Bane the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) an uncursed staff of cold (62, 1, D) a +2 chain mail of fire resistance (67, 1, D) an uncursed staff of energy (69, 1, D) an uncursed staff of conjuration (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of power (75, 2, D) a +2 leather armour of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a +2 hand axe of chopping (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (62, 4, D) a hell hound corpse (skeletalised by now) (4, 5, D) a +5 battleaxe a +5 broad axe (6, 6, D) a +0 shield 3 potions of berserk rage 6 potions of haste 4 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +0 scale mail a +5 fire dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) a +2 robe of magic resistance (62, 9, D) a fan of gales (63, 9, D) Alediset's Collected Works on Ashen Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Dragon Form Transmutation 7 (70, 9, D) a +0 long sword (71, 9, D) a book of Minor Magic (72, 9, D) the +1 robe of Chill Winds {*Drain +Blink Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It lets you blink. It causes draining when unequipped. (62, 10, D) a +0 broad axe of freezing (70, 10, D) an uncursed staff of earth (72, 10, D) an uncursed staff of fire