Bane the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 1, D) a +1 glaive of venom (36, 1, D) the ring "Bammueq" {rF+ rN+ Int-2 Stlth+} [ring of stealth] It affects your intelligence (-2). It protects you from fire. It protects you from negative energy. It makes you more stealthy. (37, 1, D) a +3 plate armour of cold resistance (38, 1, D) the Catalogue of the Beginning Spells Type Level a - Blink Translocation 2 b - Passage of Golubria Translocation 4 c - Warp Weapon Charms/Translocation 5 d - Phase Shift Translocation 5 (39, 1, D) a book of the Sky (40, 1, D) an uncursed staff of cold (41, 1, D) an uncursed amulet of the gourmand (42, 1, D) an uncursed staff of death (49, 1, D) a +3 demon blade of draining (51, 1, D) a +3 leather armour of poison resistance (52, 1, D) a book of Transfigurations (53, 1, D) a +2 rod of clouds (9/9) (55, 1, D) an uncursed staff of conjuration (62, 1, D) an uncursed staff of air (63, 1, D) an uncursed staff of cold (67, 1, D) Iskenderun's Handbook of the Cricket Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Poisonous Cloud Conjuration/Poison/Air 6 (69, 1, D) the +7 broad axe of Excruciating Pain {freeze, rElec MR++ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 quarterstaff (20, 2, D) an uncursed staff of energy (21, 2, D) the +1 leather armour of the Gastropod {rElec rCorr Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It protects you from acid and corrosion. (22, 2, D) a +3 hand axe of flaming (23, 2, D) a +2 giant spiked club (24, 2, D) a phial of floods (25, 2, D) a book of Party Tricks (26, 2, D) a plain deck of defence (27, 2, D) an uncursed staff of cold (28, 2, D) a book of the Earth (29, 2, D) the ring "Cauboix" {rPois Str+4 Stlth+} [ring of strength] It affects your strength (+4). It protects you from poison. It makes you more stealthy. (36, 2, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (38, 2, D) the +3 plate armour "Homajaef" {rC+ Int+2} It affects your intelligence (+2). It protects you from cold. (39, 2, D) a sack of spiders (40, 2, D) an uncursed staff of energy (42, 2, D) an uncursed staff of power (49, 2, D) a +3 scale mail of cold resistance (50, 2, D) an uncursed staff of poison (51, 2, D) a lamp of fire (52, 2, D) a +2 robe of fire resistance (53, 2, D) 4 scrolls of enchant armour (54, 2, D) a book of Necromancy (55, 2, D) 4 scrolls of enchant weapon (62, 2, D) the Compendium of Displaced Ignition Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Warp Weapon Charms/Translocation 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (75, 2, D) the +6 war axe "Secor" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) a +0 falchion (62, 3, D) a cursed -1 dagger a +0 robe (63, 3, D) a +0 dagger a +0 dagger a +0 robe (67, 3, D) a +3 dire flail a +0 shortbow of freezing a +0 robe (68, 3, D) a +0 flail a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (9, 4, D) a +6 ring of intelligence (10, 4, D) a disc of storms (37, 4, D) an uncursed ring of stealth (4, 5, D) a +5 battleaxe a +5 broad axe (8, 5, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 war axe a +0 scale mail a +0 shield (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (24, 9, D) an arrow (61, 9, D) a +0 trident (62, 9, D) 4 scrolls of blinking (70, 9, D) a +5 hunting sling of flaming (71, 9, D) a +0 helmet of see invisible (72, 9, D) a +0 short sword (62, 10, D) a +0 trident a throwing net an uncursed staff of summoning (70, 10, D) an uncursed staff of wizardry (71, 10, D) a wand of draining (5) 7 potions of haste 3 potions of berserk rage 2 potions of invisibility (26, 11, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (unseen) (61, 11, D) a +2 morningstar of draining (63, 11, D) a +0 trident (unseen) (70, 11, D) a +0 shortbow (unseen) (71, 11, D) a +0 spear of distortion a +0 shortbow 19 arrows (72, 11, D) a +0 long sword (unseen) (26, 12, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (27, 12, D) 2 arrows (61, 12, D) a +0 trident (70, 12, D) a +0 long sword (unseen) (71, 12, D) a +0 short sword a +0 leather armour (26, 13, D) a +0 longbow (unseen) (49, 13, D) an uncursed staff of poison (50, 13, D) the +9 glaive of Sequestration {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). The Shining One disapproves of the use of such an item. (52, 13, D) the +0 morningstar of Revolt {freeze, MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (53, 13, D) a +3 flail of holy wrath (54, 13, D) a +2 long sword of slicing (55, 13, D) the cursed +0 fire dragon armour of the Archfiend {rF++ rC- MP+9 Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It has a curse placed upon it. (54, 14, D) a phantom mirror (55, 14, D) the +5 scimitar of the Scorpion {slice, Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you more stealthy. (62, 14, D) a throwing net (71, 14, D) 2 arrows (35, 15, D) a plain deck of changes (37, 15, D) an uncursed staff of energy (40, 15, D) a phial of floods (41, 15, D) a +4 ring mail of magic resistance (42, 15, D) a +0 halberd of freezing (43, 15, D) an uncursed amulet of faith (35, 16, D) the Almanac of Unholy Execration Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Inner Flame Hexes/Fire 3 d - Confuse Hexes 3 e - Animate Dead Necromancy 4 f - Darkness Hexes 6 (37, 16, D) an ornate deck of changes (38, 16, D) a stone of tremors (39, 16, D) a +0 trident (40, 16, D) an uncursed staff of death (41, 16, D) a +2 broad axe of holy wrath (42, 16, D) a plain deck of escape (43, 16, D) an uncursed staff of death (61, 17, D) a +2 plate armour of fire resistance (63, 17, D) the +2 leather armour of the Six Eyes {+Fly Dex+2} It affects your dexterity (+2). It lets you fly. (64, 17, D) a book of Death (72, 17, D) a +1 spear of freezing (73, 17, D) a +1 broad axe of chopping (37, 18, D) the Guide on the Snowflakes Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Bolt of Cold Conjuration/Ice 6 c - Simulacrum Ice/Necromancy 6 a legendary deck of wonders a book of Cantrips a book of Clouds a book of Transfigurations a book of Power the Collected Works on Warped Talismans Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Warp Weapon Charms/Translocation 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Ring of Flames Charms/Fire 7 a Fen Folio a book of Battle a wand of cold (5) a wand of fire (5) a wand of disintegration (7) an Akashic Record a book of Battle a cursed +0 iron rod (10/10) (62, 18, D) a phantom mirror (63, 18, D) the cursed +0 robe "Cichog" {Str+5} It affects your strength (+5). It has a curse placed upon it. (71, 18, D) the +12 hunting sling of Sequestration {flame, Str+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). (72, 18, D) a +1 robe of magic resistance (73, 18, D) a +2 flail (44, 20, D) a +0 trident (62, 20, D) a +0 trident (63, 20, D) a +0 trident (64, 20, D) a +0 trident 4 tomahawks (39, 21, D) a +0 glaive a +2 robe of cold resistance (41, 21, D) a +2 demon trident of draining (62, 21, D) a +0 trident (72, 21, D) a +0 robe (39, 22, D) a +0 scythe of distortion (40, 22, D) a +0 scythe of flaming (41, 23, D) a +3 hand axe of electrocution (63, 24, D) a throwing net (50, 25, D) a Grand Grimoire (52, 25, D) an uncursed staff of earth (53, 25, D) a +0 greatsling