Bane the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 hunting sling of freezing (62, 1, D) a phial of floods (63, 1, D) a phial of floods (67, 1, D) a cursed staff of energy (68, 1, D) a +3 falchion of holy wrath (69, 1, D) a +3 war axe of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the cursed +1 great mace of Ytamp {crush, rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It has a curse placed upon it. (73, 2, D) a legendary deck of summoning (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (61, 3, D) a +2 scythe of slicing a +0 robe (62, 3, D) a +3 quarterstaff of chaos a +2 cloak of magic resistance (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a +0 club a +0 robe (62, 4, D) a +0 short sword a +0 robe (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a lantern of shadows (62, 9, D) an uncursed staff of conjuration (71, 9, D) a box of beasts (70, 10, D) the cursed +0 ring mail of Reason {-Cast rN++} It greatly protects you from negative energy. It prevents spellcasting. It has a curse placed upon it. (61, 11, D) a +5 great sword of flaming (unseen) (62, 11, D) an uncursed staff of poison (71, 12, D) a +0 whip (72, 12, D) a +0 flail (71, 13, D) a +1 quarterstaff of protection (62, 17, D) a crystal ball of energy (63, 17, D) an uncursed staff of fire (64, 17, D) a +0 dagger (71, 17, D) an ornate deck of changes (72, 17, D) an uncursed staff of conjuration (73, 17, D) a crystal ball of energy (71, 18, D) a +0 halberd (72, 18, D) a sack of spiders (73, 18, D) a +2 plate armour of cold resistance (71, 20, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (63, 21, D) a +2 morningstar of protection a +0 robe (61, 27, D) the +1 chain mail of the Apprentice {Dex+3} It affects your dexterity (+3). (62, 27, D) a +4 scale mail of fire resistance (64, 27, D) a +3 great sword of freezing (65, 27, D) an uncursed staff of power (71, 27, D) an uncursed staff of earth (72, 27, D) a book of Unlife (73, 27, D) an uncursed staff of cold (64, 28, D) a +0 trident (71, 28, D) a disc of storms (73, 28, D) an uncursed ring of see invisible (63, 29, D) 2 large rocks (62, 30, D) a +0 spear of freezing a +0 shortbow 24 arrows (63, 30, D) a +3 spear of freezing a sheep corpse (skeletalised by now) (64, 30, D) a +0 trident (72, 30, D) a +0 flail (63, 31, D) 2 large rocks (63, 33, D) an arrow (63, 34, D) an arrow (49, 37, D) a crystal ball of energy (50, 37, D) an uncursed staff of cold (51, 37, D) the cursed +0 cloak "Werphyeba" {rElec MR+ Str+3} It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 37, D) a book of Geomancy (53, 37, D) a cursed amulet of inaccuracy (54, 37, D) a +4 chain mail of magic resistance (61, 37, D) a plain deck of escape (63, 37, D) a phial of floods (70, 37, D) the +9 chain mail of the Eight Wars {Str+4} It affects your strength (+4). (71, 37, D) a +2 halberd of chopping (72, 37, D) an uncursed staff of conjuration (73, 37, D) an uncursed staff of poison (49, 38, D) a +6 ring of protection (50, 38, D) the +1 leather armour "Fecomnom" {MP+9 Dex+2} It affects your dexterity (+2). It affects your magic capacity (+9). (51, 38, D) the +7 dire flail "Cepejaul" {freeze, rF+ MR+ Str-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It protects you from fire. It affects your resistance to hostile enchantments. (52, 38, D) a +4 scale mail of fire resistance (53, 38, D) a +1 war axe of chopping (59, 38, D) a plain deck of summoning (60, 38, D) an uncursed staff of fire (61, 38, D) a +2 robe of fire resistance (62, 38, D) a plain deck of defence (63, 38, D) a +7 giant club (70, 38, D) a lamp of fire (72, 38, D) a book of the Earth (72, 39, D) 2 potions of invisibility (58, 40, D) a +0 trident a +0 leather armour of fire resistance (65, 40, D) a +1 demon trident of electrocution (52, 42, D) a stone (51, 43, D) a +2 long sword of flaming (still there?) a stone (still there?) (51, 44, D) a stone