Bane the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) the cursed +1 dire flail of Evil {antimagic, MR+ Dex-2 SInv Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (68, 1, D) the cursed +1 chain mail of the Doldrums {Str+4 SInv} It affects your strength (+4). It lets you see invisible. It has a curse placed upon it. (69, 1, D) a plain deck of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a lamp of fire (75, 2, D) a cursed ring of loudness (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) the +4 double sword "Tyx Mageof" {antimagic, rPois rC- Str+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+5). It makes you vulnerable to cold. It protects you from poison. (70, 9, D) an uncursed staff of energy (71, 9, D) a +3 battleaxe of flaming (62, 10, D) a +2 scale mail of poison resistance (70, 10, D) a +5 spear of venom (72, 10, D) a +1 great sword of holy wrath (63, 12, D) a yak corpse (skeletalised by now) (62, 13, D) a sheep corpse (skeletalised by now) (71, 17, D) an uncursed staff of energy (73, 17, D) a +2 vampiric battleaxe (71, 18, D) a +3 shortbow of evasion (72, 18, D) a +0 mace (71, 21, D) a +1 long sword of electrocution (unseen) (71, 27, D) a book of Spatial Translocations (72, 27, D) a +1 leather armour of poison resistance (73, 27, D) a manual of Stealth (71, 28, D) the +1 robe of the Mutiny {+Fly rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (72, 28, D) an uncursed ring of protection from cold (73, 28, D) a disc of storms