of velocity (55, 25, D) an uncursed staff of fire (50, 26, D) a book of Changes (51, 26, D) an uncursed amulet of resist mutation (52, 26, D) a +4 morningstar of protection (54, 26, D) a +3 falchion of slicing (55, 27, D) the cursed ring "Oclaxtic" {rF+ MR+ Int+4 Dex-2 SInv} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (-2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. a +1 ring of slaying an uncursed ring of wizardry the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (61, 27, D) a book of Battle (63, 27, D) an uncursed staff of wizardry (64, 27, D) a book of Summonings (65, 27, D) a fan of gales (64, 28, D) an uncursed staff of conjuration (72, 28, D) the +2 battleaxe of Scorn {vamp, +Rage rElec MR- Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. The Shining One disapproves of the use of such an item. (34, 29, D) a sack of spiders (35, 29, D) a plain deck of summoning (36, 29, D) the +3 great sword "Natzae" {holy, +Rage rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It lets you go berserk. (37, 29, D) the +4 plate armour "Elieta" {rF- Int+6} It affects your intelligence (+6). It makes you vulnerable to fire. (40, 29, D) a +2 hunting sling of evasion (41, 29, D) a crystal ball of energy (43, 29, D) a +7 scimitar of holy wrath (44, 29, D) a +5 giant spiked club (36, 30, D) a +3 dagger (37, 30, D) a +2 ring mail of poison resistance (38, 30, D) a book of Callings (39, 30, D) a +0 dagger (42, 30, D) a +0 scimitar (43, 30, D) a +2 dagger of speed (62, 31, D) the +8 blowgun of Desperation {evade, Stlth+} It affects your evasion (+5 to EV). It makes you more stealthy. (64, 33, D) an uncursed staff of energy (unseen) (37, 34, D) a ghoul corpse (38, 35, D) an uncursed staff of death a +0 robe a human corpse (39, 35, D) a +0 battleaxe (39, 36, D) a +3 flail a +0 hunting sling of flaming a +0 robe (37, 37, D) a +1 broad axe of venom (39, 37, D) a +3 halberd of freezing a +3 shortbow of flaming a +0 robe (50, 37, D) an uncursed staff of energy (52, 37, D) a +0 short sword (53, 37, D) an uncursed staff of conjuration (54, 37, D) a plain deck of summoning (59, 37, D) a phial of floods (60, 37, D) the +0 robe of Osteonin {*Contam Int+4 Stlth+} It affects your intelligence (+4). It causes magical contamination when unequipped. It makes you more stealthy. (61, 37, D) an uncursed staff of fire (62, 37, D) a +2 scimitar of holy wrath (69, 37, D) a +2 hand crossbow of velocity (36, 38, D) a +0 glaive a +0 robe (37, 38, D) a +0 halberd a +0 robe (38, 38, D) a +4 broad axe of freezing a +0 robe (51, 38, D) a fan of gales (53, 38, D) an uncursed staff of summoning (59, 38, D) a +2 morningstar of draining (61, 38, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (62, 38, D) a Grand Grimoire (63, 38, D) the +7 great sword "Guijeo" {elec, rN++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from negative energy. (70, 38, D) a +1 great sword of holy wrath (38, 39, D) a +2 rapier of venom (36, 40, D) a +2 battleaxe of venom a +0 plate armour (40, 40, D) a cursed +3 flail a +0 robe (50, 41, D) a +0 short sword a +0 giant club (51, 41, D) a +0 war axe a +0 short sword 3 tomahawks of returning a +0 ring mail a +0 short sword of venom 4 tomahawks a +0 club a +0 leather armour (52, 41, D) a +0 war axe of venom a +2 arbalest of velocity 10 bolts a +2 chain mail of fire resistance a +0 war axe (50, 42, D) a bolt a +0 flail a +0 plate armour a cursed -1 dagger a +0 leather armour (51, 42, D) a +0 dire flail a +0 chain mail 2 bolts (60, 42, D) a +2 scythe of venom (61, 43, D) a +0 hand axe (62, 43, D) a +0 mace (50, 45, D) a bolt