, D:2) a +0 leather armour (39, -23, D:2) a +0 hunting sling (42, 17, D:2) a +0 club (43, -17, D:2) a +0 club (46, 16, D:2) a +0 ring mail (51, -1, D:2) a +1 cloak Level 3 of the Dungeon (0, 0, D:3) a +0 whip (0, 25, D:3) a +0 club (1, 5, D:3) a +0 short sword (2, 7, D:3) a +0 club (11, 13, D:3) a +0 mace a +0 animal skin a +0 helmet (12, 30, D:3) a +0 robe (17, 14, D:3) a +0 club (19, 15, D:3) a +0 club a +0 dagger (19, 24, D:3) a +0 dagger (23, 24, D:3) a +0 club (25, 7, D:3) a +0 club (26, 3, D:3) a +0 dagger a +0 hunting sling (31, 19, D:3) a cursed -3 club (32, 11, D:3) a +0 club (44, 25, D:3) a +0 helmet (48, -2, D:3) a +0 giant spiked club (48, 15, D:3) a +0 club (49, 15, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Tilielyu's Assorted Antiques a scroll of amnesia (80 gold) the +4 arc blade {discharge, rElec} (874 gold) It insulates you from electricity. a +0 pair of boots (103 gold) a scroll of amnesia (80 gold) a +0 hand axe of flaming (170 gold) a scroll of remove curse (69 gold) (0, 0, D:4) the +3 leather armour "Keuxecki" {+Blink +Fly rN++ Int-5} It affects your intelligence (-5). It greatly protects you from negative energy. It lets you fly. It lets you blink. (4, -14, D:4) a +0 chain mail (7, -11, D:4) a +0 ring mail (16, -25, D:4) a +0 scale mail (28, -53, D:4) a +0 hand axe (28, -51, D:4) a +0 chain mail (29, -50, D:4) a +0 plate armour a +0 dire flail (39, 0, D:4) a cursed +0 scimitar a +0 robe (41, 0, D:4) a +0 spear a +0 robe (46, -54, D:4) a +0 leather armour a +0 short sword (47, -22, D:4) a +0 robe a +0 dagger a +0 club a +0 chain mail (47, -1, D:4) a +0 halberd a +0 robe (48, -38, D:4) a +0 robe (48, -22, D:4) a +0 robe a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a cursed +0 falchion a cursed +0 leather armour (7, 6, D:5) a +0 falchion (10, -21, D:5) a +0 flail (10, -11, D:5) a +0 giant club (11, -2, D:5) a +0 dagger (20, -25, D:5) a cursed -2 dagger a +0 robe a +0 flail a +0 chain mail (38, 15, D:5) a +0 hunting sling (42, -1, D:5) a +0 dagger (52, 13, D:5) a +0 mace a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 club (10, 27, D:6) a +0 hand axe (14, 29, D:6) a +0 club (20, 19, D:6) a +0 whip (25, 19, D:6) a cursed -2 dagger a cursed +0 leather armour (32, -4, D:6) a +0 spear (36, -4, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +2 robe of resistance (1, -6, D:7) a book of Maledictions (7, -27, D:7) a +0 pair of boots of stealth (11, -21, D:7) a cursed +0 robe (13, -40, D:7) the +8 scale mail of Prudence {rF+ MP+9} It protects you from fire. It affects your magic capacity (+9). (13, -31, D:7) a +0 robe (14, -7, D:7) the +1 robe of Dim Light {rPois Regen+} It protects you from poison. It increases your rate of regeneration. (17, -40, D:7) a +0 shortbow (19, -40, D:7) a +0 robe a +0 falchion a +0 robe a +0 morningstar a +0 robe a cursed +0 mace (21, -37, D:7) a +0 robe (24, -39, D:7) a +0 falchion a +0 robe (25, -20, D:7) a +0 quarterstaff (36, -11, D:7) a +0 trident a +0 scale mail (41, -23, D:7) a +0 falchion (42, -18, D:7) a +0 dagger a +0 robe of resistance (43, -19, D:7) a +0 hand axe (43, -11, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 rapier (18, -17, D:8) a +0 shortbow (33, -7, D:8) a +0 hand axe (40, -44, D:8) 28 stones (41, -22, D:8) a +0 robe (50, -37, D:8) a +0 club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (16, -3, Lair:1) a +0 robe (20, -30, Lair:1) a +0 rapier (28, -31, Lair:1) a +0 rapier (32, -25, Lair:1) a +0 pair of gloves (33, 6, Lair:1) a +0 trident (51, -11, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 pair of gloves (1, -6, Lair:2) a book of Misfortune 2 meat rations a book of Maledictions a book of Enchantments a +0 flail of crushing 26 bolts 166 arrows 65 sling bullets an uncursed staff of summoning (2, -6, Lair:2) a +1 short sword of draining a scroll of magic mapping 10 poisoned needles a potion of resistance 2 scrolls of blinking a potion of mutation a +0 trident a potion of cancellation a scroll of enchant weapon 2 scrolls of enchant armour a +2 vampiric long sword 2 potions of ambrosia 2 potions of might 5 needles of confusion a potion of cure mutation 2 scrolls of amnesia a potion of curing 2 potions of magic 2 potions of invisibility a scroll of fog (10, 10, Lair:2) a +0 whip (15, 4, Lair:2) a +0 robe (37, 5, Lair:2) 17 gold pieces (39, 9, Lair:2) 7 gold pieces (43, 19, Lair:2) a +0 shortbow Level 3 of the Lair of Beasts (0, 0, Lair:3) a water moccasin corpse (skeletalised by now) (0, 3, Lair:3) a wand of slowing (21/48) an uncursed ring of ice 31 arrows a +0 whip of flaming (7, -8, Lair:3) a scroll of identify (10, -4, Lair:3) 11 sling bullets (16, 0, Lair:3) a +0 long sword (22, 9, Lair:3) a spiny frog corpse (skeletalised by now) (24, -22, Lair:3) a meat ration (29, 12, Lair:3) the cursed +1 mace "Worm's Wrath" {venom, +Inv MR+ SInv Stlth-} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. a volcano (0, 0, Volcano) a +1 spear of flaming (unseen) (0, 1, Volcano) a +0 giant club of flaming (unseen) (0, 3, Volcano) a +0 great mace of flaming (unseen)