Dungeon Sprint DCSS version 0.17.1-1-g73c8601 (webtiles) character file. 8 Bane the Slasher (level 2, 24/24 HPs) Began as a Demonspawn Fighter on Dec 22, 2015. Got out of the dungeon alive. The game lasted 00:05:50 (270 turns). Bane the Slasher (Demonspawn Fighter) Turns: 270, Time: 00:05:50 Health: 24/24 AC: 26 Str: 22 XL: 2 Next: 0% Magic: 2/2 EV: -1 Int: 9 God: Gold: 0 SH: 28 Dex: 18 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . p - +5 demon blade rCold . . . Clarity . a - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rNeg + . . SustAt . b - +18 shield of the gong {rElec rN+ MR+ EV-5} rPois . Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr + Warding . (no gloves) rMut . NoTele + (no boots) MR ++... NoCast + (no amulet) Stlth .......... L - +6 ring of strength H - +6 ring of dexterity @: very resistant to hostile enchantments, extremely unstealthy A: rot immunity a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons c - the +14 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. p - a +5 demon blade (weapon) q - a +5 double sword r - a +5 great sword s - a +5 triple sword E - the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. Armour a - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. b - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. l - a +3 buckler m - a +3 large shield n - a +5 crystal plate armour o - a +5 gold dragon armour Jewellery G - a +6 ring of dexterity H - a +6 ring of dexterity (left hand) I - a +6 ring of intelligence J - a +6 ring of intelligence K - a +6 ring of strength L - a +6 ring of strength (right hand) Wands M - a wand of disintegration (7) N - a wand of fire (5) O - a wand of cold (5) P - a wand of draining (5) Scrolls k - 4 scrolls of blinking v - 4 scrolls of amnesia w - 3 scrolls of recharging x - 7 scrolls of fog y - 5 scrolls of identify z - 5 scrolls of remove curse A - 2 scrolls of fear Potions d - 6 potions of might f - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage B - 2 potions of brilliance C - 2 potions of invisibility D - 4 potions of resistance F - 5 potions of agility Comestibles e - 5 bread rations t - 42 fruits u - 4 meat rations Skills: + Level 3.0 Fighting + Level 7.0 Long Blades + Level 2.6 Armour + Level 2.6 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are immune to rotting. Message History the +15 heavy crossbow "Sniper" {velocity, SInv} the +10 dark maul {crush} Unknown command. Things that are here: the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +15 heavy crossbow "Sniper" {velocity, SInv} the +10 dark maul {crush} Items here: ))))))))) Okay, then. You see here a disc of storms. You see here an uncursed ring of flight. Things that are here: an uncursed staff of energy; a crystal ball of energy There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_8_8_88©88_8_8_▓ ▓8.........))..8▓ ▓_...).)......._▓ ▓8..)).........8▓ ▓_..().....}..._▓ ▓8...).....=...8▓ ▓_......?..|..._▓ ▓8...[.........8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_8_8_8_8_8_8_8_▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Bane the Demonspawn Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Found an iron altar of Okawaru. 1 | D | Found a radiant altar of Vehumet. 1 | D | Found a burning altar of Makhleb. 1 | D | Found a shimmering altar of Xom. 1 | D | Found a deep blue altar of Sif Muna. 23 | D | Found a corrupted altar of Lugonu. 23 | D | Found a white marble altar of Elyvilon. 23 | D | Found a roughly hewn altar of Beogh. 23 | D | Found a sparkling altar of Nemelex Xobeh. 23 | D | Found a viscous altar of Jiyva. 23 | D | Found a bloodstained altar of Trog. 72 | D | Reached skill level 7 in Long Blades 72 | D | Gained mutation: You are immune to rotting. [demonic ancestry] 72 | D | Reached XP level 2. HP: 24/24 MP: 2/2 270 | D | Got out of the dungeon alive. Action || total -------------------------++------- Use: Potion || 1