Dungeon Crawl Stone Soup version 0.32-a0-534-ga61f84b8bd (webtiles) character file. Game seed: 8622675992697205487 7 Bambolzed the Conjurer (level 2, 0/19 HPs) Began as a Vine Stalker Conjurer on Feb 28, 2024. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:05:13 (843 turns). Bambolzed the Conjurer (Vine Stalker Conjurer) Turns: 843, Time: 00:05:13 Health: 0/19 AC: 21 Str: 9 XL: 2 Next: 0% Magic: 0/6 EV: 2 Int: 18 God: Gold: 89 SH: 0 Dex: 12 Spells: 4/5 levels left rFire + . . g - staff of death rCold . . . (no shield) rNeg + . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ h - ring of protection from fire HPRegen 1.03/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: lethally poisoned (0 -> 0), tree-form A: stationary, stasis, torment immunity, boosted hp, (fangs 2), regeneration 1, magic shield, (antimagic bite), no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (melded) Magical Staves g - a staff of death (weapon) Jewellery h - a ring of protection from fire (left branch) Scrolls d - a scroll of poison Potions b - a potion of magic Skills: + Level 0.1 Fighting + Level 1.6 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Blink Tloc 2% N/A 26% 2 Call Imp Summ 2% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 (=(=* Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You have extremely sharp teeth.)) Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. ((Your bite disrupts and absorbs the magic of your enemies.)) Potions cannot restore your health. Message History Okay, then. h - a ring of protection from fire (left hand) The adder hisses angrily. The rat squeaks loudly. An endoplasm comes into view. The adder closely misses you. The endoplasm quivers. You hit the adder but do no damage. Your bite misses the adder. The adder barely misses you. You hit the adder. The adder is lightly wounded. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You closely miss the adder. You bite the adder, but do no damage. The adder is lightly wounded. You feel sick. The endoplasm freezes you. You are frozen. The adder bites you but does no damage. The endoplasm freezes you. You are frozen. You hit the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. The adder closely misses you. The endoplasm freezes you. You are frozen. You completely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. The endoplasm closely misses you. The adder barely misses you. Okay, then. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. You feel sick. The endoplasm closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Okay, then. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. You feel sick. The adder bites you. You die... .r .# . ##. #..### #..§§# #r# #§# #♣# #§§§SJ# #§##§§§§ # #§§### ##§# §# §# §# You could see an adder, an endoplasm and a rat. Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A quokka (D:1) A bat (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bambolzed the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D:1 | Found Gyoseto's Assorted Antiques. 47 | D:1 | Found Werphyje's Jewellery Shoppe. 247 | D:1 | Found Vurph's Antique Weapon Emporium. 394 | D:1 | Found Ehafecaote's Jewellery Boutique. 403 | D:1 | Found Nosa's Weapon Emporium. 735 | D:1 | Reached XP level 2. HP: 13/13 MP: 6/6 843 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_rooms, serial_shops, nicolae_shop_just_a_little_nook, shop_statue, nicolae_shop_tiny_waterfront, nicolae_shop_gaudy_bauble, nicolae_shop_just_a_little_nook, nicolae_eternal_life D:2: layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 45 Bite || 16 Staff || 10 Use: Scroll || 4 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 48 Skin || 1 Dodge: Dodged || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 843 | 185 | 658 | 0 | 0 | 2 | 421.5 | Dungeon | 843 | 185 | 658 | 0 | 0 | 2 | 421.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 833 daAuts D:2: 10 daAuts